Foretell {2}{R}{R}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Choose one. If this spell was foretold, you may choose both instead — • Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. • Bugrund's Gambit deals 4 damage to any target.
When Artistic Vision enters, create two 1/1 colorless Construct artifact creature tokens. Whenever you cast an instant or sorcery spell, you may tap two untapped artifacts you control. If you do, copy that spell. You may choose new targets for the copies.
This spell costs {1} less to cast for each poison counter your opponents have. Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) At the beginning of your end step, each opponent with seven or more poison counters loses the game.
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.) When Tomb Steward enters, search your library for a card and put it into your graveyard. Then shuffle.
Vigilance Whenever a creature you control survives damage, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
At the beginning of each opponent's draw step, that player draws an additional card, then discards a card. Whenever an opponent discards a card, you draw a card and you gain 1 life.
As an additional cost to cast Scorched-Earth Defence, reappropriate X times. (To reappropriate, exile exactly two cards from your hand and/or graveyard.) Scorched-Earth Defence deals X damage to each creature and each planeswalker.
“Whatever we fueled that with, we need more of it.” —Heli, forager
Destroy target artifact or enchantment. If that permanent was a token, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
“I find that beauty flourishes in the most unexpected scenes.” —Vernan, Aspiring Auteur
When Demented Brainiac enters and at the beginning of your upkeep, each opponent mills two cards. {U}, Sacrifice Demented Brainiac: Exile each opponent's graveyard. Until end of turn, you may cast instant and sorcery spells exiled this way, and you may spend mana as though it were mana of any color to cast them.
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) {T}: Add {C}. {1}, {T}: Scry 1.
Harmony — Target creature gains indestructible until end of turn. When Improvising Automaton enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Whenever Caldera Crawlers attacks, you may sacrifice a land or exile a land card from your graveyard. If you do, target creature gets +1/+1 and gains menace until end of turn.
Enchant nonland permanent Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) You control enchanted permanent.
Discard a card: Search your library for a card with the same mana value as the discarded card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery and only once each turn.