15282 cards found
Crush Opposition

Crush Opposition {1}{G}

Sorcery
Amass Soldiers 1. When you do, target creature you control fights up to one target creature you don't control. (To amass Soldiers 1, put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create a 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Cultivator of Crops

Cultivator of Crops {2}{G}

Creature - Human Shaman
When Cultivator of Crops enters, you may search your library for a basic land or Satrapy card, reveal it, put it into your hand, then shuffle.
“The other satraps take and take. How many of our children must go hungry to support them?”
—Dali, the Eyes of Danaj
2/2
  • Alkabah: The Rise of Soli
Cunning Plan

Cunning Plan {U/B}

Sorcery
Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Flashback {1}{U/B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Two onlookers, draping banners, hazy morning sun; a quick repetition of Fharib's teachings, and the deed was on.
  • Alkabah: The Rise of Soli
Cyrukan Weaponmaster
Garrison Warden

Cyrukan Weaponmaster

Creature - Angel Archer
(Color indicator: Cyrukan Weaponmaster is white)
Flying
Whenever Cyrukan Weaponmaster attacks, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
3/3
Card has other part: Garrison Warden
  • Alkabah: The Rise of Soli
Cyrukan of Heart and Iron

Cyrukan of Heart and Iron {3}{R}{W}

Legendary Creature - Human Cleric
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Whenever Cyrukan enters or transcends, create two 1/1 white Soldier creature tokens with haste.
{2}{R}{W}: Angel — Creatures you control get +1/+0 and gain first strike until end of turn.
{3}{R}{W}: Elder — Creatures you control gain lifelink and vigilance until end of turn.
6/4
  • Alkabah: The Rise of Soli
Cyrukan's Command

Cyrukan's Command {W}{U}{B}{R}

Sorcery
Choose two —
• After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
• Creatures you control gain indestructible until end of turn.
• Creatures you control gain lifelink until end of turn.
• Creatures you control get +2/+0 until end of turn.
  • Alkabah: The Rise of Soli
Cyrukan's Elite

Cyrukan's Elite {7}{R}

Creature - Angel Soldier
Flying, haste
Whenever Cyrukan's Elite attacks, create
a 4/4 white Angel Soldier creature token with flying. If it's the first time Cyrukan's Elite has attacked this turn, untap all creatures you control. After this phase, there is an additional combat phase.
4/4
  • Alkabah: The Rise of Soli
Dali, the Eyes of Danaj

Dali, the Eyes of Danaj {3}{B}{G}{U}

Legendary Creature - Sphinx Noble
Flying, ward {3}
Whenever you cast a spell from your hand, you may exile target card that shares a type with it from a graveyard. Until the end of your next turn, you may play that card.
5/5
  • Alkabah: The Rise of Soli
Danaj Fortress

Danaj Fortress

Land - Satrapy
As Danaj Fortress enters, you may pay 1 life. If you don't, Danaj Fortress enters tapped.
Satrapies you control have “{T}: Add {G}.”
“Why risk extending a blossom of aid when it is so easily shorn? As long as I am Life, so too must we flourish—if needs be, in solitude.”
—Dali of a Thousand Eyes
  • Alkabah: The Rise of Soli
Danaj Rising

Danaj Rising {1}{B}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Danaj Rising enters, target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 1 life.
  • Alkabah: The Rise of Soli
Danaj Sightseer

Danaj Sightseer {1}{G}

Creature - Angel Scout
{1}: Danaj Sightseer gains lifelink until end of turn if {W} was spent to activate this ability. The same is true for flying and {U}, menace and {B}, first strike and {R}, and trample and {G}.
At the beginning of your end step, if you've spent {W}{U}{B}{R}{G} to cast spells and/or activate abilities this turn, put three +1/+1 counters on Danaj Sightseer.
2/2
  • Alkabah: The Rise of Soli
Dauntless Pathmaker
Nimble Pathfinder

