You gain 5 life and draw a card. Then if you've cast spells named When the Stars Align five times this game, you win the game. Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may shuffle When the Stars Align into your library.
Discard your hand, shuffle your library, then draw three cards. You may cast a nonland card from your hand without paying its mana cost. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Flash Whenever Whimsical Dancer enters or is exerted, target creature gets +1/+0 and gains first strike until end of turn. You may exert Whimsical Dancer as it attacks. (An exerted creature won't untap during your next untap step.)
Whenever you draw a card, target player mills two cards. Whenever you cast a blue spell, scry 1, then you may reveal the top card of your library. If it's an instant or sorcery card, draw a card.
Flying, lifelink Creatures entering or leaving the battlefield don't cause abilities to trigger unless that creature is in a pack. (Two or more creatures a player controls with equal power are in a pack.)
Draw two cards, then discard two cards if it's a combat step. Quickdraw {U}(When a creature you control blocks or becomes blocked, you may cast this spell for {U}.)
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Return each nonland permanent your opponents control to its owner's hand.
“Any heartless trainer can raise a monster. Only a true master can raise a champion and a friend.” —Masaru, aspiring champion
When Whisper Witch enters, choose up to one target creature. That creature's controller mills four cards, then puts that creature on top of their library.
Flying, trample When Whisper in the Rift enters, target player mills half their library, rounded down. When Whisper in the Rift dies, you may cast up to two instant, sorcery, and/or creature cards from among opponent's graveyards without paying their mana cost.
Return target card from your graveyard to your hand. {1}{G}, Tap an untapped Shaman you control, Exile Whisper of the Wild from your graveyard: Return target card from your graveyard to your hand.
Put target instant or sorcery card from your graveyard on top of your library. Inscribe {3}{U}({3}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
This spell costs {2} less to cast if it targets a creature or planeswalker card with mana value 3 or less. Return target creature or planeswalker card from your graveyard to the battlefield.
“Eventually we will all walk death's roads. Some more often than others.” —Fhinnon, the Dirgechanter
Create a 1/1 white Spirit creature token with flying. Whenever a nontoken creature you control dies, you may pay {W} and exile Whispered Wishes from your graveyard. If you do, create a 1/1 white Spirit creature token with flying.
Whenever Whisperer of Fortunes attacks, the next card you foretell this turn costs {0} to foretell. Whenever you cast a foretold spell, put a +1/+1 counter on Whisperer of Fortunes. It gains flying until end of turn.