14930 cards found
Vigorous Caldera

Vigorous Caldera {3}{R}{R}

Enchantment
Whenever you attack, create an X/X red Elemental creature token that's tapped and attacking, where X is the number of attacking creatures.
Fleeting {1}{R} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
  • End of Wollensie
Vile Progenitor

Vile Progenitor {4}{G}

Creature - Beast Horror
When Vile Progenitor enters, create a 3/2 colorless Horror creature token.
As long as you control five or more lands, Horrors you control get +1/+1 and have trample.
Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/2
  • Toll Midnight
Vision Beyond the Waters

Vision Beyond the Waters {5}{B}{B}

Creature - Demon
Deathtouch
When Vision Beyond the Waters enters, each player sacrifices two creatures other than this creature.
Reaching out across the waves you can sense certain death, but there's something else waiting for you.
7/7
  • End of Wollensie
Visions of the End

Visions of the End {B}

Instant
Target player mills a card. Create a 3/2 colorless Horror creature token. Put a decayed counter on it. (It can't block. When it attacks, sacrifice it at end of combat.)
“ I see it! I see it! N'gha! N'gha!”
  • Toll Midnight
Vivid Bloom

Vivid Bloom {1}{U}

Creature - Jellyfish Spirit
Whenever you cast your second spell each turn, create a 1/1 blue Jellyfish Spirit creature token with flying.
“Some claim such are souls of sailors, while others believe they guide them.”
—On Spirits and Demons
2/1
  • End of Wollensie
Voracious Spawn
Fleshweaver's Domain

Voracious Spawn {1}{G}

Creature - Horror
Whenever Voracious Spawn enters or attacks, exile up to one target card from a graveyard. If you exile a permanent card, put a +1/+1 counter on Voracious Spawn. If you exile a nonpermanent card, you gain 1 life.
1/1
Card has other part: Fleshweaver's Domain
  • Toll Midnight
Wall of Notes

Wall of Notes {1}{U}

Artifact Creature - Wall
Defender
Whenever one or more creatures you control deal combat damage to a player, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
When Wall of Notes dies, draw a card.
0/3
  • End of Wollensie
Ward of Seclusion

Ward of Seclusion {3}{W}

Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard and pay {2}. If the player doesn't, creatures they control can't attack you or planeswalkers you control this turn.
The Order of the Eternitarian Soul protects what they can, but even they aren't infallible.
  • Toll Midnight
Warped Physiognomist

Warped Physiognomist {1}{U}

Creature - Shapeshifter Horror
You may have Warped Physiognomist enter as a copy of any creature on the battlefield with mana value 3 or less.
It wears your face; or at least, the best attempt it can make at it.
0/0
  • Toll Midnight
Warping Relic

Warping Relic {2}{U}

Artifact
When Warping Relic enters or is put into a graveyard from the battlefield, choose one —
• Draw two cards, then discard a card.
• Return another target nonland permanent to its owner's hand.
• Choose any number of target creatures. Switch their power and toughness until end of turn.
  • End of Wollensie
Wartorn Veteran

Wartorn Veteran {2}{R}{R}

Creature - Human Warrior
Trample, prowess
You may exert Wartorn Veteran as it attacks. When you do, double its power until end of turn. (An exerted creature won't untap during your next untap step.)
2/1
  • End of Wollensie
Wary Rider

Wary Rider {W}

Creature - Human Scout
Wary Rider has first strike as long as its attacking.
Wary Rider gets +1/+0 as long as you control two or more other creatures.
“Oh, don't scare little rider, don't you fear.
Without your horse you'd be stranded there.”
—Children's Song
1/1
  • End of Wollensie
Weary Border Guard

Weary Border Guard {1}{W}

Creature - Human Soldier
{T}, Exert Weary Border Guard: Tap target creature. (An exerted creature won't untap during your next untap step.)
“Check only enough to instill worry.”
—Security Guidebook
2/2
  • End of Wollensie
Weathered Storm

