If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Other artifacts you control have ward {1}. Overcast — Whenever you cast an artifact creature spell, if {C} was spent to cast it, it enters with an additional +1/+1 counter on it.
This spell costs {1} less to cast for each +1/+1 counter among creatures you control. Hoof Cliff Heartminer enters with four +1/+1 counters on it. Whenever Hoof Cliff Heartminer or another creature you control leaves the battlefield, you may put its +1/+1 counters on another target creature you control.
Whenever Cattish Bluestocking deals combat damage to a player, draw a card. Attain {4}{U}({4}{U}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Those typically barred from formal study formed their own defiant societies.
If this spell targets a card that was put into a graveyard from the battlefield this turn, you may pay {W} rather that pay its mana cost, and cast it as though it had flash. Return target creature card from your graveyard to the battlefield.
“Who cares if one more light goes out, in a sky of a million stars?” Remi muttered. “I do,” replied Glitch.
[+1]: Create a tapped 3/3 black Crocodile creature token with menace. [–1]: You may cast a copy of Size Up. [–7]: Each land you control becomes a 3/3 Crocodile creature and gains menace and haste until end of turn.
At the beginning of your upkeep, look at the top card of your library. If its mana value is less than or equal to the number of Scouts you control, you may reveal it and draw a card.
Flash Harmony — You may tap or untap target creature. When Captivating Jester enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Primal {1}{B}{B}(During your turn, you may cast this spell for {1}{B}{B} instead of playing a land.) Deathtouch When Venomous Gorran enters, if you cast it for its primal cost, it fights target creature.
Pressure {3}{B}{G}(You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) When Sunken-Eye Angler enters, mill three cards. Then if it was cast for its pressure cost, you may return a creature card from your graveyard to the battlefield.
The Danithra always manage to reel in new members. Or victims.
Flying Whenever Pale Courier deals combat damage to a player, it voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Pale Courier phases in, create a 1/1 white Dwarf creature token.
(Choose only one work as a sorcery to add its ability.) When Chronicles of the Kitsune enters, create a 2/1 red and white Fox creature token. {2}{W}{W}: Act I: Ascent Creature tokens you control get +1/+1 and have flying. {3}{W}{W}: Act II: Descent At the beginning of your end step, if you control no creatures, create Hu Li, a legendary 4/4 white Fox Spirit creature token with flying and lifelink.
Target creature's controller judges it. Then if they honored it, you gain control of that creature until end of turn. Untap it. It gains haste until end of turn. (That creature's controller honors it by putting a +1/+1 counter on it or condemns it by sacrificing it to draw a card.)
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Create two 1/1 red Cleric creature tokens with haste. If this spell's tithe was paid, create four of those tokens instead.
Vigilance When Roya Ritualist enters or whenever you cast a spell, if {G}{U} was spent to cast it, draw a card, then you may put a land card from your hand onto the battlefield tapped. Put a +1/+1 counter on Roya Ritualist.