1306 cards found
Bloodshot Berserker

Bloodshot Berserker {1}{R}{R}

Creature - Centaur Berserker
Discard a card: Bloodshot Berserker gets +1/-1 until end of turn. Any player may activate this ability.
Many of the Qilan were happy to help the refugees coming from the Old World. Some would do anything to drive them back.
4/4
  • High Noon
Bloodthirsty Ambusher

Bloodthirsty Ambusher {4}{B}

Creature - Devil Spirit
Flash
This spell costs {2} less to cast if five or more cards are in your graveyard.
“Real funny guys, I know there's nothing back there.”
—Telam, last words
3/3
  • High Noon
Bloomhorn

Bloomhorn {3}{G}

Creature - Rhino Elemental
At the beginning of your precombat main phase, add an amount of {G} equal to Bloomhorn's power.
1/4
  • Novea
Blossoming Defense

Blossoming Defense {G}

Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
The forest's embrace is stronger than any curse.
Board

Board {W}

Instant
Target creature gets +2/+2 until end of turn.
Fuse
Card has other part: Sword
Bogclaw Sniper

Bogclaw Sniper {2}{R}

Creature - Lizard Archer
First strike
{T}: Bogclaw Sniper deals 2 damage to target blocking creature.
Trying to sneak up on them just ensures your death will be painful.
2/1
  • Ophorio
Bogclaw Swarm

Bogclaw Swarm {2}{B}

Enchantment
At the beginning of your upkeep, you may pay 3 life. If you do, create a 2/1 red Lizard creature token with frenzy 2.
Traveling through the mires is a death sentence to the unscaled.
  • Ophorio
Bold Griffin

Bold Griffin {3}{W}

Creature - Griffin
Flying, first strike
“The trick to fighting griffins is killing it before it knows you're there. Or better yet, not being there at all.”
—Calamity Rose
2/2
  • High Noon
Bottled Fate

Bottled Fate {2}

Artifact
{2}, Sacrifice Bottled Fate: Put the top card and bottom card of your library into your hand.
With skilled hands, some strands of fate can be made real, contained to be use in spells or potions.
Bounty Collector

Bounty Collector {3}{B}

Creature - Human Rogue
{B}, {T}: Post a bounty on target permanent.
{B}, {T}, Pay 2 life: Destroy target creature with a bounty counter on it.
2/2
  • High Noon
Bounty Crusher

Bounty Crusher {3}{R}

Creature - Human Rogue
Mark
Bounty Crusher has trample as long as it's being blocked by a marked creature.
“I've yet to find a problem people throwing money at me can't fix.”
4/3
  • Villains: The Musical
Bounty Leveler

Bounty Leveler {B}{R}

Creature - Spirit Mercenary
Whenever a creature with a counter on it dies, create a Gold token.
2/2
  • High Noon
Brazen Drifter

Brazen Drifter {2}{R}

Creature - Human Rogue
Haste
Whenever one or more creatures attack, you may discard a card. If you do, draw a card.
“Who cares where I've been. All that matters is where I am now.”
2/2
  • High Noon
Break a Leg

Break a Leg {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's an Actor. Otherwise, it gets -2/-2.
  • Villains: The Musical
Breathgiving Roots

Breathgiving Roots {3}{G}

Creature - Octopus Elemental
{1}{G}: Target land you control becomes a 3/3 green Elemental creature until end of turn.
{1}{U}: Target enchantment you control becomes a 2/2 blue Nymph creature with flying until end of turn.
0/5
  • Novea
Breeze Sylph

Breeze Sylph {U}

Creature - Nymph
Flying
On the fourth day, the sylphs took the sky, and the world with it. The naiads struck back, but seldom does anything win a fight with the sky itself.
1/1
  • Novea
Breezerider

Breezerider {3}{U}

Creature - Monkey
Breezerider has flying as long as you control a Nymph.
Breezerider has hexproof as long as you control another Monkey.
It's all fun and games until the fall.
3/2
  • Novea
Bridge Kalak

Bridge Kalak {3}{G}{G}

Enchantment
Hexproof
Whenever attackers are declared, the active player may pay {2} for each creature attacking you. Then you may have Bridge Kalak become an X/X Troll creature until end of turn, where X is the number of times that player didn't pay mana this way.
  • Oirohpo
Brilliance Overbearing

Brilliance Overbearing {2}{U}

Sorcery
Tap up to four target nonland permanents. Nonland permanents your opponents control don't untap during their controller's next untap step.
With stolen research in his mind,
He could bring his gifts to mankind.
  • Villains: The Musical
Brilliant Griffin

Brilliant Griffin {4}{W}{W}

Creature - Griffin
Flying
When Brilliant Griffin enters the battlefield, target creature gets +2/+2 until end of turn.
A sight for making sore eyes.
3/3
  • Ophorio
Bronze Giant

Bronze Giant {6}

Artifact Creature - Golem
Bronze Giant has trample as long as you control a token creature.
A great machine still needs someone at the controls.
4/4
  • Oirohpo
Brush Off

Brush Off {U}

Instant
Target creature gets +0/+3 until end of turn. Whenever that creature perseveres this turn, draw a card.
  • Novea
Brush Sniper

Brush Sniper {3}{G}

Creature - Elf Warrior Archer
Reach
Hexproof
4/2
  • High Noon
Buried Secrets

Buried Secrets {1}{B}

Enchantment
At the beginning of your upkeep, reveal the bottom card of your library, then you may pay {B} and 3 life. If you do, put it into your hand. Otherwise, exile it.
  • Oirohpo
Burned Bounty

Burned Bounty {3}{R}

Enchantment
Whenever an attacking creature you or a teammate controls dies, Burned Bounty deals damage equal to that creature's power to each opponent.
Feeding your troops blazebrew is a sure way to set them on their enemies and set their enemies on fire.
  • Ophorio