978 cards found
Callous Renegade

Callous Renegade {3}{R}{W}

Creature - Human Rebel Soldier
When Callous Renegade enters the battlefield, you may return target Rebel creature card with power 2 or less from your graveyard to the battlefield. It gains haste until end of turn.
“It’s just a flesh wound! Get up and keep fighting!”
3/3
  • Tides of War
Callous Trainer

Callous Trainer {2}{R}{W}

Creature - Human Barbarian Warrior
Battalion — Whenever Callous Trainer and at least two other creatures attack, create a 1/1 white Warrior creature token that's tapped and attacking.
His students are full of scars he inflicted upon them. When they manage to scar him, they’re ready for battle.
3/3
  • Khaliz-Dorahn
Camouflaged Sprareos

Camouflaged Sprareos {8}{G}{G}

Creature - Beast
This spell costs {1} less to cast for each creature you control.
Trample
While you're searching your library, you may cast Camouflaged Sprareos from your library.
8/7
  • Tides of War
Cancel

Cancel {1}{U}{U}

Instant
Counter target spell.
The Lafterii know a dozen ways of saying “no”.
Cannon Fodder

Cannon Fodder {3}{R}{R}

Enchantment
{2}{R}, Sacrifice an artifact or creature: It deals 2 damage to any target.
In his sadism, Tharyen found a way to use the remains of his victims to protect his castle.
  • Aftermath
Carrion Gourmet

Carrion Gourmet {2}{B}{B}

Creature - Zombie
When Carrion Gourmet enters the battlefield, each player sacrifices a creature.
Whenever another creature dies, put a +1/+1 counter on Carrion Gourmet.
2/1
Cartographer's Chart

Cartographer's Chart {2}

Artifact
{2}, {T}, Sacrifice Cartographer's Chart: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
{2}, {T}, Sacrifice Cartographer's Chart: Draw a card.
  • K15 Core Set
Cast Away

Cast Away {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender.
Whenever enchanted creature blocks, you gain 1 life.
His plans foiled, Raidragos was exiled from the Heavens and trapped in his human form.
  • K15 Core Set
Cataclysmic Skytyrant

Cataclysmic Skytyrant {6}{R}{R}

Creature - Dragon
Flying, haste
When Cataclysmic Skytyrant enters the battlefield, sacrifice all other non-Dragon creatures you control. For each creature sacrificed this way, create a 3/3 red Dragon creature token with flying.
7/7
Cease Conflict

Cease Conflict {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{3}{W}: Attach Cease Conflict to target creature.
Allagras eventually agreed to take the survivors under his protection.
  • Aftermath
Celestial Army

Celestial Army {6}{W}{W}

Sorcery
Create three 1/1 white Soldier creature tokens, two 2/2 white Knight creature tokens with vigilance, and a 4/4 white Angel creature token with flying.
  • K15 Core Set
Celestian Crusader

Celestian Crusader {5}{W}

Creature - Bird Soldier
Flying
Encourage 1
4/2
  • Tides of War
Centipede Engine

Centipede Engine {7}

Artifact Creature - Insect Construct
Trample
Whenever Centipede Engine attacks, you may have target creature block it this turn if able.
Akrianos wasn’t used to insects trying to crush him underfoot.
6/4
  • Tides of War
Chain of Command

Chain of Command {2}{G}{W}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1.
When enchanted creature dies, you may search your library for a creature card with converted mana cost equal to enchanted creature's mana cost minus {1}, put it onto the battlefield, and attach Chain of Command to it. If you do, shuffle your library.
  • Khaliz-Dorahn
Chaotic Will

Chaotic Will {3}{R}{R}

Sorcery
For each creature target player controls, that player flips a coin. If the coin comes up tails, that player shuffles that creature into its owner's library.
Kellythross embraced madness as a resource in his war against Sibreena.
  • K15 Core Set
Chillwhisper Witch

Chillwhisper Witch {2}{U}

Creature - Zombie Wizard
Engorge
Spells you cast that share a type with the card Chillwhisper Witch engorged cost {1} less to cast.
Her call beckons to all those trapped in the Deadlands.
2/3
  • Aftermath
Chronomancer Adept

Chronomancer Adept {5}{U}

Creature - Human Wizard
When Chronomancer Adept enters the battlefield, put a time counter on each permanent you control with a time counter on it.
Whenever a permanent with vanishing you control leaves the battlefield, you may draw a card.
3/3
  • Aftermath
Chronomancer's Bauble

Chronomancer's Bauble {1}

Artifact
{2}, {T}, Sacrifice Chronomancer's Bauble: For each permanent with a time counter on it, you may put a time counter on that permanent or remove a time counter from it.
“We don’t fully understand time, but that doesn’t mean we can’t manipulate it.”
—Savrios, Lafterii Chronomancer
  • Aftermath
Chronowing Phoenix

Chronowing Phoenix {1}{R}{R}

Creature - Phoenix
Flying
Vanishing 3
If Chronowing Phoenix would die while it had no time counters on it, instead exile it, then return it to the battlefield.
3/3
  • Aftermath
Clairvoyant Mage

Clairvoyant Mage {2}{U}

Creature - Human Wizard
When Clairvoyant Mage enters the battlefield, scry 2.
2/2
Clanleader of Beragnos

Clanleader of Beragnos {R}{R}

Creature - Goblin
Armed — Other Goblin creatures you control get +1/+1 and have haste as long as Clanleader of Beragnos is equipped.
Leadership in clans of Beragnian goblins is usually determined by who has the bigger stick.
2/2
  • Aftermath
Clashborn Stormling

Clashborn Stormling {2}{U}

Creature - Elemental
Flying
Vanishing 3
Even though Savrios was able to prevent the clashes from destroying them, he couldn’t stop the creature that emerged from them.
2/3
  • Aftermath
Clever Diversion

Clever Diversion {1}{U}

Instant
Return target creature you control and target creature you don't control to their owners' hands.
“When all else fails, there’s always the old ‘What’s that behind you?’ trick.”
Clever Infiltrator

Clever Infiltrator {2}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, Clever Infiltrator gets +2/+0 until end of turn and can't be blocked this turn.
“Knowledge always finds its way around all obstacles.”
0/3
  • Khaliz-Dorahn
Close Escape

Close Escape {2}{U}

Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked this turn.
The group ran as far away from the Deadlands as they could, knowing their lives depended on it.
  • Aftermath