533 cards found
Hand of the Governor

Hand of the Governor {1}{U}

Creature - Human Advisor
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.)
{U}, {T}: You may tap or untap target Human.
“Kneel and beg your Governor for forgiveness.”
1/2
  • Tales of Old Jidai
Harmony

Harmony {1}{W}

Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
  • Imperial Legacies
Haruna, Master Architect

Haruna, Master Architect {G}{W}{U}

Legendary Creature - Human Samurai
Creatures with defender you control can attack as though they didn't have defender.
Each creature you control assigns combat damage equal to its toughness rather than its power.
0/3
  • Path of Shadows
Hashiro's Devoted

Hashiro's Devoted {1}{B}

Creature - Human Wizard
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1/1
  • Path of Shadows
Hashiro's Infiltrator

Hashiro's Infiltrator {2}{B}

Creature - Human Rogue
Menace
Art of war — At the beginning of your end step, if Hashiro's Infiltrator dealt damage to an opponent this turn, that player discards a card.
3/2
  • Imperial Legacies
Hashiro's Vanguard

Hashiro's Vanguard {2}{B}

Creature - Human Samurai
When Hashiro's Vanguard enters the battlefield, each player sacrifices a nontoken creature.
3/1
  • Path of Shadows
Heartcleaver

Heartcleaver {3}{R}

Creature - Human Berserker
Menace
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.)
{3}{R}: Another target creature you control gains menace until end of turn.
3/3
  • Tales of Old Jidai
Heavenly Temple

Heavenly Temple

Land
{T}: Add {C}.
When Heavenly Temple enters the battlefield, target creature gains flying until end of turn.
{2}: Return Heavenly Temple from the battlefield to its owner's hand.
Heirloom

Heirloom {2}{W}

Enchantment
At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
However old the weapon may be, it has never dulled nor failed in battle.
  • Path of Shadows
Heralds of Shikai

Heralds of Shikai {B}{B}

Creature - Zombie Samurai
You may cast Heralds of Shikai from your graveyard as long as a creature an opponent controls died this turn.
“It is no wonder we lose battle after battle. What can we do when even the dead are not safe from our enemies?”
— Inoshi, the Wild Boar
2/2
  • Path of Shadows
Hero of Shengin Province

Hero of Shengin Province {3}{G}

Creature - Human Warrior
You may have Hero of Shengin Province assign its combat damage as though it weren't blocked.
{2}{G}: Until end of turn, you may have creatures you control assign combat damage as though they weren't blocked. Activate only if Hero of Shengin Province is in your graveyard.
4/2
  • Tales of Old Jidai
Himitsu, Shigure's Legacy

Himitsu, Shigure's Legacy {U}{U}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, draw a card. Noncreature spells you cast this turn can be cast as though they had flash.
Equip {2}
  • Path of Shadows
Hinasa Historian

Hinasa Historian {2}{W}

Creature - Human Advisor
When Hinasa Historian enters the battlefield, create a 2/2 colorless Spirit creature token.
Whenever a colorless creature enters the battlefield under your control, you gain 1 life.
Our warriors are not gone, simply forgotten.
1/1
  • Path of Shadows
Hinasa Lorekeeper

Hinasa Lorekeeper {2}{W}

Creature - Human Wizard
When Hinasa Lorekeeper enters the battlefield, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have vigilance.
0/1
  • Path of Shadows
Hinasa Mystic

Hinasa Mystic {1}{U}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Hinasa Mystic enters the battlefield, draw a card.
0/1
  • Imperial Legacies
Hinode Ranger

Hinode Ranger {1}{G}

Creature - Human Archer Ranger
Reach
Art of war — At the beginning of your end step, if Hinode Ranger dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/2
  • Path of Shadows
Hinode, the Sacred Summit

Hinode, the Sacred Summit {1}{W}

Legendary Enchantment
When Hinode, the Sacred Summit enters the battlefield, draw a card, then choose a creature card name.
Creatures you control with the chosen name have flying, vigilance, and lifelink.
  • Tales of Old Jidai
Hiroto Jaakuna

Hiroto Jaakuna {2}{B}{R}

Legendary Creature - Human Rogue
Whenever a creature dies, exile it.
Hiroto Jaakuna has all activated abilities of creature cards exiled with Hiroto Jaakuna.
“We're all just pieces on a gameboard, Eiji, but only of us still plays by the rules.”
3/4
  • Tales of Old Jidai
Hirukari's Immortal

Hirukari's Immortal {1}{W}{W}

Creature - Human Samurai Knight
When Hirukari's Immortal dies, if it didn't enter the battlefield this turn, create a token that's a copy of it, except it has no mana cost.
“My family betrayed the Empire's trust. I am prepared to die a thousand deaths to redeem them.”
2/1
  • Tales of Old Jidai
Hirukari, Daughter of the Sun

Hirukari, Daughter of the Sun {7}

Legendary Planeswalker - Ayashi
This spell costs {1} less to cast for each planeswalker you control.
[+2]: Create a 2/2 colorless Spirit creature token.
[–3]: Double the number of each kind of counter on another target permanent.
[–9]: You get an emblem with “The ‘legend rule' doesn't apply to creatures and planeswalkers you control.”
Loyalty:
7
  • Path of Shadows
Hisana-no-Oni

Hisana-no-Oni {2}{U}{U}

Creature - Demon Spirit
When Hisana-no-Oni enters the battlefield, gain control of target creature until Hisana-no-Oni leaves the battlefield.
2/2
  • Path of Shadows
Hisano the White Lion

Hisano the White Lion {R}{G}

Legendary Creature - Human Warrior
If a permanent with spirited entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
“Like vermin beneath my claws.”
3/2
  • Tales of Old Jidai
Hisashi Kogane

Hisashi Kogane {5}{W}{W}{W}

Legendary Creature - Human Samurai
Prevent all damage that would be dealt to you and permanents you control.
“I am prepared to give up all that I am for this land, for its people. Do not let my sacrifice be in vain.”
— Hisashi to Kuno
4/4
  • Tales of Old Jidai
Hone the Blade

Hone the Blade {1}{G}

Instant - Inscription
Target creature you control fights another target creature.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies
Honor and Glory

Honor and Glory {1}{W}

Instant
Create a 1/1 white Human Samurai creature token, then create an additional one of those tokens for each card named Honor and Glory in your graveyard.