15897 cards found
Long-Term Method Actor

Long-Term Method Actor {2}{G}{G}

Creature - Construct Elemental
Trample
Whenever you cycle Long-Term Method Actor or it attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
4/4
  • The Stage Presents: The Neverending Act
Lupine Prowler

Lupine Prowler {4}{G}

Creature - Wolf
When Lupine Prowler enters, you may sacrifice another creature. If you do, draw a card and you gain 2 life.
Whenever another creature you control dies, put a +1/+1 counter on Lupine Prowler.
“No place for weakness in the pack.”
—Valseid, howlpack alpha
4/4
  • Innistrad In Memoriam
Machi's Assistants

Machi's Assistants {3}{G}{G}

Creature - Human Shaman
When Machi's Assistants enters or you gain life, you may mill four cards. When you do, you may return a permanent card from your graveyard to your hand. This ability triggers no more than four times each turn.
A machi's curative process can take hours. Her assisting crew, called llancañ, stay by her side to ensure she remains in focus.
4/4
  • Road to Carü Mapu
Midnight Predator

Midnight Predator {2}{G}{G}

Creature - Wolf
Flash
“I do not fear the dark. I fear what lurks within it.”
— Kuan, the Wildwalker
4/4
  • Goliaths of Nangjiao
Migrating Herd

Migrating Herd {3}{G}

Creature - Elk
You may exert Migrating Herd as it attacks. When you do, sacrifice a land and draw a card. (An exerted creature won't untap during your next untap step.)
“Emulating the survival instincts of animals in the Wiedfree has been deemed impossible.”
—Tales of the Wild, Vol. II
4/4
  • End of Wollensie
Mindhunter Grizzly

Mindhunter Grizzly {1}{G}

Creature - Bear
Mindhunter Grizzly can't attack or block unless you scried this turn.
{5}{U}: Scry 1.
4/4
  • Mious
Mother Snake
Winding Snake

Mother Snake

Creature - Snake
(Color indicator: Mother Snake is green)
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
There is always more to learn.
4/4
Card has other part: Winding Snake
  • Monsters of Chikyu
Nettlehowler

Nettlehowler {3}{G}

Creature - Plant Wolf
When Nettlehowler enters, exile up to one target card from a graveyard.
If a creature dealt damage by Nettlehowler this turn would die, exile it instead.
“Life is a savage circle. The soil that feeds us will swallow us in the end.”
—Krendel of Kessig
4/4
  • Innistrad In Memoriam
Operative SPORTY

Operative SPORTY {2/G}{2/G}{2/G}

Artifact Creature - Elemental
Ward {3}
Whenever Operative SPORTY attacks or you cast a blue or black spell, put a +1/+1 counter on Operative SPORTY.
“When you see me coming, get out of my way.”
4/4
  • Animus Vox
Patron of the Ancients

Patron of the Ancients {3}{G}{G}

Creature - Centaur Spirit
Hexproof
Spells you cast cost {1} less to cast for each creature you control that shares a creature type with that spell.
4/4
  • High Noon
Pineblight Caribou

Pineblight Caribou {2}{G}{G}

Creature - Elk Caribou Horror
Whenever Pineblight Caribou enters or attacks, you may have it consume a land. If you do, draw a card and you gain 2 life. (To consume a land, sacrifice a land or exile a land card from your graveyard.)
4/4
  • Over the Horizon
Primal Echo

Primal Echo {4}{G}

Enchantment Creature - Elk
Reach
You may cast a copy of Primal Echo from your graveyard by exiling it and paying {2} in addition to its other costs. (The copy enters as a token.)
An image of a time without masters, when nature was yet untamed.
4/4
  • Beyond the Blackwall
Quakestep Behemoth

Quakestep Behemoth {5}{G}{G}{G}

Creature - Rhino
Trample
Whenever Quakestep Behemoth or another creature you control enters, put X +1/+1 counters on each creature you control, where X is the entering creature's power.
4/4
Rahman, Gardener of Greatness

Rahman, Gardener of Greatness {3}{G}{G}

Legendary Creature - Nephilim Druid
Whenever another nontoken creature you control dies, you may return it to the battlefield tapped face down under its owner's control. It's a Forest land.
{4}{G}, Return a land you control to its owner's hand: Create a 3/3 green Wurm creature token. Activate only as a sorcery.
4/4
  • MSEM Masters: Legends
Runewart Hog

Runewart Hog {4}{G}

Creature - Boar
Runewart Hog has hexproof as long as it has a +1/+1 counter on it.
In the Wild Realm, magic is found in even the most unsuspecting of places.
4/4
  • Goliaths of Nangjiao
Sabne, God of Harvest
Sabne's Autumn

Sabne, God of Harvest

Legendary Enchantment Creature - God
(Color indicator: Sabne, God of Harvest is green)
Indestructible
Lands you control have “{T}: Add {G}{G}.”
{5}{G}{G}: Double the power and toughness of each creature you control until end of turn.
4/4
Card has other part: Sabne's Autumn
  • Al Tabaq
Saghira, Divinity's Usurper

Saghira, Divinity's Usurper {2}{G}{G}

Legendary Creature - Human Warrior Shaman
Trample
Whenever Saghira, Divinity's Usurper attacks, you may pay {1}{G}. If you do, destroy target artifact, enchantment, or creature with flying.
4/4
  • Mious
Sahalia Dragoons

Sahalia Dragoons {3}{G}{G}

Creature - Mutant Warrior
Vigilance
{1}{G}{G}: Sahalia Dragoons gets +4/+4 until end of turn. Activate only once each turn.
Suraj outriders know a befriended beast is far more useful than a pet.
4/4
  • Al Tabaq
Scales of Aghavaan

Scales of Aghavaan {2}{G}{G}

Creature - Snake Warrior
Poisonous 4 (Whenever this creature deals combat damage to a player, that player gets four poison counters.)
At the beginning of combat on each of your turns, if an opponent is poisoned, creatures you control gain trample until end of turn.
4/4
  • Imperial Legacies
Silverhorn Tactician

Silverhorn Tactician {3}{G}

Creature - Ox Warrior
When Silverhorn Tactician enters, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
4/4
  • Kahembo: Olde Dawn
Silverwork Champion

Silverwork Champion {4}{G}

Creature - Human Warrior
Adorned — As long as Silverwork Champion is equipped and/or enchanted, it gets +2/+2 and has trample.
4/4
Slipsand Hornshell

Slipsand Hornshell {2}{G}{G}

Creature - Turtle
Menagerie — {1}{G}: Slipsand Hornshell gains indestructible until end of turn. Tap it. Activate only if there are five or more creature types among creatures you control.
The harsh climate of the Slipsands breeds denizens with the toughest of exteriors.
4/4
  • Adventurers of Onora
Snowy Misthorn

Snowy Misthorn {4}{G}

Creature - Elk
Snowy Misthorn can block creatures with distorted as though it was tapped.
Nothing slips by a misthorn without it knowing.
4/4
  • Ophorio
Spawn of Qiyan

Spawn of Qiyan {6}{G}{G}

Creature - Hydra
Trample
When Spawn of Qiyan enters, distribute four +1/+1 counters among any number of target creatures you control.
{2}{G}: Put Spawn of Qiyan from your graveyard into your library second from the top.
4/4
  • Nangjiao In Bloom
Stoneskin Brawler

Stoneskin Brawler {5}{G}{G}

Creature - Human Mutant
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Renown 3 (When this creature deals combat damage to a player, if it isn't renowned, put three +1/+1 counters on it and it becomes renowned.)
4/4
  • A Tourney at Whiterun