15897 cards found
Theater Mask

Theater Mask {2}

Artifact - Equipment
Equipped creature gets +1/+0 and can't be blocked.
Equip Actor creature {1}
Equip {3}
  • Villains: The Musical
Theatre of Cruelty

Theatre of Cruelty {1}{B}{B}

Sorcery
Target opponent discards two cards. You create a 0/1 black Cultist creature token with “{1}{B}{B}, Sacrifice three Cultists: Create a 5/5 black Demon creature token.”
The slier of the Yenzu priests tried passing off their demonic rituals as ‘performance art.'
  • Nangjiao In Bloom
Theocracy

Theocracy {1}{W}{W}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
I, II — Look at the top five cards of your library. Put up to one creature card with mana value 2 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Discovery — At the beginning of combat on your turn, tap target creature an opponent controls.
Thespian's Finale

Thespian's Finale {1}{U}{U}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Thespian's Finale, create a token that's a copy of target creature. Sacrifice that token at the beginning of your next upkeep.
Thicket Mimicry

Thicket Mimicry {G}

Instant
Target creature gets +1/+3 and gains hexproof until end of turn.
Only trees, as far as the eye can see.
  • Dark Seas of Shiryen
Thicketed Path

Thicketed Path

Land
Thicketed Path enters tapped unless you control one or fewer other lands.
{T}: Add {G} or {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Thief's Command

Thief's Command {1}{B}{B}

Instant
Choose two —
• Scry 3, then you may mill up to three cards.
• Each opponent loses 3 life.
• You draw a card and you lose 1 life.
• Return a creature card from your graveyard to your hand.
Thief's Harness

Thief's Harness {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has “Whenever this creature deals combat damage to a player, draw a card.”
Equip {3}
  • A Tourney at Whiterun
Thievery

Thievery {B}

Sorcery
Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
Good thieves steal, great thieves simply take what is already theirs.
Thieves' Dagger

Thieves' Dagger {B}

Artifact - Equipment
Equipped creature gets +2/+0 and has deathtouch.
Equip Rogue or Assassin {1}
Equip {3}
“DPS is worthless. A drop of paralytic venom gave me all the time in the world to kill you.”
—Taran Joy
  • Arkadai
Thin the Veil

Thin the Veil {2}{B}{B}

Sorcery
Search your library for a nonland card not named Thin the Veil, exile it, then shuffle. If it has mana value less than or equal to the number of card types among cards in your graveyard, you may cast it without paying its mana cost. If you don't, put it into your hand.
Thirst for Nostalgia

Thirst for Nostalgia {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard a card that has the same name as a permanent you control or a card in your graveyard.
“I have to go away for a while, I'm afraid. But I'll always be with you,” Aiden said, handing the Sunspear to Karina.
  • Karina's Explorations
Thirst for Progress

Thirst for Progress {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard an instant or sorcery card.
No project ever survives first contact with production.
  • Beyond the Blackwall
Thirst for Shinies

Thirst for Shinies {2}{U}

Instant
Draw three cards, then discard two cards unless you discard a multicolored card.
“Look at it gleam! Think how valuable it must be. Take it. Take it now!”
—Naogui, the Lotus-Charmed
  • Panxiou
This Is Not Our Fate

This Is Not Our Fate {2}{U}

Enchantment
Rhapsody {4}{U}{U} (Pay {4}{U}{U} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Whenever you draw a card, any number of target players mill two cards.
Whenever This Is Not Our Fate deals combat damage to a player, for each player, you may cast an instant or sorcery card from that player's graveyard without paying its mana cost.
The hour is getting late.
  • Animus Vox
This Too Shall Pass

This Too Shall Pass {3}{R}{W}

Instant
Primal {5}{R}{W} (During your turn, you may cast this spell for {5}{R}{W} instead of playing a land.)
Until end of turn, permanents you control gain indestructible and permanents you don't control lose indestructible. Then if if this spell was cast for its primal cost, destroy all nonland permanents.
  • Novea
This-Worldliness

This-Worldliness {2}{R}{R}

Enchantment
At the beginning of each player's draw step, that player draws two additional cards. At the beginning of their next end step, they discard their hand.
“Face, hands, feet, mind, heart, flames. All hot. This is life. This is worth living.”
  • End of Wollensie
Thomar's Sowing

Thomar's Sowing {2}{U}{B}

Sorcery
Target player mills five cards. Draw a card for each card type among cards milled this way. (The card types are artifact, creature, enchantment, land, instant, planeswalker, sorcery, and tribal.)
  • Kaleidoscope
Thornwood Falls

Thornwood Falls

Land
Thornwood Falls enters tapped.
When Thornwood Falls enters, you gain 1 life.
{T}: Add {G} or {U}.
Thorough Cleansing

Thorough Cleansing {1}{B}

Sorcery
Purge, then you may pay 2 life. If you do, purge again. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.)
“If your fingers bleed in the Work, then may your blood perform it also.”
—Grafo, preacher
  • Mious
Those Lost to the Waves

Those Lost to the Waves {W}{U}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Those Lost to the Waves enters, search your library for an artifact card with mana value 3 or less, reveal it, put it into your hand, then shuffle.
{1}{W}: Fight the Current
Equipped creatures you control get +1/+1.
{3}{U}: Soul of the Sea
At the beginning of combat on your turn, you may have target noncreature artifact become a 3/3 artifact creature until end of turn.
(Choose only one work as a sorcery to add its ability.)
  • Nangjiao In Bloom
Thought Blossom

Thought Blossom {U}{B}

Instant
Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled and you may spend blue and black mana as though it were mana of any color to cast it.
Thought Paradigm

Thought Paradigm {1}{U}

Enchantment
When Thought Paradigm enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Whenever you cast a sorcery spell, target player mills three cards.
Attention, the final currency.
Related card: Data-Point
  • Beyond the Blackwall
Thought Siphon

Thought Siphon {3}{U}{U}

Enchantment
Whenever you draw a card, you may have target opponent exile the top card of their library face down.
You may look at and play cards exiled with Thought Siphon, and you may spend blue mana as though it were mana of any color to cast them.
Thoughtless Malice
Malicious Thoughts

Thoughtless Malice {R}

Sorcery
Target creature gets +2/+0 and gains haste until end of turn.
Fabled {2}{R} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Malicious Thoughts
  • Glacia: Hail to the Queen