15897 cards found
Cataclysmic Skytyrant

Cataclysmic Skytyrant {6}{R}{R}

Creature - Dragon
Flying, haste
When Cataclysmic Skytyrant enters, sacrifice all other non-Dragon creatures you control. For each creature sacrificed this way, create a 3/3 red Dragon creature token with flying.
7/7
Dekinn, Depths Spirit

Dekinn, Depths Spirit {3}{R}{R}

Legendary Creature - Spirit God
Dekinn, Depths Spirit can't attack or block unless a player has lost 3 or more life this turn.
At the beginning of each player's upkeep, that player may create a Mountain token. If they do, Dekinn deals 3 damage to them.
When Dekinn dies or is put into exile from the battlefield, you may put him into his owner's library third from the top.
7/7
  • Road to Carü Mapu
Eruq, the Flamebearer

Eruq, the Flamebearer {4}{R}{R}{R}

Legendary Creature - Elder Horror
Once each turn, when Eruq, the Flamebearer enters or you attack with one or more Horrors, you may have Eruq deal 2 damage to each opponent. Then if Eruq isn't a token, gain control of target creature an opponent controls until end of turn. Tap it. It's attacking its controller.
{2}{R}{R}, Discard Eruq: Create a token that's a copy of Eruq, the Flamebearer, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
  • Toll Midnight
He of All Hallow's Eve

He of All Hallow's Eve {3}{R}{R}

Legendary Creature - Horror
Menace
At the beginning of your end step, He of All Hallow's Eve deals damage equal to its power to you unless you're horrific. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.)
“The lanterns were for protection, after all.”
—“10/31/78”
7/7
  • Video Horror System
Terror of Sunset Cliffs

Terror of Sunset Cliffs {5}{R}{R}{R}

Creature - Manticore
Flying, first strike
Whenever Terror of Sunset Cliffs attacks, each player discards their hand and draws seven cards.
Whenever an opponent discards a card, Terror of Sunset Cliffs deals 1 damage to that player.
7/7
  • High Noon
Tremor Titan

Tremor Titan {5}{R}{R}

Creature - Elemental Giant
Whenever Tremor Titan enters or attacks, each player sacrifices a permanent. Then you draw a card for each opponent who sacrificed a land this way.
“The natural order of the cosmos is under threat. The fate of Theros will need to be restrung.”
—Klothys, god of destiny
7/7
  • Theros Triumphant
Twisted Archangel

Twisted Archangel {4}{R}{R}{R}

Creature - Angel Berserker
Flying, menace, haste
Twisted Archangel has indestructible as long as an opponent has four or more cards in hand.
Their armor is forged of obsidian glass, the broken bodies of their kin fused by lava into jagged plates.
7/7
  • Descent from the Highlands
Absorb the Soul

Absorb the Soul {G}

Sorcery - Revelation
Exile up to one target card from a graveyard. If you do, create a 1/1 green Spirit creature token.
Coalesce {7}{G} (You may cast this from your graveyard for {7}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/7
  • Rail War
Abyss Moray

Abyss Moray {5}{G}{G}

Enchantment Creature - Serpent
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Cycling {G} ({G}, Discard this card: Draw a card.)
“I value all guardians of the reef, great and small. But it's hard to argue with this one's prowess.”
—Anemothrys, Reefcrown
7/7
  • Elmare: Into the Abyss
Anran, Root Steward

Anran, Root Steward {5}{G}{G}

Legendary Enchantment Creature - Dragon
Reach, trample
When Anran, Root Steward enters, destroy up to three target noncreature permanents. For each permanent destroyed this way, its controller creates a colorless enchantment land token named Paradise with hexproof and “{T}: Add one mana of any color.”
7/7
  • Beyond the Blackwall
Armored Elephant

Armored Elephant {5}{G}{G}

Creature - Elephant
Reach, vigilance
Its already tough skin augmented by fine steel, few things stand in a war elephant's way for very long.
7/7
  • Alkabah
Bramblemane
Desperate Botanist

