166 cards found
Shifting Cascade

Shifting Cascade

Land
{T}: Add {C}.
{T}, Sacrifice Shifting Cascade: Choose a basic land type other than Island. Create a colorless land token that's an Island and the chosen basic land type. Activate only during your upkeep.
Shifting Glade

Shifting Glade

Land - Forest Island
({T}: Add {G} or {U}.)
Whenever Shifting Glade becomes tapped, you lose 1 life unless you control two or more basic lands.
Shifting Grove

Shifting Grove

Land
{T}: Add {C}.
{T}, Sacrifice Shifting Grove: Choose a basic land type other than Forest. Create a colorless land token that's a Forest and the chosen basic land type. Activate only during your upkeep.
Shikai's Redoubt

Shikai's Redoubt

Land
{T}: Add {C}.
Discard Shikai's Redoubt: Exile up to two target cards from graveyards.
Sights Beyond

Sights Beyond {U}

Enchantment
When Sights Beyond enters the battlefield, scry 3.
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, draw a card.
Sigil of Radiance

Sigil of Radiance {1}{W}

Enchantment
Cards can't leave graveyards.
“The Rune of Death is unbound and the Lands Between are shrouded by Death's dark fate.”
—Finger Reader Enia
Silent Hypnotist

Silent Hypnotist {W}{U}

Creature - Tapir Wizard
As Silent Hypnotist enters the battlefield, choose a noncreature card name.
Spells with the chosen name can't be cast.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
When it locks eyes with an enemy, it will use a mix of psi moves such as Hypnosis and Confusion.
2/2
Singularity's Grasp

Singularity's Grasp {X}{B}{G}

Sorcery
Each creature gets -X/-X until end of turn. Destroy each artifact and enchantment with mana value X or less.
“Someday, if the only solution I can find is to destroy it all, I'm afraid I'll know how.”
—Sanaito
Solar Flare

Solar Flare {R}{G}

Instant
Solar Flare deals 3 damage to any target. You gain 3 life.
Sunburn is no joke when there's no atmosphere protecting you.
Spell Pierce

Spell Pierce {U}

Instant
Counter target noncreature spell unless its controller pays {2}.
Beyond their companion's magic, bonders in Ikoria learn simple spells, the kind that can trump raw power through well-honed skill and good timing.
Spiraling Canyon

Spiraling Canyon

Land - Mountain Plains
({T}: Add {R} or {W}.)
Spiraling Canyon enters the battlefield tapped unless you control a basic Mountain or a basic Plains.
Stalked Healer

Stalked Healer {W}

Creature - Human Cleric
Lifelink
When Stalked Healer enters the battlefield, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
1/1
Stand Unassailable

Stand Unassailable {1}{G}

Sorcery - Revelation
You gain 7 life.
Coalesce {5}{G}{G} (You may cast this from your graveyard for {5}{G}{G}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Life, it never die.
6/4
Still the Pandemonium

Still the Pandemonium {U}{U}

Instant
Counter target noncreature spell. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Stolen Secrets

Stolen Secrets {B}

Sorcery
Choose a nonland card type. Target player reveals their hand. You choose a card of the chosen type from it. That player discards that card.
Stormsurge

Stormsurge {2}{R}

Sorcery
Stormsurge deals 3 damage to any target.
Orchestrate {R} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Suitor of the Sea

Suitor of the Sea {R}

Creature - Human Pirate
At the beginning of your upkeep, Suitor of the Sea deals 1 damage to each player.
“I'm looking for a lover that doesn't fear death. A lover who will sail into the fire with me. Are you interested?”
2/1
Sunken Ambitions

Sunken Ambitions {U}

Instant
Return target creature to its owner's hand. Its controller loses 1 life.
“Clouds drown out the world
The sea rises to the sky
Sunlit Highland

Sunlit Highland

Land
As Sunlit Highland enters the battlefield, you may pay 2 life. If you don't, Sunlit Highland enters the battlefield tapped.
{T}, Sacrifice Sunlit Highland: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Tamiyo, Lunar Arcanist

Tamiyo, Lunar Arcanist {1}{G}{U}

Legendary Planeswalker - Tamiyo
[+1]: Scry 1. Untap up to one target creature.
[–2]: Mill a card for each card type among permanents you control, then you may return a land card and/or a nonland card milled this way to their owner's hand.
[–6]: Until end of turn, you may cast spells from your hand and graveyard without paying their mana costs. If a card would be put into your graveyard from anywhere this turn, exile it instead.
Loyalty:
3
Terraformer's Globe

Terraformer's Globe {U}

Artifact
When Terraformer's Globe enters the battlefield, draw a card.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Tether of Simplicity

Tether of Simplicity {W}

Enchantment - Aura
Enchant nonland permanent
Enchanted permanent's activated abilities can't be activated and triggered abilities of enchanted permanent don't trigger.
The Flames Approach
Auros, Flame-Cursed

The Flames Approach {1}{R}

Sorcery
The Flames Approach deals 3 damage to any target.
Memento {3}{R}{R} (You may cast this from your graveyard for {3}{R}{R}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Auros, Flame-Cursed
The High Prairies

The High Prairies

Legendary Land
Vanishing 5 (This permanent enters the battlefield with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
The High Prairies enters the battlefield tapped.
{T}: Add one mana of any color.
Thought Blossom

Thought Blossom {U}{B}

Instant
Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled and you may spend blue and black mana as though it were mana of any color to cast it.