529 cards found
Depth Lurker

Depth Lurker {5}{B}

Creature - Leviathan
Flash
“Amazing, isn't it? A creature the size of a castle, and it hunts with stealth.”
—Atworth Wingate
6/3
  • Dark Seas of Shiryen
Depths Stalker

Depths Stalker {U}{U}

Creature - Merfolk
Hexproof
Rapport — Whenever Depths Stalker and at least one other creature you control become tapped, Depths Stalker gets +1/+0 until end of turn and can't be blocked this turn.
1/3
  • Harvest Festival
Destructive Serpent
Determined Koi

Destructive Serpent

Creature - Serpent
(Color indicator: Destructive Serpent is blue)
Trample
Creatures your opponents control get -1/-0.
Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage.
7/7
Card has other part: Determined Koi
Determined Koi
Destructive Serpent

Determined Koi {1}{U}

Creature - Fish
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Determined Koi has three or more +1/+1 counters on it, remove them all and transform it.
In the distant past, it was stronger than its horribly weak descendants that exist today.
0/1
Card has other part: Destructive Serpent
Devious Naiad

Devious Naiad {2}{R}

Creature - Merfolk Wizard
Flash
When Devious Naiad enters the battlefield, exchange control of it and target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/1
  • Novea
Diluvian Diviner
Coastal Conjurer

Diluvian Diviner

Creature - Merfolk Leviathan
(Color indicator: Diluvian Diviner is blue)
Hexproof
Janneke joined merfolk shapeshifting with human true-form magic, and in doing so united rogue alchemists in new purpose: to understand the intertwined natures of life, magic, and above all, the mortal soul.
5/6
Card has other part: Coastal Conjurer
  • The Empty Throne of Feanav
Dolphin Rider

Dolphin Rider {4}{G}

Creature - Merfolk Knight
Concord — When Dolphin Rider enters the battlefield, if there are four or more card types among permanents you control, you gain 5 life.
Unity, with porpoise and purpose.
5/4
  • Elmare: Into the Abyss
Dreadbearer

Dreadbearer {6}{B}{B}

Creature - Leviathan
This spell costs {1} less to cast for each card put into your graveyard from anywhere this turn.
At the beginning of each player's upkeep, that player loses 1 life, discards a card, and sacrifices a creature.
6/6
  • Dark Seas of Shiryen
Driftpicker

Driftpicker {3}{U}

Creature - Crab Mutant
When Driftpicker enters the battlefield, you may return another non-Crab creature you control to its owner's hand. If you do, create two 1/1 white Bird creature tokens with flying.
It sifts through the Yron Bay at low tide, leaving what it does not want to the birds.
3/3
  • Quest for the Roseblade
Dripping Turtle

Dripping Turtle {4}{U}

Creature - Turtle
Whenever you cast a spell during an opponent's turn, creatures you control get +0/+1 until end of turn.
Water continues to drop from its shell hours after it has left the ocean already.
2/5
  • Pyramids of Atuum
Drownyard Scavenger

Drownyard Scavenger {2}{U}

Creature - Merfolk Rogue
When Drownyard Scavenger enters the battlefield, each player may return an instant or sorcery card from their graveyard to their hand.
One man's trash is a merman's treasure.
1/3
  • Tides of War
Dualglaive Acolyte

Dualglaive Acolyte {1}{G}

Creature - Merfolk Aurashaper Warrior
When Dualglaive Acolyte enters the battlefield, create a green Aura enchantment token named Calamighty attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1 and can't be blocked by creatures with power 2 or less.”
1/1
  • Elmare: Into the Abyss
Duke Atrios XXIV

Duke Atrios XXIV {3}{W}{W}

Legendary Creature - Merfolk Noble
Vigilance
Whenever an opponent casts a spell, create a Treasure token unless that player pays {1}, then create a 1/1 white Merfolk creature token unless that player pays {1}.
{W}{U}{B}{R}{G}, {T}: Other creatures you control get +3/+3 and gain vigilance and indestructible until end of turn.
4/4
  • Elmare: Into the Abyss
Dukedom Outcast

