15897 cards found
Leave the World Behind

Leave the World Behind {6}{W}{W}

Sorcery
Exile all creatures, then for each creature exiled this way, you may return it to the battlefield under its owner's control. For each creature you didn't return to the battlefield this way, its owner may search their library for a basic land card and put it onto the battlefield tapped. Each player that does shuffles.
“This is our only path forward. Are you with me?”
—Edina, Coralight soothsayer
  • Elmare: Into the Abyss
Vedalken Reshaper

Vedalken Reshaper {4}{U}{U}

Creature - Vedalken Wizard
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
When Vedalken Reshaper enters, return target instant or sorcery card from your graveyard to your hand.
2/3
Holding Out for a Hero

Holding Out for a Hero {W}

Sorcery
If you have less life than an opponent, you gain 2 life. If you control fewer creatures than an opponent, create a 1/1 colorless Construct Actor creature token.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Cocky Bladesinger

Cocky Bladesinger {1}{R}{W}

Creature - Human Warrior
Flash
When Cocky Bladesinger enters, it gains first strike, lifelink, and haste until end of turn.
“Not quite my tempo.”
3/1
  • Arcanum Academia
Trace the Leylines

Trace the Leylines {2}{G}

Sorcery
Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap that land.
Gorran Charge

Gorran Charge {2}{B}{B}

Sorcery
Creatures you control gain lifelink until end of turn. If {W} was spent to cast Gorran Charge, creatures you control get +2/+2 until end of turn.
  • Novea
Roguish Instincts

Roguish Instincts {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature deals combat damage to a player, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
  • Worlds Away
Refute

Refute {1}{U}{U}

Instant
Counter target spell.
{1}{U}, Exile Refute from your graveyard: Draw a card.
“I hate time. Make it stop.”
—Huan Li, AOSE Field Researcher
  • Animus Vox
Frantic Harvesters

Frantic Harvesters {2}{W}

Creature - Human Peasant
This creature's power and toughness are each equal to the number of creatures you control.
Arise {3}{W} ({3}{W}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
“Save as many crops as you can!”
*/*
  • The Petals Wilt
Masha's Lightbound

Masha's Lightbound {1}{W}

Creature - Human Soldier
When Masha's Lightbound becomes tapped for the first time each turn, untap Masha's Lightbound and each other creature you control.
{W}, {T}: Exile target card from a graveyard.
A gleaming blade to break through the smoldering darkness of the Nav.
3/1
  • The Unraveling
Oppressive Tithes

Oppressive Tithes {3}{W}{W}

Enchantment
Creatures can't attack you unless their controller pays {3} for each of those creatures.
While many temples practice kindness and charity, some house more golden coins than golden hearts.
  • Mious
Rejuvenation

Rejuvenation {2}{G}{G}

Sorcery
Untap all basic lands you control.
Draw a card.
From the frozen depths, an ancient civilization stirs.
  • MSEM Secret Lair Drops
  • Zero
Sensational Festivities

Sensational Festivities {1}{U}{U}

Enchantment
When Sensational Festivities enters or at the beginning of your upkeep, you may draw a card. If you do, each opponent may draw a card, then discard a card.
  • Eralou
Chiheisen, Terrace of Serenity

Chiheisen, Terrace of Serenity {1}{U}

Legendary Enchantment
When Chiheisen, Terrace of Serenity enters, draw a card, then choose a creature card name.
Spells you cast with the chosen name cost {2} less to cast.
  • Tales of Old Jidai
Deserted Monk

Deserted Monk {3}{W}

Creature - Cat Monk
Often forgotten among the Oslyd storms are the ancient orders of colpah monks, those who have shunned the ways of the dwarves and reflections and surviving the desert on willpower alone.
3/3
  • Oirohpo
Meadow's Allure

Meadow's Allure {1}{G}

Enchantment - Aura
Enchant creature you control
Whenever enchanted creature attacks, mill three cards.
When enchanted creature leaves the battlefield, create an X/X green Spirit creature token, where X is equal to the number of card types among cards in your graveyard.
  • End of Wollensie
Entrancing Light

Entrancing Light {4}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1 and has slipstream. (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Raiun Bay Junk

Raiun Bay Junk {2}

Artifact - Vehicle
Art of war — At the beginning of your end step, if Raiun Bay Junk dealt damage to an opponent this turn, put a +1/+1 counter on it.
Tap an untapped creature you control: Raiun Bay Junk becomes an artifact creature until end of turn.
2/3
  • Imperial Legacies
Galvan Coal Line

Galvan Coal Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Galvan Coal Line enters tapped.
{T}: Add {R}.
Gallord's Intervention

Gallord's Intervention {1}{W}

Instant
Create a 1/1 white Soldier creature token. It gets +1/+1 and gains first strike until end of turn.
“You both claim yourselves protectors of this world, so stop arguing and start working together to save it!”
—Gallord, to Allagras and Pandora
  • Aftermath
Syncretic Partisan

Syncretic Partisan {1}{R}

Creature - Human Shaman
Menace, prowess
“Our colonized brethren preserved their ways by adapting them to divine law—but unless we prevail in our united rebellions, not even those vestiges will survive.”
—Kanvar Singh, Coalition Leader
1/2
  • The Empty Throne of Feanav
Hard Knocks

Hard Knocks {B}

Enchantment
Whenever one or more Rogues you control attack, you may pay 1 life. If you do, draw a card.
Conchport is filled with those who lived a life of suffering before arriving there, and the ways in which they cope vary wildly.
Liege of Ninhasir
Hand of Fury

Liege of Ninhasir

Creature - Human Warrior
(Color indicator: Liege of Ninhasir is red)
At the beginning of combat on your turn, target creature gets +1/+1 and gains haste until end of turn.
“Remember that feeling of betrayal. Let your anger become your strength.”
3/3
Card has other part: Hand of Fury
  • Al Tabaq
Determined Evangelist

Determined Evangelist {1}{W}{B}

Creature - Human Cleric
Tithe (When this creature enters, you may tap three other artifacts and/or creatures you control.)
Menace, lifelink
When Determined Evangelist's tithe is paid, put two +1/+1 counters on it.
2/2
  • Eralou
City Gate

City Gate

Land
{T}: Add {C}.
{3}, {T}, Sacrifice City Gate: Put two +1/+1 counters on target creature you control that attacked this turn.
Everything that could went to the war effort, until the soldiers could no longer spot their home from the battlefield.