341 cards found
Grete-District Strider

Grete-District Strider {4}{G}

Creature - Elk
Trample
The Grete District's many parks and nature reserves were abandoned when the Great Fear fell, letting animals roam the district freely.
5/4
  • Kaleidoscope
Grim Armory

Grim Armory {1}{W}

Enchantment
Whenever a creature dies, put a +1/+1 counter on Grim Armory.
Whenever a creature enters the battlefield under your control, you may move a +1/+1 counter from Grim Armory onto it.
“I remember when I lost my mind. There was something so pleasant about that place.”
—Marcello Vitale, AOSE Turncoat
Guardian's Resolve

Guardian's Resolve {G}

Instant
Target permanent gains hexproof and indestructible until end of turn. Scry 1.
“You will die in this armor, and you will die for the ambitions of another. Wear it only if you can accept that.”
—Cwydion, anointer paladin
Gusma's Emissary

Gusma's Emissary {U}

Creature - Human Cleric
Prowess
Gusma's Emissary gets +1/+1 as long as you control a black or green permanent.
“Give me inspiration to spread renaissance in this world.”
1/1
  • Mious
Gusma, God of Creation

Gusma, God of Creation {1}{B}{G}{U}

Legendary Enchantment
{B}{G}{U}, Discard a card named Gusma, God of Creation: Gusma gains indestructible and becomes a God creature in addition to its other types.
Whenever Gusma enters the battlefield or attacks, add {B}{G}{U} and draw a card. You don't lose this mana as steps, phases, and turns end.
5/5
  • Mious
Hand of Genesis

Hand of Genesis {B}{G}{U}

Creature - Angel
Flying
Whenever Hand of Genesis deals combat damage to a player, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“Those devoted to Gusma, god of creation, can create ‘figments': solid entities of pure potential, given shape and definition as they grow.”
—Planeswalker's Guide to Mious
2/2
  • MSEM Secret Lair Drops
  • Mious
Hand of the Murder

Hand of the Murder {2}{B}

Creature - Horror
When Hand of the Murder enters the battlefield, if you control a creature with a +1/+1 counter on it, create a 1/1 black Bird creature token with flying.
The scavengers returned to a banquet and erected a champion to stake their claim.
3/2
  • Lovi Awoken
Haunted Fairground

Haunted Fairground

Land
{T}: Add {C}.
{T}, Reappropriate: Add {U} or {R}. (Exile exactly two cards from your hand and/or graveyard.)
“At night, the dead revel in the halls of the living. Join them with caution; though their tables are plentiful and their gifts generous, they will see you come back for more.”
—Vakavanha, Who Sees Anew
  • Lovi Awoken
Head of Ulko

Head of Ulko {8}

Legendary Artifact
At the beginning of your end step, exile target permanent.
When Head of Ulko leaves the battlefield, return each other card exiled with it to the battlefield under your control.
Heartless Angel
Callous Ritualist

Heartless Angel

Creature - Angel
(Color indicator: Heartless Angel is white and black)
Flying, vigilance, deathtouch, lifelink
“Those who have known only darkness can neither deserve nor even comprehend the light.”
—Liguno, Lord of Langan
4/4
Card has other part: Callous Ritualist
  • Kaleidoscope
Heir to the Old Bonds

Heir to the Old Bonds {4}{G}

Creature - Human Shaman
Trample
Whenever Heir to the Old Bonds becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
The ways of harnessing the earth's power came first to the elderly, forcing any prospective robbers to re-evaluate their priorities.
4/4
  • Lovi Awoken
Helix Entity

Helix Entity {R}{W}

Creature - Elemental
Flying, lifelink, haste
At the beginning of the end step, sacrifice Helix Entity.
“There is power in shapes: the far-reaching triangle, the eternal circle . . . and the piercing helix.”
—Huono, Elama lifereader
3/1
  • Kaleidoscope
Hellwaste Settlement

Hellwaste Settlement

Land
{T}: Add {C}.
{T}, Reappropriate: Add {B} or {R}. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“Sure, the soil's no good for farmin', but ain't no one gonna try to take this kinda place from me. It'll do ‘til I get me some weapons.”
—Severi, survivalist
  • Lovi Awoken
Herald of the Departed

Herald of the Departed {W}

Creature - Human Cleric
Flying
{2}{W}, Sacrifice Herald of the Departed: Create two 1/1 white Spirit creature tokens with flying.
“The Father lied. Our ancestors aren't in Heaven. He trapped them here. Forgotten. Now, they ride within me, and no one will forget them again.”
1/1
  • Lovi Awoken
Hermit of the Taiga

Hermit of the Taiga {1}{G}{W}

Creature - Human Scout
Hexproof, vigilance, lifelink
“The world can change all it likes. I'll survive like I always have.”
2/3
  • Lovi Awoken
Highspire Informant

Highspire Informant {U}

Creature - Faerie Rogue
Flying
When Highspire Informant enters the battlefield, scry 1.
“Money? I can always just steal money. If you want to know what I know, little lizard man, entertain me.”
1/1
  • Kaleidoscope
Hold Fast

Hold Fast {1}{W}{W}

Instant
Creatures you control get +1/+4 until end of turn.
The cries of those begging to be let in were mistaken for the wailing of monsters, and the barricade was only reinforced further.
  • Kaleidoscope
Hollow Hooligan

Hollow Hooligan {2}{R}{R}

Creature - Illusion Rogue
When Hollow Hooligan enters the battlefield, up to two target creatures can't block this turn.
Mirage {1}{R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
3/2
  • Kaleidoscope
Hollow Wanderer

Hollow Wanderer {1}{U}

Creature - Human Warlock Horror
Flying
When Hollow Wanderer becomes the target of an ability or spell, sacrifice Hollow Wanderer.
Some who were touched by magic were carved out from the inside and filled by power — and impulses not their own.
3/1
  • Lovi Awoken
Holy War

Holy War {2}{R}{W}

Enchantment
When Holy War enters the battlefield, create three 1/1 white Cleric creature tokens.
Creature tokens you control have first strike and lifelink.
Even under the canopy of mutual respect, the friction of fundamental difference can ignite the flames of conflict.
Hone Strategy

Hone Strategy {X}{U}

Sorcery
Until your next turn, X target creatures you control gain “Whenever this creature deals combat damage to a player, draw a card” and “{1}: Return this creature to its owner's hand.”
In the old world, they'd gather every weekend for games of deduction. Now, they train their wits for greater stakes.
  • Lovi Awoken
Horizon Gazer
Weathered Pilgrim

Horizon Gazer {2}{U}

Creature - Human Scout
When Horizon Gazer enters the battlefield, reveal the top two cards of your library. Put a noncreature card revealed this way into your hand and the rest into your graveyard.
Ascend {3}{G} ({3}{G}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
2/1
Card has other part: Weathered Pilgrim
  • Kaleidoscope
Hoverbike Courier

Hoverbike Courier {3}{U}

Creature - Human Rogue
Flying
When Hoverbike Courier enters the battlefield, you may reappropriate. If you do, draw a card. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“A job's a job, even now.”
3/2
  • Lovi Awoken
Hunger of Old Lovi

Hunger of Old Lovi {2}{G}

Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Target creature you control deals damage equal to its power to another target creature.
The firstborn awoke starving into a world of defenceless morsels.
  • Lovi Awoken
Idyll

Idyll {1}{R}{G}

Creature - Incarnation
Each nontoken land you control has all activated abilities of each other land on the battlefield.
When Idyll leaves the battlefield, until the end of your next turn, you gain “Each nontoken land you control has all activated abilities of each other land on the battlefield.”
3/3
  • New Horizons