15282 cards found
Timestream Sentinel

Timestream Sentinel {W}{W}

Creature - Angel
Flying, lifelink
When Timestream Sentinel enters, put two +1/+1 counters on each other creature named Timestream Sentinel you control.
“To protect the innocent, every possibility must be accounted for.”
2/2
  • Worlds Away
Zhedina Confiscator

Zhedina Confiscator {1}{W}

Creature - Human Advisor
{1}, Sacrifice Zhedina Confiscator: Destroy target artifact or enchantment.
“You'd think after the megahydra incident, visitors would have learned not to bring back souvenirs.”
2/2
  • Worlds Away
Zhedina Provisioner

Zhedina Provisioner {3}{W}

Creature - Human Citizen
When Zhedina Provisioner enters, creatures you control get +1/+1 until end of turn. You gain 2 life.
“Why bother heading into the Otherworlds, when everything eventually makes its way here to Zhedina?”
3/2
  • Worlds Away
Across the Threshold

Across the Threshold {2}{U}{U}

Sorcery
Exile a nonland card from target opponent's graveyard. Copy it. You may cast the copy without paying its mana cost. (Copies of permanents enter as tokens.)
“As above, so beyond.”
  • Worlds Away
Benthic Thaumaturge

Benthic Thaumaturge {U}

Creature - Merfolk Shaman
{T}: Until end of turn, target land is every basic land type in addition to its other types and its name becomes Morphic Sea.
“The depths are not barren. There is more life in these fathoms than you or I will ever know.”
1/1
  • Worlds Away
Contested Discovery

Contested Discovery {2}{U}

Enchantment - Aura
Enchant land
When Contested Discovery enters and at the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Both expeditions tried in vain for years to persuade the locals that they had discovered the city first.
  • Worlds Away
Crest Skimmer

Crest Skimmer {4}{U}

Creature - Fish
Flying
Wanderlust — When Crest Skimmer enters, if you control four or more differently named lands, draw a card.
Biologists are not quite sure if its natural habitat is the sea or the sky.
3/3
  • Worlds Away
Excursion Contingent

Excursion Contingent {1}{U}

Creature - Human Wizard Scout
Spells you cast from anywhere other than your hand can't be countered.
Whenever an opponent casts a spell with the same name as a card they own in exile or in their graveyard, you may draw a card.
2/1
  • Worlds Away
Fathom Diver

Fathom Diver {1}{U}

Creature - Merfolk Wizard
{T}: Draw a card. Activate only if you created a token this turn.
“A single flash of inspiration can change the world forever. That's why I look for things that shine.”
1/3
  • Worlds Away
Filch

Filch {U}

Sorcery
Target opponent mills four cards. Scry 2.
“Let them go. Our entire operation here would crumble without pocket thieves as potential recruits and easy scapegoats.”
—Vedlin Ross
  • Worlds Away
Journey to the Syzygy Spire

Journey to the Syzygy Spire {1}{U}

Enchantment
When Journey to the Syzygy Spire enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name deals combat damage to a player, draw a card.
  • Worlds Away
Pathshaper Mage

Pathshaper Mage {2}{U}

Creature - Human Wizard
Whenever you create one or more tokens, scry 1.
{3}{U}, Sacrifice Pathshaper Mage: Aetherize target creature you control. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.)
“Paths are made as you walk them.”
3/2
  • Worlds Away
Quandary Seer

Quandary Seer {2}{U}

Creature - Human Wizard
When Quandary Seer enters, target player mills three cards. You shuffle up to three cards from your graveyard into your library.
“I can see it... a complete shift in perspective, a revelation that will change the world forever... for the few who will listen.”
3/2
  • Worlds Away
Research Experience

Research Experience {2}{U}

Instant
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands.
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
  • Worlds Away
Roguish Instincts

Roguish Instincts {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature deals combat damage to a player, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
  • Worlds Away
Saddled Scuttleback

Saddled Scuttleback {2}{U}

Creature - Crab
When Saddled Scuttleback enters, you may search your library for a Crab, Fish, Jellyfish, Kraken, Leviathan, Merfolk, Nautilus, Octopus, Otter, Oyster, Pirate, Seal, Serpent, Shark, Shrimp, Sponge, Squid, Starfish, Trilobite, Turtle, Whale, or Island card, reveal it, put it into your hand, then shuffle.
3/1
  • Worlds Away
Shifting Spaces

Shifting Spaces {1}{U}

Instant
Wanderlust — Return target nonland permanent to its owner's hand. If you control four or more differently named lands, you may aetherize that permanent. (To aetherize, create a token that's a copy of it, then exile that token.)
Permanence is nothing.
  • Worlds Away
Shiftscale Drake

Shiftscale Drake {U}

Creature - Drake
Flying
When Shiftscale Drake enters, look at the top card of your library. You may put that card into your graveyard.
Painted with all the colors of the bog.
1/1
  • Worlds Away
Stormtide Renegade

Stormtide Renegade {U}

Creature - Merfolk Rogue
Whenever one or more creatures you control deal combat damage to a player, exile a nonland card from that player's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
1/1
  • Worlds Away
Syzygy Navigator

Syzygy Navigator {1}{U}

Creature - Human Pirate
When Syzygy Navigator enters, exile target nonland card from an opponent's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
Whenever you cast a spell from anywhere other than your hand, draw a card, then discard a card.
2/1
  • Worlds Away
Transnaturalist

Transnaturalist {1}{U}

Creature - Human Wizard
Wanderlust — When Transnaturalist enters, if you control four or more differently named lands, you may return target creature to its owner's hand.
“There's a cycle that rules over all, and I'm a special guest at its center.”
2/1
  • Worlds Away
Aether Corsair

Aether Corsair {1}{B}

Creature - Orc Pirate
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever an opponent casts a spell with the same name as a card they own in exile or in their graveyard, that player loses 1 life and you gain 1 life.
2/1
  • Worlds Away
Alethea, Syzygy Captain

Alethea, Syzygy Captain {2}{B}

Legendary Creature - Human Pirate
Menace
At the beginning of your upkeep, put a prize counter on target permanent you don't control.
Whenever a permanent with a prize counter on it is put into a graveyard from the battlefield, return it to the battlefield under your control.
3/2
  • Worlds Away
Blackrift Dryad

Blackrift Dryad {3}{B}

Creature - Dryad Warlock
At the beginning of combat on each of your turns, look at the top card of your library. You may put that card into your graveyard.
Whenever a land card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
3/2
  • Worlds Away
Fenhauler Gang

Fenhauler Gang {4}{B}

Creature - Human Pirate
Menace
When Fenhauler Gang enters, each player mills three cards.
Whenever Fenhauler Gang deals combat damage to a player, return up to one target creature or land card from your graveyard to your hand.
4/3
  • Worlds Away