Dauntless Pathmaker

Creature - Demon Scout
(Color indicator: Dauntless Pathmaker is green)
Trample
Dauntless Pathmaker can't be blocked by creatures with power 2 or less.
“Yes, I'm a nameless nomad. And Tamaak was just a handful of bugs—before it became savior of all unwanted and unsated.”
3/3
Card has other part: Nimble Pathfinder
  • Alkabah: The Rise of Soli
Dawn Over Avaz

Dawn Over Avaz {1}{R}{R}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Avaz enters, it deals 3 damage to each creature.
  • Alkabah: The Rise of Soli
Dawn Over Danaj

Dawn Over Danaj {3}{G}{G}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Danaj enters or is defeated, draw cards equal to the greatest power among creatures you control.
  • Alkabah: The Rise of Soli
Dawn Over Kaneh

Dawn Over Kaneh {X}{B}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Kaneh enters, return any number of creature cards from your graveyard with total mana value X or less to the battlefield. They become Armies in addition to their other types.
  • Alkabah: The Rise of Soli
Dawn Over Nizev

Dawn Over Nizev {3}{U}{U}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Nizev enters, draw three cards.
When Dawn Over Nizev is defeated, exile it. If you do, you may cast a spell from your hand without paying its mana cost.When Dawn Over Nizev is defeated, exile it. If you do, you may cast a spell from your hand without paying its mana cost.
  • Alkabah: The Rise of Soli
Dawn Over Soli

Dawn Over Soli {2}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Soli enters or is defeated, look at the top five cards of your library. Put up to one creature card with mana value 2 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
  • Alkabah: The Rise of Soli
Day at the Market

Day at the Market {1}{G}

Sorcery
Choose one —
• Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
• Destroy target creature with flying.
You can always find what you need at a Danaj market. Sometimes that's a nice bite to eat, and sometimes that's distilled manticore poison.
  • Alkabah: The Rise of Soli
Demon of Endless Hunger

Demon of Endless Hunger {1}{B}

Creature - Demon Cleric
Flying
When Demon of Endless Hunger enters, choose one —
• Mill two cards.
• Exile up to two target cards from graveyards.
2/1
  • Alkabah: The Rise of Soli
Descent of the Div

Descent of the Div {2}{B}{G}{U}

Sorcery
You may cast target card in an opponent's graveyard without paying its mana cost.
Flashback {4}{B}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“My shah, we are blockaded on all sides by fear itself. Our only solution: make fearless friends.”
—Atieh, Seer of Distant Futures
  • Alkabah: The Rise of Soli
Desolate Advance

Desolate Advance {1}{B}

Instant
You draw a card and you lose 1 life.
Whenever you cast a spell from anywhere other than your hand, you may pay 1 life. If you do, return Desolate Advance from your graveyard to your hand.
  • Alkabah: The Rise of Soli
Dewdrop Ordainer

Dewdrop Ordainer {2}{U}

Creature - Angel Soldier
Flying
When Dewdrop Ordainer dies, put a +1/+1 counter on target creature you control with a counter on it.
“It is the nature of power, like rivers, to flow its course. Even my star-given essence must pass to fertile soil in time.”
2/2
  • Alkabah: The Rise of Soli
Disappointment

Disappointment {1}{G}{W}{U}{B}

Legendary Creature - Horror Incarnation
Disappointment's power and toughness are each equal to the number of differently named lands you control.
Whenever Disappointment enters or deals damage to a player or noncreature permanent, you may return target nonland permanent card from your graveyard to the battlefield. It's a land with “{T}: Add one mana of this card's colors” and loses all other types and abilities.
*/*
  • Alkabah: The Rise of Soli
Div of Lethargic Ideals

Div of Lethargic Ideals {4}{G}

Creature - Horror
Lionize {G} ({G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Vigilance, reach
4/4
  • Alkabah: The Rise of Soli
Div of Unsettling Secrets

Div of Unsettling Secrets {1}{W}{U}{B}

Creature - Horror
Flash
When Div of Unsettling Secrets enters, exile target permanent or spell. Its controller draws two cards.
It cares not for what it steals, just for the agony that spreading it can do.
4/3
  • Alkabah: The Rise of Soli