4758 cards found
Alita Dawnstrike

Alita Dawnstrike {U}

Legendary Creature - Vampire Rogue
Flying
Whenever a creature enters the battlefield under an opponent's control, you may pay {1}{B}. If you do, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
“Too dangerous, or when they least expect it?”
1/1
  • Oirohpo
Alive and on Top

Alive and on Top {3}{U}{U}

Sorcery
Converge — Gain control of up to X target creatures with total mana value X or less, where X is the number of colors of mana spent to cast Alive and on Top.
“Real power isn't among the stars, it is in choosing who gets to go there.”
—Senator Christian Winters
  • Love Song
All Alone

All Alone {3}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, if they control two or more creatures and/or planeswalkers, they sacrifice a creature or planeswalker.
“Meeting new people is always hard. Either they hate me, or they leave me.”
  • Karina's Explorations
All Eyes On Me

All Eyes On Me {2}{U}

Instant
You may cast this spell without paying its mana cost if it targets a spell you control.
You may choose new targets for target spell.
The most important part of life is knowing where to be the center of attention.
  • Sparks of a Multiverse
All Hands

All Hands {2}{B}{B}

Sorcery - Adventure
Create two 2/1 black and red Cat Pirate creature tokens with menace. You lose 2 life.
Card has other part: Whiskered Buccaneer
  • Adventurers of Onora
All Part of the Show

All Part of the Show {3}{R}{W}

Sorcery
Creatures you control gain vigilance until end of turn. After this main phase, there's an additional combat phase followed by an additional main phase.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “III—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
All That Glitters

All That Glitters {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Not only can you take it all with you, you have to.
All or Nothing

All or Nothing {2}{B}{R}

Instant
Choose a number. Reveal that many cards from the top of your library and put them into your hand. You lose life equal to the total mana value of those cards.
All-Consuming Fire

All-Consuming Fire {4}{R}{R}

Sorcery
If a creature would die this turn, exile it instead.
All-Consuming Fire deals 4 damage to each creature.
“Pray you never see me angry...”
—Kevthra, Mistress of Terror
  • Tides of War
All-Devouring Hope

All-Devouring Hope {X}{G}{W}

Sorcery
Destroy up to X target artifacts and/or enchantments. If X is 3 or more, you gain twice X life. If X is 6 or more, create two X/X Elemental creature tokens that are all colors.
“I would wish upon a star, but that star? It doesn't shine.”
—Colonel Violet Osada
  • Animus Vox
All-Enduring Mafua

All-Enduring Mafua {2}{W/B}{W/B}

Legendary Planeswalker - Mafua
[+1]: Until end of turn, All-Enduring Mafua becomes a 5/5 Cat Warrior creature with lifelink and indestructible. (He doesn't lose loyalty while he's not a planeswalker.)
[–2]: Exile target creature.
[–X]: Return each creature card with mana value X from your graveyard to your hand.
Loyalty:
3
Almgrove Ambassador

Almgrove Ambassador {1}{U}

Creature - Human Noble
Whenever Almgrove Ambassador blocks or becomes blocked, you may untap target creature and remove it from combat.
“If we must convert our greatest accomplishment into a refugee camp, then I suppose we should make sure they at the very least don't wreck the place.”
1/1
  • Memorium Arcanum
Almgrove Champion

Almgrove Champion {W}

Creature - Human Soldier
First strike
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Almgrove Champion can only attack or block alone.
1/1
Almgrove Librarian

Almgrove Librarian {1}{W}

Creature - Human Citizen
When Almgrove Librarian enters the battlefield, look at the top card of each of your libraries, then for each of those cards, put it on the top or bottom of one of your libraries.
To create a plane is no easy task, and a hundred generations of study requires a hundred forms of categorization.
1/3
  • Carpe Arcanum
Almgrove Sentinel

Almgrove Sentinel {1}{U}{R}

Creature - Human Wizard
Defender
Whenever you cast an instant or sorcery spell, you may untap Almgrove Sentinel.
{T}: Almgrove Sentinel deals 1 damage to any target.
0/3
Alpha Scout

Alpha Scout {G}{G}

Creature - Human Scout Druid
Infamy 1 (Whenever this creature deals combat damage to a player, if it has no +1/+1 counters on it, put a +1/+1 counter on it and it becomes infamous.)
When Alpha Scout becomes infamous, create a 2/2 green Wolf creature token.
2/2
  • Over the Horizon
Alratha, Pearl of the Sand Sea

Alratha, Pearl of the Sand Sea

Land - Desert
As Alratha, Pearl of the Sand Sea enters the battlefield, you may have an opponent investigate. If you don't, it enters the battlefield tapped. (To investigate, create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
{T}: Add {U}.
{1}{U}, {T}: Investigate.
Alvarez of the Huntsman

Alvarez of the Huntsman {1}{R}{G}

Legendary Creature - Human Pirate
First mate—At least half the cards in your starting deck are lands. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Trample
{1}, Discard a land card: Put a +1/+1 counter on Alvarez. He deals 1 damage to any target.
3/2
Am'atambi, Fable Weaver

Am'atambi, Fable Weaver {2}{B/R}{G}{U}

Legendary Creature - Spider Bard
At the beginning of each other player's upkeep, draw a card, then discard a card unless you have Am'atambi, Fable Weaver deal 3 damage to you.
You may reveal creature cards as you draw them. Once each turn, when you reveal a creature card this way, you may pay {3}. If you do, create a token that's a copy of it, except it's 3/3.
4/5
  • Kahembo: Olde Dawn
Amber Hills

Amber Hills

Land
As Amber Hills enters the battlefield, you may pay 2 life. If you don't, Amber Hills enters the battlefield tapped.
{T}, Sacrifice Amber Hills: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Ambition's Crown

Ambition's Crown {3}

Artifact
At the beginning of your end step, draw a card.
Whenever a creature deals combat damage to you, that creature's controller gains control of Ambition's Crown.
Ambitious Dreams

Ambitious Dreams {3}{U}

Instant
Bleed {1}{U} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Draw two cards.
“Heart of the cards, guide me!”
Ambitious Necromancer

Ambitious Necromancer {B}

Creature - Human Cleric
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Valery stood, a mad gleam in her eye. “Come on.” She said. “We're going to rob the Devil blind.”
—Azamir, “The Thief of Life”
1/1
Ameret, Hope of Night

Ameret, Hope of Night {2}{R}{W}

Legendary Planeswalker - Ameret
At the beginning of combat on your turn, if there are seven or more loyalty counters on Ameret, they become a 5/5 Angel creature with flying and indestructible until end of turn.
[+1]: Create a 1/1 red and white Cleric creature token with lifelink and haste.
[–X]: Ameret deals X damage to any target. You gain X life.
Loyalty:
4
Amira, Grand Inventor

Amira, Grand Inventor {1}{G}{U}{R}

Legendary Creature - Human Artificer
When Amira, Grand Inventor enters the battlefield, create a 1/1 colorless Construct Artificer artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead.
Artifact tokens you control have all activated abilities of other artifact tokens you control.
3/4
  • Over the Horizon