15897 cards found
Grafted Weaponry

Grafted Weaponry {4}

Artifact - Equipment
Equipped creature has “{2}, {T}: This creature deals 1 damage to any target.”
{4}: Untap equipped creature.
Equip {3}
  • Tides of War
Grand Library of Ormos

Grand Library of Ormos {7}

Legendary Artifact Enchantment - Study
Archive 5, archive 5, archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library three times. Sacrifice this after the archived libraries are empty.)
At the beginning of your upkeep, exile the top card of each of your libraries. For each card exiled this way, you may play it without paying its mana cost.
  • MSEM Masters Cube
Granite Plating

Granite Plating {1}

Artifact - Equipment
Equipped creature has vigilance and can block an additional creature each combat.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
“When man forges armor half as resistant as granite, maybe I'll start listening.”
  • Al Tabaq
Grave of an Old Lord

Grave of an Old Lord

Land
{T}: Add {C}.
{T}, Reappropriate: Add {B} or {G}. (Exile exactly two cards from your hand and/or graveyard.)
Ivenge had seen fit to make the new world forget its former rulers—but as the salvager stared into the skull's eyes, the bones around him stirred, and memories of ancestral rites unfolded in his mind.
  • Lovi Awoken
Great Beyond

Great Beyond

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{2}, {T}, Sacrifice Great Beyond: Draw a card.
A sight for all.
A road map for some.
  • End of Wollensie
Greenheart Den

Greenheart Den

Land
Greenheart Den enters tapped.
{T}: Add {G}.
{G}, {T}: Target creature you control gets +1/+1 until end of turn. Activate only as a sorcery and only if you control a green creature.
  • Glacia: Hail to the Queen
Grim Bastion

Grim Bastion

Land
As Grim Bastion enters, you may pay 2 life. If you don't, Grim Bastion enters tapped.
{T}, Sacrifice Grim Bastion: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Grim Courtyard

Grim Courtyard

Land
{T}, Sacrifice Grim Courtyard: Search your library for a Swamp or Forest card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Grim Scythe

Grim Scythe {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip {2}
A tool of harvest makes for a poor weapon, but a powerful casting focus.
  • Feanav: The Apothecary's Progress
Grim Slums

Grim Slums

Land
{T}, Pay 1 life: Add {B} or {R}.
{1}, {T}, Sacrifice Grim Slums: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Grim's Warchest

Grim's Warchest {2}

Artifact
{2}, {T}: Create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
{W}{U}{B}{R}{G}, {T}, Sacrifice Grim's Warchest: Exile target creature.
“Money can buy anything in Dawson's world. Even you.”
—Grim
  • Elmare: Into the Abyss
Grisly Marsh

Grisly Marsh

Land
Grisly Marsh enters tapped unless another player controls a land that could produce {B} or {G}.
{T}: Add {B} or {G}.
Some swamps reek of death, but these smell only of stolen lives.
  • Oirohpo
Grisly Ruins

Grisly Ruins

Land
You may play Grisly Ruins from your graveyard as long as seven or more cards are in your graveyard.
Grisly Ruins enters tapped.
{T}: Add {B} or {G}.
Cycling {1}{B}{G} ({1}{B}{G}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Grove of Embers

Grove of Embers

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if two or more land cards are in your graveyard.
  • Worlds Away
Grove of Reversal

Grove of Reversal

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {B} or {G}.
Gryla Canyon

Gryla Canyon

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {R} or {G}.
Guang Shrine

Guang Shrine

Land
Guang Shrine enters tapped.
{T}: Add {G} or {W}.
{G/W}, {T}, Sacrifice Guang Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Guardian of Mysteries

Guardian of Mysteries {3}

Enchantment Artifact
Flying
Whenever you cast a cryptic spell, Guardian of Mysteries becomes a 4/4 Sphinx creature in addition to its other types until end of turn. (Artifacts, enchantments, and modal spells are cryptic.)
{1}, {T}: Scry 2.
  • Riddles of Revio
Guidestone

Guidestone {2}

Artifact - Clue
Guidestone enters tapped.
{T}: Add {C}.
{2}, Sacrifice Guidestone: Draw a card.
Hail of Blades

Hail of Blades {3}

Artifact - Equipment
Equipped creature gets +3/+2.
Equip {4}
Hail of Blades's equip ability costs {4} less to activate if it targets an equipped creature.
“How lucky I am to see this cycle. To see violence honed into such beautiful things.”
— Makshi, Patron of Blades
  • Beyond Our Ken
Hall of Lost Histories

Hall of Lost Histories

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{1}, Sacrifice two Clues: Unlock Hall of Lost Histories and put the revealed card into your hand.
  • The Unraveling
Hall of Random Access Memories

Hall of Random Access Memories

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Hall of Random Access Memories: Return target artifact, instant, or sorcery card from your graveyard to your hand.
Hallowed Fragment

Hallowed Fragment {3}

Artifact
{T}: Add {C}. You gain 1 life.
Fragments from the craterfields can be found embedded in the mountainsides, surrounded by a soft, warm aura.
  • Descent from the Highlands
Halls of Renown

Halls of Renown

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you have a counter.
Harmony Array

Harmony Array {7}

Artifact
{2}, {T}: Target opponent exiles a nonland, nontoken permanent they control.
{2}, {T}: Put target permanent card exiled with Harmony Array onto the battlefield under your control.