15897 cards found
Song of the Sea

Song of the Sea {2}{G}

Sorcery
Put three +1/+1 counters on target creature you control. It voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
“Hear the music on the wind, boys? Let's sing along.”
  • Dark Seas of Shiryen
Field of Obelisks

Field of Obelisks

Land
Field of Obelisks enters tapped.
As Field of Obelisks enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
  • The Unraveling
Kowareta Informant

Kowareta Informant {1}{U}

Creature - Human Rogue
Art of war — At the beginning of your end step, if Kowareta Informant dealt damage to an opponent this turn, draw a card, then discard a card.
“Lord Shigure has fallen, your eminence. Of the other lord and lady, I have no news.”
2/1
  • Path of Shadows
Uncover the Truth

Uncover the Truth {1}{U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand, then you may have any number of players each mill three cards.
“I fear this mission's success. We're so close to something better left unknown.”
—Captain's log, entry 17
  • Love Song
Sting of the Manticore

Sting of the Manticore {G}

Enchantment - Aura
Enchant creature
When Sting of the Manticore enters, scry 2.
Enchanted creature gets +1/+0 and has deathtouch.
“A gift is never freely given. All things come at a cost no matter how small.”
—Artiaburz, Granter of Boons
  • Alkabah
Fading Words

Fading Words {W}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom in any order. You gain 3 life.
“This magic is ebbing fast, Asamund, but I'm so proud of what you've become. Now let your old father give himself for his city one last time.”
—Henrick, the Fleeting King
  • The Petals Wilt
Meandering Path

Meandering Path

Land
Meandering Path enters tapped unless you control one or fewer other lands.
{T}: Add {R} or {G}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Logic Module

Logic Module {2}{U}{U}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{U}{U}{U}: Premise
Create a token that's a copy of target creature.
{U}{U}{U}: Inference
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
{U}{U}{U}: Conclusion
Logic Module gains “Whenever a creature you control deals combat damage to an opponent, you may draw a card.”
Wrathful Meditant

Wrathful Meditant {1}{W}

Creature - Fox Monk
At the beginning of your end step, if you cast no spells this turn, you may return Wrathful Meditant to its owner's hand.
1/3
Card has other part: Inner Strength
  • Adventurers of Onora
Sparring Ground

Sparring Ground

Land
Sparring Ground enters with a +1/+1 counter on it.
{T}: Add {C}.
Whenever a creature you control enters, you may move a +1/+1 counter from Sparring Ground onto that creature.
  • Quest for the Roseblade
Blood Lashing

Blood Lashing {3}{B}{B}

Instant
As an additional cost to cast this spell, sacrifice any number of creatures.
Target player loses 2 life for each creature sacrificed to cast Blood Lashing.
  • Oirohpo
Death Undone

Death Undone {5}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. If this spell was cast from a graveyard, you lose life equal to that creature's mana value.
Flashback {1}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Hila Emergence

Hila Emergence {3}{G}{G}

Enchantment - Aura
This spell can't be countered.
Enchant land
At the beginning of combat on your turn, untap enchanted land. It becomes a 6/6 green Lizard creature with haste until end of turn. It's still a land.
  • Scriptures of Urshad
Scriptures of Urshad

Scriptures of Urshad {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Human creature tokens.
II — Put a vigilance counter on target creature you control. It becomes a legendary God in addition to its other types.
III — Exile target creature an opponent controls that's a God or that has power 4 or greater.
Create two 1/1 white Human creature tokens.
Kuno Aokara, Ivory Crane

Kuno Aokara, Ivory Crane {1}{W}{U}

Legendary Creature - Human Monk
Flash
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{1}: Remove target attacking creature you control from combat and untap it.
3/3
  • Tales of Old Jidai
Fly the Coop

Fly the Coop {2}{B}

Sorcery - Adventure
Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Northrime Privateers
  • Adventurers of Onora
Torrent of Wind

Torrent of Wind {2}{W}

Instant
Exile up to two target artifacts, creatures, and/or enchantments you control. Return those cards to the battlefield under your control at the beginning of the next end step.
Pioneer of Wild Places

Pioneer of Wild Places {W}

Creature - Human Scout
Lifelink
“Ah, not enough of you out here ma'am. Ain't afraid to break out the maps, take a walk off the ridge, and willing to die for the cause.”
—Calamity Rose
1/1
  • High Noon
Lonely Return

Lonely Return {1}{B}

Sorcery
Return target creature card from your graveyard to your hand. If you control a Spirit, draw a card.
Some cowboys still tell tales of old Daisite, a city running on steam and spirit until both fought back. Its haunted ruins still hide every sunrise.
  • High Noon
Shrieking Nightwing

Shrieking Nightwing {2}{B}

Creature - Bat
Flying
Sacrifice a creature: Shrieking Nightwing gets +1/+1 until end of turn.
As the gargantuan beast flew off with his roof, Dogden vowed to never again be relieved that “it's just a bat.”
2/1
  • Dark Seas of Shiryen
Talent Pool

Talent Pool

Land
{T}: Add {C}.
{1}, {T}, Tap an untapped creature you control: Add mana equal to that creature's mana cost.
The lawless streets of Koras are the greatest places to find the actors for any plot.
  • Villains: The Musical
Evoke the Maelstrom

Evoke the Maelstrom {G}{U}{R}

Sorcery
Draw three cards.
There is wisdom unfathomable in raw chaos, but only those with the aptitude can tap into it without losing themselves.
  • Mious
Hatsuo, Honored General

Hatsuo, Honored General {2}{R}{R}

Legendary Creature - Human Warrior
First strike
{1}{R}: Hatsuo, Honored General and other Warrior creatures you control get +1/+0 until end of turn.
“Bravery is simply well-managed fear.”
3/2
  • Goliaths of Nangjiao
Helvault, Shard of the Moon

Helvault, Shard of the Moon {7}

Legendary Artifact
When Helvault, Shard of the Moon enters, for each player, exile up to one other target nonland permanent that player controls until Helvault, Shard of the Moon leaves the battlefield. When you exile a permanent you control this way, draw three cards.
{T}: Add {C}{C}{C}{C}{C}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Innistrad In Memoriam
Must've Been a Bird

Must've Been a Bird {1}{U}

Instant - Adventure
Counter target enchantment, instant, or sorcery spell. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Slippery Bunyip