5956 cards found
Dutiful Camel

Dutiful Camel {1}{G}

Creature - Camel
When Dutiful Camel enters, put a +1/+1 counter on target creature you control.
“Laugh at Akilu if you want. He is my my ally, and he makes me a better man.”
—Prince Quraish
1/1
  • Al Tabaq
Duwinda Sniper

Duwinda Sniper {2}{G}

Creature - Human Scout Archer
Reach
“Archery is coward's work.”
—Irbek, crocodile hunter
3/2
Card has other part: Snipe Hunt
  • Karina's Explorations
Dwarven Fireslinger

Dwarven Fireslinger {R}

Creature - Dwarf Wizard
Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, Dwarven Fireslinger deals 1 damage to each player.
Among other things, the Duela had redefined “friendly fire.”
1/1
  • Oirohpo
Dwarven Swashbuckler

Dwarven Swashbuckler {4}{R}

Creature - Dwarf Pirate
When this creature enters, create a Weapon token, then attach it to a creature you control. (It's an Equipment artifact token with equip {2} and “Equipped creature gets +1/+1”.)
Arise {5}{R} ({5}{R}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
4/3
  • The Petals Wilt
Dwarven Tunnelers

Dwarven Tunnelers {1}{R}

Creature - Dwarf Warrior
When Dwarven Tunnelers enters, create a tapped Treasure token.
{T}: Target creature with power 2 or less can't be blocked this turn.
“Oh look, more rocks.”
—Murgrim, expedition leader
1/1
  • Seasons of War
Dwarven Twinslinger

Dwarven Twinslinger {4}{R}{R}

Creature - Dwarf Wizard
Prowess
Whenever you cast an instant or sorcery spell, if its mana value is less than or equal to Dwarven Twinslinger's power, copy that spell. You may choose new targets for the copy.
3/2
  • Oirohpo
Dwarven War Hatchet

Dwarven War Hatchet {2}{R}

Artifact - Equipment
Equipped creature gets +1/+1 and has double strike.
Equip {2}{R}
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Dwarven War Hatchet enters, if you cast it for its madness cost, attach it to target creature you control.
  • Dark Seas of Shiryen
Dwindling Stores

Dwindling Stores {2}{R/G}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Remove a time counter from Dwindling Stores: Add one mana of any color.
  • Plagues of Fretport
Dying Wishes

Dying Wishes {2}{G}{G}

Instant
Until end of turn, creatures you control gain “When this creature dies, return a noncreature card from your graveyard to your hand.”
  • Novea
Dylso Charmer

Dylso Charmer {2}{G}

Creature - Reflection Wizard
When Dylso Charmer enters, if you cast it from exile, create a 2/2 white Cat creature token.
Prophecy {1}{G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
3/2
  • Ophorio
Dynamic Wyvern

Dynamic Wyvern {3}{R}

Creature - Dragon
Whenever you cast a noncreature spell, Dynamic Wyvern gains flying until end of turn.
3/4
EHSAE, Entelan Skycraft

EHSAE, Entelan Skycraft {4}

Legendary Artifact - Vehicle
Flying, haste
When EHSAE, Entelan Skycraft deals combat damage to a player, you may return it to its owner's hand. If you do, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Crew 3
4/3
Eager Guide

Eager Guide {2}{R}{R}

Creature - Human
Haste
Whenever Eager Guide attacks, tap up to two target creatures you don't control.
“To the left are the doors to Professor Shayle's classroom and to the counselors offices. Placed next to each other for no reason in particular.”
3/2
  • Arcanum Academia
Eager Voyager

Eager Voyager {1}{G}

Creature - Human Pirate Scout
{4}{G}{G}: Eager Voyager voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Eager Voyager phases in, if it has no +1/+1 counters on it, put four +1/+1 counters on it.
2/2
  • Dark Seas of Shiryen
Earlymorning Hart

Earlymorning Hart {1}{G}

Creature - Elk
Creatures you control enter with a +1/+1 counter on them if you spend three or more colors of mana to cast them.
“Oh, no, I said hart attack. But that's a very understandable mistake.”
—Mia Reyes, Xenobiologist
3/2
  • Animus Vox
Earnest Labourer

Earnest Labourer {R}

Creature - Human Warrior
{1}{R}: Earnest Labourer gets +2/+0 until end of turn.
{4}{G}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0/2
Earthbreaker Behemoth

Earthbreaker Behemoth {3}{R}{G}

Creature - Beast
When Earthbreaker Behemoth enters, it deals damage equal to its power to up to one target creature you don't control. Excess damage is dealt to that creature's controller instead.
Just when you think you're in control and on a roll, Olten surprises you.
5/5
Earthchannel Apprentice

Earthchannel Apprentice {G}

Creature - Elf Druid
{T}: Add {G}.
Through harmony, magnificence.
1/1
Earthcraft Meditation

Earthcraft Meditation {4}{G}{G}

Enchantment
When Earthcraft Meditation enters, put three +1/+1 counters on each land you control.
At the beginning of combat on each player's turn, you may have any number of lands you control become 0/0 creatures with haste in addition to their other types until end of turn.
  • Arcanum Academia
Earthen Armor

Earthen Armor {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each land your team controls.
  • Ophorio
Earthenlore Blessing

Earthenlore Blessing {G}

Instant
Target creature gets +2/+2 until end of turn. If you control four or more lands, that creature gets an additional +2/+2 until end of turn.
The Neolition counted with soldiers that wielded all sorts of weapons, even the earth.
  • Tides of War
Earthenlore Channeler

Earthenlore Channeler {1}{G}

Creature - Dryad Druid
{T}: Add {G}.
“I'll make sure to keep the land safe from those atrocities and their corruption.”
1/3
  • Tides of War
Earthenlore Disciple

Earthenlore Disciple {4}{G}

Creature - Elf Druid
When Earthenlore Disciple enters, you may destroy target artifact, enchantment, or land.
3/3
Earthfeeder Worm

Earthfeeder Worm {G}

Creature - Worm
{G}: Each player exiles a card from their graveyard. If an instant or sorcery card is exiled this way, put a +1/+1 counter on Earthfeeder Worm.
Remove X +1/+1 counters from Earthfeeder Worm and sacrifice it: Exile X target cards from graveyards.
1/1
  • Spark of Revolution
Earthform Pachyderm

Earthform Pachyderm {5}{G}{G}

Creature - Elephant
This spell costs {1} less to cast for each noncreature, nonland permanent you don't control.
When Earthform Pachyderm enters, destroy target noncreature, nonland permanent. Its controller creates a 3/3 green Elephant creature token.
4/4
  • Survive the Night