Weathered Storm {3}{U}{R}

Enchantment
Whenever Weathered Storm enters or you cast your second spell each turn, Weathered Storm deals 3 damage to any target.
“The Light will stand
On the brightest day
In the harshest storm
The Light will stand”
—Lighthouse Inscription
  • End of Wollensie
Weight of Consciousness

Weight of Consciousness {X}{B}{B}{B}

Sorcery
Choose any number —
• Each player loses X life.
• Each player discards X cards.
• Each player sacrifices X creatures.
• Each player sacrifices X lands.
“Close your eyes.”
  • End of Wollensie
What Remains of Samuel Quinn

What Remains of Samuel Quinn {X}

Legendary Creature - Ooze Horror
(Color indicator: What Remains of Samuel Quinn is green)
You may cast What Remains of Samuel Quinn from your graveyard and from the battlefield. It costs {G}{G} more to cast this way.
What Remains of Samuel Quinn enters with your choice of X counters from among +1/+1, vigilance, reach, and trample.
Some bodies are meant to stay missing.
0/0
  • Toll Midnight
Whimsical Dancer

Whimsical Dancer {3}{W}

Creature - Spirit
Flash
Whenever Whimsical Dancer enters or is exerted, target creature gets +1/+0 and gains first strike until end of turn.
You may exert Whimsical Dancer as it attacks. (An exerted creature won't untap during your next untap step.)
2/2
  • End of Wollensie
Whitney Banks, Ace Mechanic

Whitney Banks, Ace Mechanic {G}

Legendary Creature - Human Warrior
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Other creatures you control have improve {1}.
“Cheat me like that again and I'll fix more than just your ride, scurf.”
1/1
  • Toll Midnight
Wiedfree Behemoth

Wiedfree Behemoth {4}{G}{G}

Creature - Elk Demon
You may exert Wiedfree Behemoth as it attacks. When you do, it gets +3/+3 and gains trample until end of turn. (An exerted creature won't untap during your next untap step.)
“Witness majesty. Witness monstrosity. Witness death. Witness life.”
—Tales of the Wild, Vol. II
6/6
  • End of Wollensie
Wiedfree Berserker

Wiedfree Berserker {3}{R}{G}

Creature - Fungus Warrior
You may exert Wiedfree Berserker as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
If exerting a creature you control causes a triggered ability of a permanent you control to trigger, that ability triggers another time.
6/4
  • End of Wollensie
Wiedfree Investigator

Wiedfree Investigator {1}{G}{U}

Creature - Human Scout
When Wiedfree Investigator enters, return up to one target artifact card with mana value 2 or less from your graveyard to the battlefield.
{2}, Sacrifice an artifact: Draw a card.
Long past expecting answers, now he hopes there's no new questions.
2/2
  • End of Wollensie
Wiedfree Roughrider

Wiedfree Roughrider {2}{R}{G}

Creature - Human Warrior
Whenever a player casts an instant or sorcery spell, Wiedfree Roughrider deals 2 damage to that player.
Whenever Wiedfree Roughrider attacks, you may pay {X}. When you do, destroy target noncreature, nonland permanent with mana value X.
5/5
  • End of Wollensie
Wiedfree Spider

Wiedfree Spider {2}{G}

Creature - Spider
Voracious 1 (As this enters, you may sacrifice an artifact or creature. If you do, it enters with a +1/+1 counter on it.)
Vigilance, reach
Mobility is a traveler's greatest asset.
2/3
  • End of Wollensie
Within Midnight's Nexus

Within Midnight's Nexus {1}{U}

Enchantment
If a permanent you control with mana value 5 or greater entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
In the darkest hour, you'll wish you were alone.
  • Toll Midnight
Witness Vanity

Witness Vanity {1}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 for each card type among cards in your graveyard and has menace.
Fleeting {B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
  • End of Wollensie