15897 cards found
Burning Hatred

Burning Hatred {2}{R}

Sorcery
Burning Hatred deals 2 damage to any target.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Soul Stroke

Soul Stroke {3}{B}

Instant
Target creature gets -3/-3 until end of turn. You gain 3 life.
“Had a big solid blade on one of its limbs, but that's not what it cut me with. Gods, it should've.”
—Hradil the Half-Living
  • Glacia: Hail to the Queen
Dai Gui's Command

Dai Gui's Command {X}{G/U}{G/U}

Instant
Choose two. X can't be 0 —
• Create a token that's a copy of target creature you control with mana value X or less.
• Creatures target player controls get +0/+X and gain reach until end of turn.
• Put target noncreature, nonland permanent into its owner's library just beneath the top X cards of that library.
• Target player surveils X, then draws a card.
  • Panxiou
Hit the Bottom

Hit the Bottom {3}{U}

Sorcery
Pressure {1}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Exile up to two target nonland permanents you control, then return them to the battlefield under their owner's control.
After millennia of descent, the Others had finally discovered what was promised— a whole new world in all its glory.
  • Elmare: Into the Abyss
Gone with the Wind

Gone with the Wind {4}{U}

Instant
Return target creature to its owner's hand. Another target creature gets -6/-0 until end of turn.
Though he was not taken by the storm, the now lone Gorran found himself too rattled to continue this fight.
  • Novea
Deep Temptation

Deep Temptation {1}{U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player mills a card.
Archive Guardian

Archive Guardian {2}{B}{G}

Creature - Elemental
When Archive Guardian enters, return target card from your graveyard to your hand.
Recite {1}{B}{G} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/2
Path of the Waters

Path of the Waters {U}

Instant - Inscription
Look at the top three cards of your library, then put them back in any order. If you've cast a spell named Whisper of the Winds this turn, draw a card.
Inscribe {2}{U} ({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Related card: Whisper of the Winds
  • Path of Shadows
Aegis Expertise

Aegis Expertise {U}

Enchantment - Aura
Flash
Enchant creature
When Aegis Expertise enters, untap enchanted creature.
Enchanted creature gets +0/+3.
  • Glacia: Hail to the Queen
Too Clever By Half

Too Clever By Half {3}{U}{R}

Sorcery
Primal {5}{U}{R} (During your turn, you may cast this spell for {5}{U}{R} instead of playing a land.)
Each player discards their hand, then draws seven cards. If this spell was cast for its primal cost, draw cards equal to the number of cards your opponents discarded this way.
Why settle for just one dream?
  • Novea
Seabed Delver

Seabed Delver {3}{B}

Artifact Creature - Construct
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature dies, you may salvage a creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/4
  • Elmare: Into the Abyss
Dramatic Peril

Dramatic Peril {4}{R}

Sorcery - Tale
(Color indicator: Dramatic Peril is green)
Dramatic Peril deals damage equal to the number of lands you control to any target. (Cast a copy of this spell once while this creatures is on the battlefield.)
Card has other part: Daisite Pioneer
  • Over the Horizon
Sea Wall

Sea Wall {2}{U}

Creature - Wall
Defender
{1}{U}: Sea Wall gets +0/+1 until end of turn.
Whenever Sea Wall perseveres, you may return target creature an opponent controls to its owner's hand. (A creature perseveres when it survives damage.)
0/2
  • Surging Tide
Journey through Moranai

Journey through Moranai {1}{R}

Enchantment
When Journey through Moranai enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name have haste and “{R}: This creature gets +1/+0 until end of turn.”
  • Tales of Old Jidai
Call of Piruz

Call of Piruz {W}{B}{R}

Enchantment
{W}{B}, Exile a creature card from your graveyard: Search your library for a creature card and put that card into your graveyard, then shuffle.
{3}{B}{R}, Discard a card: Return target creature card from your graveyard onto the battlefield. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
  • Alkabah
Ruinous Glutton

Ruinous Glutton {4}{G}{G}

Creature - Zombie Beast
Trample
Whenever Ruinous Glutton deals combat damage to a player, destroy target artifact or enchantment that player controls.
7/5
  • Goliaths of Nangjiao
Orchard Botanist

Orchard Botanist {1}{G}

Creature - Dryad
Whenever you sacrifice an Idol, put a +1/+1 counter on Orchard Botanist.
“All crafted by men are desecrations of nature. It brings me the greatest joy to see the unnatural smashed to bits.”
2/2
  • Goliaths of Nangjiao
Prove Your Worth

Prove Your Worth {G}{U}{R}

Enchantment
At the beginning of combat on your turn, target creature you control explores three times. It attacks this combat if able and other creatures you control can't attack this combat. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
  • Karina's Explorations
Valor in Battle

Valor in Battle {W}

Sorcery - Inscription
Creatures you control get +1/+1 until end of turn.
Inscribe {2}{W} ({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Spear Flourish

Spear Flourish {1}{B}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Target creature gets -2/-2 until end of turn. If you're in a renaissance, it gets -5/-5 until end of turn instead.
  • Nangjiao In Bloom
Burgeoning Blooms

Burgeoning Blooms {X}{G}{U}{R}

Sorcery
Draw X cards, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
“If I was a goddess, I think the world I would make would be far more beautiful.”
Vindictive Abbot

Vindictive Abbot {1}{B}{B}

Creature - Human Cleric
Tithe (When this creature enters, you may tap three other artifacts and/or creatures you control.)
When Vindictive Abbot enters, you may have target creature get -1/-1 until end of turn. If Vindictive Abbot's tithe was paid, destroy that creature.
2/2
  • Eralou
Pilgrim's Vantage

Pilgrim's Vantage {2}{G}

Enchantment - Aura
Enchant land
When Pilgrim's Vantage enters, you may put a +1/+1 counter on target creature.
Enchanted land has “{T}: Add two mana of different colors.”
  • Panxiou
Beat Down

Beat Down {1}{G}

Sorcery
Target creature you control gains indestructible until end of turn if it's embattled. Then it fights target creature you don't control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
  • Glacia: Hail to the Queen
GenTech Apex

GenTech Apex {3}{R}

Creature - Mutant Berserker
Whenever you cast a spell with mana value 5 or greater, create an X/1 red Mutant creature token with trample and haste, where X is that spell's mana value. Exile that token at the beginning of the next end step.
The epitome of engineered fury.
4/3
  • Beyond the Blackwall