Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. Spells you cast can't be countered. At the beginning of combat on your turn, you may have another target creature you control assign its combat damage this turn as though it weren't blocked.
Counter target spell. If you countered a spell with mana value 2 or less this way, manifest dread. (Look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a player casts a noncreature spell, create a 1/1 white Human Soldier creature token. {1}{U}, Tap four untapped creatures you control: Counter target noncreature spell.
Flash {U}, Return another creature you control to its owner's hand: Reclusive Archmage can't be blocked this turn and gains hexproof until end of turn. Activate only once each turn.
“At my skill level, there aren't peers, just charlatans who want to steal your research.”
Observation Field enters with three charge counters on it. {2}, {T}, Remove a charge counter from Observation Field: Draw a card and gain 2 life. {T}, Sacrifice Observation Field: Shuffle any number of target cards from your graveyard into your library.
It reveals a little bit of everything, all of the time.
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. Scry 1.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Weathered Veteran dies, you may put a -1/-1 counter on target creature.
Reach, trample Revive {4}{G}({4}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Flying Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) At the beginning of combat on your turn, if you're in a renaissance, target creature gains flying until end of turn.
Whenever a nontoken permanent you control leaves the battlefield, create a token that's a copy of it. Exile the token at the beginning of the next end step.
“Where once was two, a third is born, where once was one, a second is torn.” —The Lost Verse, V
When Influential Wildborn enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When Carrion Scythe enters, if you cast it, you may return target creature card from your graveyard to the battlefield, then attach Carrion Scythe to it. Equipped creature gets +1/+1 and has deathtouch. Equip {2}
Advance {2}{W}(Cast this for {2}{W} to advance it as it enters. {2}{W}: Advance this as a sorcery.) Whenever Hoverstepper advances, target creature gets +1/+1 and gains flying until end of turn.
Beckon Ox {1}{W}({1}{W}: This enchantment permanently becomes an Ox creature in addition to its other types.) Vigilance Whenever a creature or another enchantment you control enters, you gain 1 life.
Exile any number of target creatures you control. For each creature exiled this way, create a token that's a copy of it, except it's a 4/4 white Angel Soldier with flying in addition to its other types.
Zareen's bloody body waved the weightless feather above her head and the vastness of the cosmos came crashing down on her.