647 cards found
Darting Guppy

Darting Guppy {R}

Enchantment Creature - Fish
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Cycling {2} ({2}, Discard this card: Draw a card.)
A staple of the Bubbledome ecosystem, their frivolous frolicking is a gentle reminder of what life was like before the Others came.
1/1
  • Elmare: Into the Abyss
Dawn Hill Bellringer

Dawn Hill Bellringer {W}

Creature - Hound Soldier
{W}, {T}: Target attacking creature gets +1/+1 until end of turn. This ability costs {W} less to activate if it targets a Soldier.
1/1
Card has other part: Sound the Alarm
  • Adventurers of Onora
Dawn Hill Daybreaker

Dawn Hill Daybreaker {2}{W}

Creature - Hound Cleric
Whenever Dawn Hill Daybreaker or another creature enters the battlefield under your control, you gain 1 life. If that creature is a Cleric, tap up to one target creature an opponent controls.
Daybreakers have learned to harness the sunrise itself in battle.
3/2
  • Adventurers of Onora
Dawn Hill Forgemaster

Dawn Hill Forgemaster {1}{W}

Creature - Bird Soldier
Double strike
1/1
Card has other part: Making of a Hero
Dawn Hill Outskirts

Dawn Hill Outskirts

Land
Dawn Hill Outskirts enters the battlefield tapped unless you played it from exile.
{T}: Add {R} or {W}.
Card has other part: Conquer Realms
  • Adventurers of Onora
Dawn Hill Patriots

Dawn Hill Patriots {6}{W}

Creature - Rabbit Soldier
Vigilance
This spell costs {1} less to cast for each +1/+1 counter among creatures you control.
5/5
Card has other part: Rabbit-Rouse
  • Adventurers of Onora
Dawn Hill Raiment

Dawn Hill Raiment {2}

Artifact - Equipment
At the beginning of combat on your turn, choose one —
• Equipped creature gets +2/+0 and gains first strike until end of turn.
• Equipped creature gets +0/+2 and gains vigilance until end of turn.
Equip {3}
  • Adventurers of Onora
Dawn Hill Swiftstriker

Dawn Hill Swiftstriker {2}{R}

Creature - Cat Warrior
Dawn Hill Swiftstriker gets +2/+0 as long as you control another Warrior.
“The Sunwatchers stand proudly against the night. Any one of us would gladly give up our lives to bring down Azos.”
—Karoa, His Roaring Grace
2/3
  • Adventurers of Onora
Dawson's Bouncer

Dawson's Bouncer {2}{W}

Creature - Merfolk Warrior
When Dawson's Bouncer enters the battlefield, choose one —
• Put a +1/+1 counter on Dawson's Bouncer.
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Whoever said life is priceless hasn't met me yet.”
—Lord Rickard Dawson
2/1
  • Elmare: Into the Abyss
Dawson's Collector

Dawson's Collector {B}

Creature - Merfolk Horror
Dawson's Collector can't block.
Whenever Dawson's Collector attacks, you may sacrifice another creature. If you do, create a tapped Treasure token.
Whenever you sacrifice your third permanent each turn, each opponent sacrifices a creature or planeswalker.
2/2
Dawson's Enforcer

Dawson's Enforcer {3}{B}

Creature - Merfolk Warrior
When Dawson's Enforcer enters the battlefield, draw a card if you sacrificed a permanent or discarded a card this turn.
“My collectors always take a toll, be that blood or gold.”
—Lord Rickard Dawson
4/2
  • Elmare: Into the Abyss
Dawson's Jetslicer

Dawson's Jetslicer {2}

Artifact Creature - Shark Construct
Haste
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Spend only mana produced by artifacts to cast Dawson's Jetslicer.
3/3
  • Elmare: Into the Abyss
Dawson's Loot

Dawson's Loot {2}

Artifact
When Dawson's Loot enters the battlefield, mill two cards, then draw a card.
{1}, {T}, Sacrifice Dawson's Loot: Add one mana of any color.
Dawson's Marauder

Dawson's Marauder {1}{B}

Creature - Merfolk Soldier
Dawson's Marauder can't block.
When Dawson's Marauder attacks, it can't be blocked this turn unless defending player sacrifices an artifact.
“Can't pay the fine? Blood stains the brine.”
—Grim
3/1
  • Elmare: Into the Abyss
Dawson's Warden

Dawson's Warden {1}{R}{W}

Creature - Merfolk Warrior
When Dawson's Warden enters the battlefield, create a Treasure token.
As long as you control three or more artifacts, Dawson's Warden gets +2/+0 and has first strike.
“Of course Lord Dawson sided with the invaders—one gold coin from them is more than Coralight Dukedom's ever done for us.”
2/3
  • Elmare: Into the Abyss
Death Sentence

Death Sentence {1}{B}

Sorcery
Destroy target creature that's not enchanted and isn't an enchantment.
The darker histories of the Coralight Dukedom shed some light on how the Danithra came to be.
Deep-Sea Terror

Deep-Sea Terror {4}{U}{U}

Creature - Serpent
Deep-Sea Terror can't attack unless seven or more cards are in your graveyard.
Darker than it first appears
colder than the first degree
6/6
  • Elmare: Into the Abyss
Defraud

Defraud {4}{U}{B}

Sorcery
Search target opponent's library for a card and exile it, then do the same for their hand and graveyard. That player shuffles. You may cast spells exiled this way for as long as they remain exiled, and you may spend mana as though it were mana of any color to do so.
Delve the Dungeon

Delve the Dungeon {2}{R}

Sorcery
Up to three target creatures can't block this turn.
Menagerie — If there are five or more creature types among creatures you control, exile the top three cards of your library. You may play one of those cards until the end of your next turn.
  • Adventurers of Onora
Depthcalling

Depthcalling {2}{G}

Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Tentacle creature token.
{3}{G}, Sacrifice two creatures: You gain 1 life and draw a card. Activate only during your turn.
  • Elmare: Into the Abyss
Depthlight Beacon

Depthlight Beacon {4}

Artifact Creature - Ship
{4}{B}: Depthlight Beacon gets +1/+1 and gains lifelink until end of turn.
Cycling {2/B} ({2/B}, Discard this card: Draw a card.)
“Mayday! Systems critical! Deploy the medics and provide cover fire.”
—Mettalia
3/3
  • Elmare: Into the Abyss
Depthlight Brute

Depthlight Brute {4}{B}

Artifact Creature - Construct
When Depthlight Brute enters the battlefield, if you control three or more artifacts, each opponent loses 3 life and you gain 3 life.
“Mission control to Jetstream. Initial probes being met with resistance. Send in the goliaths.”
—Depthlight radio transmission
4/4
  • Elmare: Into the Abyss
Depthlight Captain

Depthlight Captain {1}{B}{R}

Artifact Creature - Construct Scout
Menace
Other artifact creatures you control have menace.
{2}{B}{R}: Salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
3/3
  • Elmare: Into the Abyss
Depthlight Frontliner

Depthlight Frontliner {4}{R}{R}

Artifact Creature - Construct
Trample
When Depthlight Frontliner enters the battlefield, you may salvage up to one instant card and up to one sorcery card. (Exile those cards from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
5/5
  • Elmare: Into the Abyss
Depthlight Salvager

Depthlight Salvager {1}{B}

Artifact Creature - Construct Scout
Deathtouch
When Depthlight Salvager enters the battlefield, you may salvage a creature card with mana value 3 or less. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
1/1
  • Elmare: Into the Abyss