15282 cards found
Blessing of Respite

Blessing of Respite {W}

Sorcery
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Alkabah: The Rise of Soli
Bloodclaw Demon
Bloodthirsty Manticore

Bloodclaw Demon

Creature - Manticore Demon
(Color indicator: Bloodclaw Demon is black and red)
Flying, menace
Sacrifice a creature: Put two +1/+1 counters on Bloodclaw Demon. It gains indestructible until end of turn.
“It knows hunger. It is hunger.”
—Hayat
5/5
Card has other part: Bloodthirsty Manticore
  • Alkabah: The Rise of Soli
Bloodcloaked Wrecker

Bloodcloaked Wrecker {5}{R}

Creature - Demon Soldier
Lionize {2}{R} ({2}{R}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Trample
This creature gets +3/+0 as long as it's attacking.
3/6
  • Alkabah: The Rise of Soli
Bloodthirsty Manticore
Bloodclaw Demon

Bloodthirsty Manticore {2}{B}{R}

Creature - Manticore
Flying
{1}, Sacrifice a creature: Put a +1/+1 counter on Bloodthirsty Manticore. It gains indestructible until end of turn. Tap it.
Surpass {4}{B}{R} ({4}{B}{R}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
4/4
Card has other part: Bloodclaw Demon
  • Alkabah: The Rise of Soli
Brightwing Sphinx

Brightwing Sphinx {3}{U}

Creature - Angel Sphinx
Flying
Whenever you cast a spell from anywhere other than your hand, Brightwing Sphinx gains vigilance until end of turn.
“I have spent too many centuries cloaked in double-truths. Now's the time to share my wisdom loud and clear.”
3/3
  • Alkabah: The Rise of Soli
Burgeoning Satrapy

Burgeoning Satrapy

Land - Satrapy
{T}: Add {C}.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
“The marvelous cities and rulers within these pages would be naught without the quarries and laborers that built their legends brick by brick.”
—The Tale of Kings
  • Alkabah: The Rise of Soli
Cast Judgment

Cast Judgment {2}{W}

Instant
Choose one —
• Cast Judgment deals 3 damage to target attacking creature.
• Exile target artifact or enchantment.
“My liege, my forces' souls are tempered in dawning fire. Fear shall simply melt away.”
—Cyrukan, to Shideh
  • Alkabah: The Rise of Soli
Castaway's Remorse

Castaway's Remorse {1}{B}

Sorcery
Destroy target creature with power 3 or less. Mill three cards.
“The dust bears down like a million desiccated tears. Salt rending skin, bitter as regret. The life we could have lived together, Dulzi, it's lost, lost, lo”
—Diary fragment found in the Muktann
  • Alkabah: The Rise of Soli
Chained to the Roc

Chained to the Roc {W}

Enchantment - Aura
Enchant creature with flying you control
When Chained to the Roc enters, exile target nonland permanent an opponent controls until Chained to the Roc leaves the battlefield.
“I'm not your chick, beast! UNHAND ME!”
—Munar, nomadic tradesman
  • Alkabah: The Rise of Soli
Chaosbender

Chaosbender {4}{B}

Creature - Demon Warlock
This spell costs {2} less to cast if you've cast a blue noncreature spell this turn. The same is true for a red noncreature spell.
Menace
“Need is of no object under Andazir. There is only want—and when all wills are fulfilled, when the highest angel bends to the lowliest rat's whim, we shall be rewarded.”
5/5
  • Alkabah: The Rise of Soli
Cherish the Past

Cherish the Past {G}

Instant
Exile target card from a graveyard. If you exiled a creature card this way, you gain 3 life. Otherwise, surveil 2.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Zareen offered comfort to her son, but the div's influence had already taken hold. He was a vessel; she, a pawn.
  • Alkabah: The Rise of Soli
Coagulating Strength

Coagulating Strength {1}{G}{U}

Sorcery
Amass Soldiers X, where X is the number of counters on permanents you control. (Put X +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Colossus of Alkabah

Colossus of Alkabah {4}{G}{G}

Creature - Manticore
Trample
If one or more counters would be put on a permanent you control, three times that many counters are put on that permanent instead.
Between its teeth, legacies are born.
6/6
  • Alkabah: The Rise of Soli
Commander's Guidance

Commander's Guidance {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Confine to the Oasis

Confine to the Oasis {1}{W}

Enchantment
When Confine to the Oasis enters, exile target nonland permanent an opponent controls until Confine to the Oasis leaves the battlefield.
Whenever an opponent casts a spell, put a searching counter on Confine to the Oasis for each of that card's colors. Then if there are ten or more searching counters on Confine to the Oasis, sacrifice it and you gain 3 life.
  • Alkabah: The Rise of Soli
Conjure Quicksand

Conjure Quicksand {R}

Sorcery
Conjure Quicksand deals 1 damage to each creature and planeswalker you don't control and each battle you don't protect.
“It's called the Dunesea for a reason—like water, only a few can walk on it.”
  • Alkabah: The Rise of Soli
Consult the Cosmos

Consult the Cosmos {4}{U}

Instant
Draw three cards.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
  • Alkabah: The Rise of Soli
Consult the Lineage

Consult the Lineage {3}{W}

Enchantment
At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield with a finality counter on it, where X is the greatest number of creatures you control that share a creature type.
  • Alkabah: The Rise of Soli
Convicted Strike

Convicted Strike {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature. Excess damage is dealt to that creature's controller or to a battle that player protects instead.
The manticore proves himself dangerous through direct action, never through waiting for prey.
  • Alkabah: The Rise of Soli
Cosmic Banishment

Cosmic Banishment {2}{W}{U}{B}{R}{G}

Sorcery
Return each card with a cycling ability from your graveyard to your hand. You may cast any number of nonland cards with total mana value X or less from your hand without paying their mana costs, where X is the number of Satrapies you control.
“And so opposites met in the stars above.”
—The Tale of Kings
  • Alkabah: The Rise of Soli
Crisis in Avaz

Crisis in Avaz {2}{G}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it while you and other players attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Avaz enters, search your library for a basic land or Satrapy card, put it onto the battlefield tapped, then shuffle.
  • Alkabah: The Rise of Soli
Crisis in Danaj

Crisis in Danaj {U}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Danaj enters, return target creature an opponent controls to its owner's hand.
  • Alkabah: The Rise of Soli
Crisis in Kaneh

Crisis in Kaneh {1}{B}{B}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Kaneh enters, destroy up to one target creature or planeswalker.
  • Alkabah: The Rise of Soli
Crisis in Nizev

Crisis in Nizev {3}{R}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Nizev enters, exile the top three cards of your library. Until the end of your next turn, you may play those cards.
  • Alkabah: The Rise of Soli
Crisis in Soli

Crisis in Soli {2}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Soli enters, amass Soldiers 3. (Put three +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli