15282 cards found
Valakut Hellkite

Valakut Hellkite {5}{R}{R}

Creature - Dragon
Flying
Ward—Pay 3 life.
Landfall — Whenever a land you control enters, Valakut Hellkite deals 3 damage to any target.
6/6
Card has other part: Volcanic Rain
  • MSEM Masters Cube 2025
Veiled Transmuter

Veiled Transmuter {2}{U}{U}

Creature - Human Wizard
When Veiled Transmuter enters, you may cast an instant or sorcery card with mana value 2 or less from your hand without paying its mana cost.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 2/2 blue Reflection creature token.
1/3
  • MSEM Masters Cube 2025
Volcanic Rain

Volcanic Rain {2}{R}

Sorcery - Adventure
Volcanic Rain deals damage to target creature or planeswalker equal to the number of lands you control.
Card has other part: Valakut Hellkite
  • MSEM Masters Cube 2025
Waste Grazer

Waste Grazer {2}{B}{B}

Creature - Zombie Elephant
Trample
Waste Grazer can't attack unless you've descended this turn. (You descended if a permanent card was put into your graveyard from anywhere this turn.)
It grazes on grass gone longer than itself.
6/5
  • MSEM Masters Cube 2025
A Matricide Most Foul

A Matricide Most Foul {2}{G}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When A Matricide Most Foul enters or is defeated, each opponent exiles a permanent they control with the highest mana value among nonland permanents they control.
  • Alkabah: The Rise of Soli
Abbas and Laila

Abbas and Laila {2}{U}{R}

Legendary Creature - Human Merfolk Wizard
Whenever you cast your first noncreature spell each turn, you may cast a creature spell with lesser mana value from your hand without paying its mana cost.
Whenever you attack with three or more creatures, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
3/3
  • Alkabah: The Rise of Soli
Abwad Kahroba, Failed Son

Abwad Kahroba, Failed Son {1}{G}{W}

Legendary Creature - Mutant Warrior
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Vigilance, trample
{G}{W}: Demon — Abwad Kahroba gains “At the beginning of combat on your turn, put a +1/+1 counter on another target creature.”
{X}{G}{W}: Elder — Create X 2/1 black Horror creature tokens. You gain X life.
3/3
  • Alkabah: The Rise of Soli
Accept into the Fold

Accept into the Fold {3}{G}

Enchantment
Whenever a land you control enters, amass Soldiers 1. If that land is a Satrapy, amass Soldiers 2 instead. (To amass Soldiers 2, put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create a 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Acolyte of Life
Acolyte of Water

Acolyte of Life

Creature - Angel Cleric
(Color indicator: Acolyte of Life is blue)
Flying
Whenever you draw a card, put a +1/+1 counter on Acolyte of Life.
Remove two counters from Acolyte of Life: It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
3/3
Card has other part: Acolyte of Water
  • Alkabah: The Rise of Soli
Acolyte of Water
Acolyte of Life

Acolyte of Water {2}{U}

Creature - Nephilim Cleric
Whenever you draw a card, put a +1/+1 counter on Acolyte of Water.
Surpass {5}{U} ({5}{U}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Acolyte of Life
  • Alkabah: The Rise of Soli
Acolyte of the Far Winds

Acolyte of the Far Winds {2}{W}{U}{B}

Creature - Angel Cleric
Flying, lifelink, deathtouch
“If the future is a gale-force torrent, stick to loftier skies, and never look down.”
4/4
  • Alkabah: The Rise of Soli
Acquiesce Position

Acquiesce Position {2}{U}

Instant
Return target nonland permanent to its owner's hand.
Amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Nizev was crowded, isolated, crime-ridden. Reality was too bitter for Sadegh not to turn to lies.
  • Alkabah: The Rise of Soli
Acrimony

Acrimony {2}{B}{B}

Legendary Creature - Horror Incarnation
Lifelink
{2}, Remove two counters from Acrimony: Each opponent loses 2 life and you gain 2 life.
At the beginning of your end step, for each permanent, move a counter from that permanent onto Acrimony.
4/4
  • Alkabah: The Rise of Soli
Adrift Surveyor
Anointed Truthseeker

Adrift Surveyor {2}{U}

Creature - Human Scout
Whenever you cast a noncreature spell, put a +1/+1 counter on Adrift Surveyor.
Surpass {5}{U} ({5}{U}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Anointed Truthseeker
  • Alkabah: The Rise of Soli
Adrift into Endless Stories

Adrift into Endless Stories {G}{W}{U}

Enchantment
Whenever a creature you control deals combat damage to a player or noncreature permanent, draw a card if it had a counter on it. Otherwise, put a +1/+1 counter on it.
  • Alkabah: The Rise of Soli
Advocate of Foibles

Advocate of Foibles {2}{R}

Creature - Azra Noble
Sacrifice a creature: Until end of turn, Advocate of Foibles gets +2/+0 and becomes a Demon in addition to its other types.
{1}{B}{G}: Amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“To give to others is to give to waste.”
2/2
  • Alkabah: The Rise of Soli
Advocate of Ideals

Advocate of Ideals {2}{W}

Creature - Nephilim Soldier
Lifelink
{1}{G}{U}: Put a +1/+1 counter on Advocate of Ideals. Until end of turn, it becomes an Angel in addition to its other types and gains flying and vigilance.
“May gifts cascade from on high like rain on a cloudless night.”
2/3
  • Alkabah: The Rise of Soli
Ambitious Truthseeker

Ambitious Truthseeker {3}{R}

Creature - Nephilim Warrior
Lionize {3}{R} ({3}{R}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Menace
Whenever this creature deals damage to a player or noncreature permanent, create that many Treasure tokens.
2/3
  • Alkabah: The Rise of Soli
Ameret, Shining and Proud
The Lost and Seeking

Ameret, Shining and Proud

Legendary Planeswalker - Ameret
(Color indicator: Ameret, Shining and Proud is white and red)
As this permanent transforms into Ameret, Shining and Proud, counters on them become loyalty counters instead.
[+1]: Until end of turn, you may have Ameret become an X/X Angel creature with flying, indestructible, and haste, where X is the number of counters on them.
[–2]: Create three 1/1 red and white Cleric creature tokens with lifelink and haste.
Card has other part: The Lost and Seeking
  • Alkabah: The Rise of Soli
Andazir Veteran

Andazir Veteran {4}{R}

Creature - Demon Soldier
When Andazir Veteran enters, amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
While Zareen's eyes trained on the assault on Soli, Andazir took the opportunity to mount a quicker—and deadlier—conquest of his own.
4/2
  • Alkabah: The Rise of Soli
Andazir's Command

Andazir's Command {U}{B}{R}{G}

Instant
Choose two —
• Exile target creature with the greatest power among creatures on the battlefield.
• Target player looks at the top four cards of their library. They put one into their hand, then exile the rest.
• Exile up to four target cards from opponents' graveyards.
• Until the end of your next turn, target player may play cards exiled by Andazir's Command.
  • Alkabah: The Rise of Soli
Andazir's Disdain

Andazir's Disdain {1}{B}

Instant
Choose two —
• Target creature gets -2/-2 until end of turn.
• You gain 2 life.
• Amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Andazir's Pact

Andazir's Pact {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Azra or Demon, you gain 3 life.
It is said that as Acrimony kissed the shoulders of young courtesan Andazir, they—like his mind—erupted with writhing serpents.
  • Alkabah: The Rise of Soli
Andazir, First to Aspire

Andazir, First to Aspire {4}{B}{R}

Legendary Creature - Mutant Warlock
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Whenever Andazir enters or transcends, each opponent sacrifices a nonland permanent.
{1}{B}{R}: Demon — Create four 1/1 black Snake creature tokens with deathtouch.
{2}{B}{R}: Elder — You draw three cards and you lose 3 life.
6/6
  • Alkabah: The Rise of Soli
Angel of Despair

Angel of Despair {3}{W}{W}{B}{B}

Creature - Angel
Flying
When Angel of Despair enters, destroy target permanent.
“Another sinner attempting to console themselves with their own tales to justify why they should be given mercy. I'm tired of hearing sob stories.”
5/5
  • Alkabah: The Rise of Soli