Spirited (When this enters, you may activate one of its activated abilities without paying its cost.) {1}, {T}: Add one mana of any color. When you do, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Imperial Marketplace enters with a charge counter on it. {T}: Add {C}. {T}, Remove a charge counter from Imperial Marketplace: Put a +1/+1 counter on target creature you control.
Spirited (When this enters, you may activate one of its activated abilities without paying its cost.) {2}, Sacrifice Imperial Silks: Draw a card. {2}, Sacrifice Imperial Silks: You gain 3 life.
Harmony — Target creature gains indestructible until end of turn. When Improvising Automaton enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Flying When Intrepid enters, search your library for a land card, reveal it, put it into your hand, then shuffle. Wanderlust — {0}: Intrepid becomes an artifact creature until end of turn. Activate only if you control four or more differently named lands.
Equipped creature has hexproof. {2}: Exile equipped creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Equip {1}
As Isochron Wand enters, you may exile an instant or sorcery card with mana value 1 from your hand. At the beginning of your upkeep, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost if the spell's mana value is 1.