15282 cards found
Last Priest of Hadak

Last Priest of Hadak {1}{R}

Creature - Human Shaman
Whenever Last Priest of Hadak attacks, you may discard a card. If you do, draw a card.
Whenever you discard a card, you may exile that card from your graveyard. During any turn you dealt damage to a player with a Dragon or Shaman, you may play that card.
1/3
  • Alkabah: The Rise of Soli
Lifestep Ranger
Quickstep Ranger

Lifestep Ranger

Creature - Nephilim Ranger
(Color indicator: Lifestep Ranger is green)
Reach
Each other creature you control gets +1/+1 for each +1/+1 counter on it.
“No matter your worth, the heavens won't just lift you onto a pedestal and assign you a glorious mission. If you want to ascend, make your own glory.”
2/2
Card has other part: Quickstep Ranger
  • Alkabah: The Rise of Soli
Listless Maneli
Focused Savior

Listless Maneli {1}{W}

Creature - Nephilim Merfolk Cleric
Whenever you gain life, put a +1/+1 counter on Listless Maneli.
Surpass {5}{W} ({5}{W}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Focused Savior
  • Alkabah: The Rise of Soli
Lowly Cataphract
Keeper of the Bloodline

Lowly Cataphract {2}{W}

Creature - Human Knight
Vigilance
Whenever Lowly Cataphract and at least two other creatures attack, put a +1/+1 counter on Lowly Cataphract.
Surpass {5}{W} ({5}{W}: Transform this. This costs {1} less to activate for each counter on
it. Activate only as a sorcery.)
2/2
Card has other part: Keeper of the Bloodline
  • Alkabah: The Rise of Soli
Luminous Vanguard
Hesitant Vanguard

Luminous Vanguard

Creature - Nephilim Soldier
(Color indicator: Luminous Vanguard is red)
Whenever you cast a spell that's white, blue, black, or green, create a 1/1 white Soldier creature token.
The blade of Ameret and the axe of Cyrukan took out the enemies of Avaz with blinding efficiency.
3/3
Card has other part: Hesitant Vanguard
  • Alkabah: The Rise of Soli
Mahara Enforcer

Mahara Enforcer {1}{W}

Creature - Nephilim Soldier
Lifelink
{3}{W}: Mahara Enforcer gets +3/+3 until end of turn. Activate only once each turn and only if you control another Angel or Nephilim.
“Avaz heats the crucibles of war to their breaking point. Cool heads and colder steel alone will prevail.”
2/2
  • Alkabah: The Rise of Soli
Mahara, General of All

Mahara, General of All {4}{W}{B}

Legendary Creature - Human Soldier
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
When Mahara enters, if you cast them, destroy all other creatures.
{W}{B}: Angel — You gain 4 life and amass Soldiers 4. (Put four +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
{5}{W}{B}: Elder — Amass Soldiers 20.
4/4
  • Alkabah: The Rise of Soli
Maneli Ambassador

Maneli Ambassador {U}

Creature - Merfolk Wizard
Whenever you cast a spell from anywhere other than your hand, surveil 1.
“First the Faceless, then Hadak, and now Acrimony. My people are not long for Alkabah without help, Zareen. I beg of you to send aid.”
0/3
  • Alkabah: The Rise of Soli
Manifold Manipulator

Manifold Manipulator {1}{R}

Creature - Azra Warrior
First strike
Manifold Manipulator has lifelink as long as you control a white permanent. The same is true for flying and blue, menace and black, and trample and green.
2/1
  • Alkabah: The Rise of Soli
Manipulations of the Div

Manipulations of the Div {2}{B}

Enchantment
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{5}{B}, Sacrifice Manipulations of the Div: It deals 4 damage to target player or battle and you gain 4 life. Activate only as a sorcery.
  • Alkabah: The Rise of Soli
Marshal of Brethren

Marshal of Brethren {1}{G/W}

Creature - Azra Soldier
When Marshal of Brethren enters, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“A brother is only a brother as long as he acts the part of family.”
1/2
  • Alkabah: The Rise of Soli
Martoob Hawker

Martoob Hawker {2}{G}

Creature - Nephilim Scout
Lionize {1}{G} ({1}{G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
This creature assigns combat damage equal to its toughness rather than its power.
0/3
  • Alkabah: The Rise of Soli
Martoob Lifeshaper