Dukedom Outcast {2}{R}

Creature - Merfolk Warrior
{3}{R}: Target creature can't be blocked this turn if it's an artifact creature or has power 2 or less.
Bitter and resentful towards Coralight after being banished for past crimes, many of Dawson's men were eager to help the Others infiltrate its borders.
2/3
  • Elmare: Into the Abyss
Dukedom Turncoat

Dukedom Turncoat {1}{B}

Creature - Merfolk Wizard
{T}, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life.
“If Coralight truly believes that we all exist to live in harmony, then surely they won't mind helping me with a little something extra.”
2/2
  • Elmare: Into the Abyss
Dunesea Captain

Dunesea Captain {2}{U}{B}

Creature - Human Pirate
Menace
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library. They lose life equal to that card's mana value.
3/3
  • Alkabah
Dunetreader Tortoise

Dunetreader Tortoise {4}{G}

Creature - Turtle
Vigilance, ward {2}
{1}{G}, {T}: Put a +1/+1 counter on Dunetreader Tortoise. Activate only as a sorcery.
It's a long journey, but she's got more time than most.
4/4
  • Riddles of Revio
Dusk Lieutenant

Dusk Lieutenant {1}{B}{B}

Creature - Skeleton Pirate
When Dusk Lieutenant enters the battlefield, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
Once each turn, when you discard a card during your turn, each opponent discards a card.
4/2
Eager Voyager

Eager Voyager {1}{G}

Creature - Human Pirate Scout
{4}{G}{G}: Eager Voyager voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Eager Voyager phases in, if it has no +1/+1 counters on it, put four +1/+1 counters on it.
2/2
  • Dark Seas of Shiryen
Edina's Soulsinger

Edina's Soulsinger {2}{U}

Creature - Merfolk Wizard
When Edina's Soulsinger enters the battlefield, create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
“Come out and join me, won't you? No need to play it koi.”
2/1
  • Elmare: Into the Abyss
Edina, Coralight Soothsayer

Edina, Coralight Soothsayer {W}{U}

Legendary Creature - Merfolk Wizard
Whenever you cast an artifact or enchantment spell, scry 1, then create a 1/1 white Merfolk creature token.
Whenever you cast a Merfolk spell, look at the top card of your library. If it's an artifact or enchantment card, you may reveal it and put it into your hand.
“The Above is our safe haven. I will guide the way.”
1/1
  • Elmare: Into the Abyss
Elder Prophesier

Elder Prophesier {1}{U}

Creature - Human Pirate Warlock
When Elder Prophesier enters the battlefield, look at the top five cards of your library. You may reveal a Curse card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/3
  • Dark Seas of Shiryen
Emissary of Dai Gui

Emissary of Dai Gui {2}{G}

Creature - Turtle
Emissary of Dai Gui enters the battlefield tapped.
Emissary of Dai Gui doesn't untap during your untap step unless it's in a pack. (Two or more creatures you control with equal power are in a pack.)
Creature spells you cast cost {1} less to cast.
5/6
  • Panxiou
Emissary of Dark Tides

Emissary of Dark Tides {1}{U}{U}

Creature - Merfolk Horror
Flash
When Emissary of Dark Tides enters the battlefield, you may return target noncreature spell or tapped creature to its owner's hand.
2/1
Enai, Who Wanders Alone

Enai, Who Wanders Alone {4}{G}{U}{R}

Legendary Creature - Turtle Scout
Whenever you cast a spell, draw X cards, where X is Enai, Who Wanders Alone's power.
As long as there are no other untapped creatures on the battlefield, Enai's power and toughness are switched.
“You may wander alongside, but my path strays far too long for the faint of spirit.”
2/8
  • Karina's Explorations