2235 cards found
Armament Scavenger

Armament Scavenger {3}{R}

Creature - Human Warrior
Whenever an artifact or enchantment enters the battlefield under your control, Armament Scavenger gets +1/+0 and gains trample until end of turn.
3/3
Armorer of the Soul

Armorer of the Soul {2}{W}

Creature - Elf Cleric
Whenever two or more creatures an opponent controls attack, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Enchanted creatures you control get +0/+2.
2/3
Arpechian Architect

Arpechian Architect {1}{G}

Creature - Human Advisor
{T}: Add {G}.
{1}{G}, {T}: Return target land card from your graveyard to the battlefield tapped.
“Originality is the creation of new ideas. Creativity is the improvement of ideas past.”
2/2
Arpechian Champion

Arpechian Champion {G}

Creature - Human Warrior
Trample
Arpechian Champion can only attack or block alone.
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Arpechian Champion.
1/1
Arpechian Yatte

Arpechian Yatte {3}{G}{G}

Creature - Beast
Trample
When Arpechian Yatte enters the battlefield, put a +1/+1 counter on each other creature you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Arpechian Yatte.
3/3
Arrogant Fencer

Arrogant Fencer {2}{R}

Creature - Human Noble Soldier
Double strike
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
1/2
Art Studio

Art Studio

Land
{T}: Add {C}.
Harmony — Add one mana of any color.
{1}, {T}: Harmonize. (Trigger up to one harmony of one permanent you control.)
Artful Diversion

Artful Diversion {3}{U}

Instant
Exile up to two target permanents you control, then return those cards to the battlefield under your control.
Artian, Phyrexian Architect

Artian, Phyrexian Architect {3}{G}{G}

Legendary Creature - Human Artificer
When Artian, Phyrexian Architect enters the battlefield, search your library for a land card, put it onto the battlefield, then shuffle.
At the beginning of your upkeep, put a corruption counter on a land you control. Then create a 1/1 colorless Phyrexian artifact creature token for each land you control with a corruption counter on it.
1/1
Artificer's Gift

Artificer's Gift {1}{W}{W}

Sorcery
As an additional cost to cast this spell, you may sacrifice three artifacts.
Search your library for an artifact card, reveal it, put it into your hand, then shuffle. If you sacrificed three artifacts as you cast this spell, you may put a noncreature artifact card from your hand onto the battlefield.
Artificer's Prowess

Artificer's Prowess {1}{U}

Sorcery
Create a 1/1 colorless Construct artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead.
Draw a card.
Artificer's Workshop

Artificer's Workshop {3}

Artifact
At the beginning of each upkeep, if an opponent controls more creatures than you, create a 1/1 colorless Thopter artifact creature token with flying.
Where the whir of invention meets the heart of industry.
Artillery Professor

Artillery Professor {2}{R}

Creature - Human Wizard
Whenever you cast a noncreature spell, creatures you control get +1/+0 until end of turn.
“You can always compensate for the lack of accuracy with excess cannon fire.”
1/2
Artisan of Brutality

Artisan of Brutality {1}{R}

Creature - Human Warrior
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, Artisan of Brutality gets +2/+0 and gains first strike until end of turn.
2/1
Artisan of Marrow

Artisan of Marrow {2}{W}{W}

Creature - Gorgon Cleric
Flash
When Artisan of Marrow enters the battlefield, exile another target creature until Artisan of Marrow leaves the battlefield.
2/3
Artisan's Fountain

Artisan's Fountain {2}

Artifact
{T}: Draw a card. Artisan's Fountain doesn't untap during its controller's next untap step.
Aryam the Dreamer

Aryam the Dreamer {U}

Legendary Creature - Human Wizard
Hexproof
At the beginning of your upkeep, put a card from your hand on top of your library. You may shuffle.
{1}: Look at the top three cards of your library, then put them back in any order.
{2}{U}: Draw a card.
1/2
Ashen Persecutor

Ashen Persecutor {5}{B}{B}

Creature - Demon
Flying, trample
When Ashen Persecutor enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card and you gain life equal to its mana value.
7/7
Aspect of Rage

Aspect of Rage {4}{R}{R}

Creature - Incarnation
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a creature you control deals combat damage to a player, you may have Aspect of Rage deal 1 damage to any target.
5/3
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Assemble the Party

Assemble the Party {X}{G}{W}

Sorcery
This spell costs {1} less to cast for each legendary creature you control.
Search your library for a legendary creature card with mana value X or less, put that card onto the battlefield, then shuffle.
Assessment of Virtue

Assessment of Virtue {1}{W}

Instant
Exile target nonland permanent. For each of its colors, its controller creates a 1/1 colorless Spirit creature token.
“For your misdeeds, you will return in a form more proper for your principles.”
—Sha Long and Pan Long
Astral Gateway

Astral Gateway {3}

Artifact
If a nontoken creature you control would die, you may exile it instead. If you do, create two 1/1 white Spirit creature tokens with flying.
Astute Prophet

Astute Prophet {1}{U}

Creature - Human Wizard
When Astute Prophet enters the battlefield, draw a card. If you control a legendary creature, draw two cards instead.
“The throne lies shattered. The lust of war will seduce the hearts of mortals. The star of light foretells chaos.”
0/2
Atlas of Worlds

Atlas of Worlds {3}{G}

Legendary Artifact
When Atlas of Worlds enters the battlefield, search your library for any number of land cards with different names and exile them, then shuffle.
You may play lands exiled with Atlas of Worlds.
“As a child, the world is both infinite in size and minuscule in scope.”
  • MSEM Secret Lair Drops
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Audition

Audition {3}{R}{R}

Sorcery
You may put a creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice that creature at the beginning of the next end step unless you pay its mana cost reduced by up to {3}{R}{R}.