Hozen Shrine enters tapped. {T}: Add {U} or {B}. {U/B}, {T}, Sacrifice Hozen Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
As Humble Abode enters, choose a creature or planeswalker type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast spells of the chosen type.
{T}: Add {C}. Ascend—Tap ten untapped permanents you control. (Tap ten untapped permanents you control: Exile this land, then return it to the battlefield transformed. Ascend only as a sorcery.)
When Hunter's Arsenal enters, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.) {1}, {T}, Sacrifice Hunter's Arsenal: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Huolin Shrine enters tapped. {T}: Add {R} or {W}. {R/W}, {T}, Sacrifice Huolin Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
{T}: Add {C}. {3}{U}: Until end of turn, I's Observatory becomes a 1/4 creature. It's still a land. It has menace if {B} was spent to activate this ability, has first strike if {R} was spent, and assigns combat damage equal to its toughness rather than its power if {G} was spent.
{T}: Add {C}. {2}: Idravir becomes a 2/2 creature with undying in addition to its other types until end of turn. (When that creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
As long as it's your turn, equipped creature has first strike and deathtouch. If equipped creature would deal damage to a player or planeswalker, it deals four times that damage to that player or planeswalker instead. Equip {4}
Immolated Grave enters tapped. {T}: Add {R}. {2/R}{2/R}: Immolated Grave becomes a 3/1 red Elemental creature with first strike until end of turn. It's still a land.
As Imperial Barracks enters, you may reveal a Mountain or Plains card from your hand. If you don't, Imperial Barracks enters tapped. {T}: Add {R} or {W}.
Spirited (When this enters, you may activate one of its activated abilities without paying its cost.) {1}, {T}: Add one mana of any color. When you do, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Imperial Marketplace enters with a charge counter on it. {T}: Add {C}. {T}, Remove a charge counter from Imperial Marketplace: Put a +1/+1 counter on target creature you control.