Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {U}, {T}: You may tap or untap target Human.
Creatures with defender you control can attack as though they didn't have defender. Each creature you control assigns combat damage equal to its toughness rather than its power.
Whenever another creature you control enters, you may gain 1 life. Whenever a creature enters under an opponent's control, you may have that player lose 1 life.
Menace Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {3}{R}: Another target creature you control gains menace until end of turn.
{T}: Add {C}. When Heavenly Temple enters, target creature gains flying until end of turn. {2}: Return Heavenly Temple from the battlefield to its owner's hand.
You may have Hero of Shengin Province assign its combat damage as though it weren't blocked. {2}{G}: Until end of turn, you may have creatures you control assign combat damage as though they weren't blocked. Activate only if Hero of Shengin Province is in your graveyard.
Equipped creature gets +2/+2. Whenever equipped creature attacks, draw a card. Noncreature spells you cast this turn can be cast as though they had flash. Equip {2}
When Hinode, the Sacred Summit enters, draw a card, then choose a creature card name. Creatures you control with the chosen name have flying, vigilance, and lifelink.
This spell costs {1} less to cast for each planeswalker you control. [+2]: Create a 2/2 colorless Spirit creature token. [–3]: Double the number of each kind of counter on another target permanent. [–9]: You get an emblem with “The ‘legend rule' doesn't apply to creatures and planeswalkers you control.”
If a permanent with spirited entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Target creature you control fights another target creature. Inscribe {3}{G}({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)