Martoob Lifeshaper {2}{U}

Creature - Nephilim Wizard
Lionize {2}{U} ({2}{U}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Whenever this creature deals combat damage to a player, draw that many cards.
1/1
  • Alkabah: The Rise of Soli
Martoob of Flowing Life

Martoob of Flowing Life {2}{G}{U}

Legendary Creature - Human Druid
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Vigilance
Martoob of Flowing Life has ward {X}, where X is the number of counters on her.
{G}{U}: Angel — Put a +1/+1 counter on each other creature you control.
{2}{G}{U}: Elder — Double the number of counters on permanents you control.
4/4
  • Alkabah: The Rise of Soli
Martoob's Forerunner

Martoob's Forerunner {2}{U}

Creature - Nephilim Scout
Flash
You may cast Angel and Nephilim spells as though they had flash.
“Our dominions are aging, our policies stagnant. Let the well overflow—let the little ones forth, and the world will flourish by the message they bring.”
—Martoob, to Dali
2/3
  • Alkabah: The Rise of Soli
Master Assassin
Petty Thief

Master Assassin

Creature - Azra Assassin
(Color indicator: Master Assassin is blue)
Master Assassin can't be blocked by creatures with odd mana values. (Zero is even. This creature's mana value is 2.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Master Assassin. You may have it phase out.
3/2
Card has other part: Petty Thief
  • Alkabah: The Rise of Soli
Mehr's Last Captain

Mehr's Last Captain {1}{W}{B}

Creature - Skeleton Wizard
{W}{B}, Pay X life: Return target creature card with mana value X from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery and only once each turn.
{W}{B}, Pay 3 life: Return Mehr's Last Captain from your graveyard to the battlefield with a finality counter on it.
2/2
  • Alkabah: The Rise of Soli
Mehr's Unending Horde

Mehr's Unending Horde {B}

Legendary Creature - Zombie Soldier Army
If you would create an Army token while Mehr's Unending Horde is in your graveyard, you may instead return Mehr's Unending Horde from your graveyard to the battlefield.
Counters remain on Mehr's Unending Horde as it moves to any zone other than a player's hand or library.
1/1
  • Alkabah: The Rise of Soli
Nephilim Wisdomancer

Nephilim Wisdomancer {1}{U}

Creature - Nephilim Wizard
When Nephilim Wisdomancer enters, mill three cards. Then you may pay {W}{B}. If you do, return a nonland card from your graveyard to your hand.
“Look into the future and all will become clear. Chaos always settles and the past is forgotten in time.”
1/4
  • Alkabah: The Rise of Soli
Nimble Pathfinder
Dauntless Pathmaker

Nimble Pathfinder {2}{G}

Creature - Human Scout
Whenever a land you control enters, put a +1/+1 counter on Nimble Pathfinder.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Dauntless Pathmaker
  • Alkabah: The Rise of Soli
Nizev Fortress

Nizev Fortress

Land - Satrapy
As Nizev Fortress enters, you may pay 1 life. If you don't, Nizev Fortress enters tapped.
Satrapies you control have “{T}: Add {U}.”
“Rest, wanderers! Here lies your worth—for I am Truth, and under my wings distrust is but a distant memory.”
—Sadegh the Draconian
  • Alkabah: The Rise of Soli
Nizev Rising

Nizev Rising {2}{U}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Nizev Rising enters, return target instant or sorcery card from your graveyard to your hand.
  • Alkabah: The Rise of Soli
Nozar, Dunesea Merchant

Nozar, Dunesea Merchant {G}{U}

Legendary Creature - Human Merchant
If another creature with a +1/+1 counter on it you control would die, instead remove a counter from it. If you do, it phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
2/2
  • Alkabah: The Rise of Soli
Obstinate Wishgranter

Obstinate Wishgranter {W}{U}{B}{R}

Creature - Djinn Wizard
Flying
Whenever you cast a noncreature spell, you may exchange control of it and target creature. Then the spell's controller may choose new targets for it.
4/4
  • Alkabah: The Rise of Soli
Offering to the Div

Offering to the Div {1}{B/R}

Instant
As an additional cost to cast this spell, sacrifice a permanent.
Draw two cards.
“As Ineptitude wormed its way into the disgraced prince's mind, so too his limbs, skin, heart—puppets all.”
—The Tale of Kings
  • Alkabah: The Rise of Soli