Bramblemane

Creature - Werewolf
(Color indicator: Bramblemane is green)
At the beginning of your end step, if Bramblemane didn't attack this turn, transform it.
. . . but even the pure at heart go putrid when the wolfbane blooms.
7/7
Card has other part: Desperate Botanist
  • Innistrad In Memoriam
Fogborn Mauler

Fogborn Mauler {6}{G}

Creature - Beast
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Fogborn Mauler enters or leaves the battlefield, you gain 2 life.
7/7
  • Aftermath
Glaistig of Wild Hunts

Glaistig of Wild Hunts {5}{G}{G}

Creature - Faerie Noble
Reach, trample
Deploy 6 (As this enters, you may tap any number of other creatures you control with total power 6 or more.)
When Glaistig of Wild Hunts enters, if it was cast and deployed, untap all lands you control.
7/7
  • The Empty Throne of Feanav
Imperial Chimera

Imperial Chimera {4}{G}{G}

Creature - Chimera
At the beginning of your upkeep, scry 2.
Reveal the top card of your library: If a creature card with flying was revealed this way, Imperial Chimera gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
7/7
  • Glacia: Hail to the Queen
Iteration Devourer

Iteration Devourer {5}{G}{G}

Enchantment Creature - Hydra
Trample, vigilance
You may cast Iteration Devourer from your graveyard by exiling seven other cards from your graveyard in addition to paying its other costs.
7/7
  • Beyond the Blackwall
Komurk Harvester

Komurk Harvester {5}{G}{G}

Creature - Elemental
Trample
Whenever Komurk Harvester or another creature you control dies, draw cards equal to that creature's power.
7/7
  • Villains: The Musical
Leech-Encrusted Div

Leech-Encrusted Div {5}{G}{G}

Creature - Horror
Trample
When Leech-Encrusted Div enters, judge each creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
7/7
  • Alkabah
Megalocanth

Megalocanth {5}{G}{G}

Enchantment Creature - Leviathan
Trample
Enchantment spells and Aurashaper spells you cast cost {1} less to cast.
Whenever another enchantment you control enters, draw a card.
True elegance is effortless.
7/7
  • Elmare: Into the Abyss
Mist-Valley Ancient

Mist-Valley Ancient {5}{G}

Creature - Beast
Hexproof
Mist-Valley Ancient enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Elves believe the whitecover was breathed into being by Progenitus.
7/7
  • Alara
Nylea, the Wild Chase

Nylea, the Wild Chase {4}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature.
Whenever another creature you control deals combat damage to a player, draw a card.
{1}{G}: Until end of turn, another target creature you control gains haste and can't be blocked by creatures with power 3 or less.
7/7
  • Theros Triumphant
Primordial Artisan

Primordial Artisan {4}{G}{G}{G}

Creature - Giant
Reach
When Primordial Artisan enters or attacks, look at the top card of your library. If it's a permanent card with mana value less than or equal to your devotion to green, you may put it onto the battlefield. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
7/7
Qiyan, Serpent of Seven Heads

Qiyan, Serpent of Seven Heads {4}{G}{G}

Legendary Creature - Hydra
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Vigilance, reach, trample
{4}{G}{G}, Exile Qiyan, Serpent of Seven Heads from your graveyard: Create seven 1/1 green Snake creature tokens. Activate only as a sorcery.
7/7
Ripper of the Fang Den

Ripper of the Fang Den {4}{G}{G}

Legendary Creature - Wolf Warrior
This spell can't be countered.
Haste
Whenever a creature dealt damage by Ripper of the Fang Den this turn dies, put X +1/+1 counters on Ripper, where X is his power.
7/7
  • Adventurers of Onora
Rova, the Fleshweaver

Rova, the Fleshweaver {4}{G}{G}{G}

Legendary Creature - Elder Horror
Once each turn, when Rova, the Fleshweaver enters or you attack with one or more Horrors, you may put a +1/+1 counter on each creature you control. Then if Rova isn't a token, untap each land you control. Until your next turn, you may cast permanent spells as though they had flash.
{2}{G}{G}, Discard Rova: Create a token that's a copy of Rova, the Fleshweaver, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7