15897 cards found
Tasseography

Tasseography {3}{U}

Sorcery
Draw three cards, then discard a card unless you exile two cards from your graveyard.
“I see... two shades... one of lost past, one of lost future... each ensnared... by the other's fear... and pride.”
  • Feanav: The Apothecary's Progress
Taste Brilliance

Taste Brilliance {3}{U}{R}

Sorcery
Discard your hand. Draw a card for each artifact you control, then add {U} for each artifact you control. Exile Taste Brilliance.
Every deviser lives for those moments when the mundane world fades away and leaves only the beauty of perfect creation.
  • Rail War
Taste of Light
Touch of Shadow

Taste of Light

Enchantment - Aura
(Color indicator: Taste of Light is blue)
Enchant creature
Whenever enchanted creature deals combat damage to a player, draw a card.
“If there is something to learn in that spirit's story, I'd say it's this: the bright things of life shine the brightest in darkness.”
—Hemley Eggfeather
Card has other part: Touch of Shadow
  • Glacia: Hail to the Queen
Tavern Brawl

Tavern Brawl {3}{R}

Enchantment
Whenever a creature or planeswalker enters, its controller may have it deal damage equal to its power or loyalty to any target of that player's choice.
In the heat of the fight, no one is ever sure who threw the first punch, nor will they remember who threw the last.
  • High Noon
Tavern Brokerage

Tavern Brokerage {3}{B}{B}

Sorcery
You may pay {2}{B}{B} and tap an untapped Pirate you control rather than pay this spell's mana cost.
Target player draws three cards and loses 3 life.
  • Adventurers of Onora
Tea of Augury

Tea of Augury {U}

Artifact
{U}, Exile a card from your hand or graveyard that doesn't share a type with a card exiled by Tea of Augury: Draw a card.
The power of prophecy is much like tea; the impatient are inevitably burned.
  • Descent from the Highlands
Tear Loose
Heartstrings

Tear Loose {2}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Fabled {2}{B} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Heartstrings
Tear Through

Tear Through {R/G}

Instant
Target creature gets +3/+1 and gains trample until end of turn.
“So, you don't like to get hit, huh? Well, you're about to have a very bad day.”
Tear the Veil

Tear the Veil {2}{U}

Instant
Exile target permanent, then return that card to the battlefield under its owner's control.
Draw a card.
What separates the mortal coil from beyond is, in truth, very little.
  • Feanav: The Apothecary's Progress
Tear to Shreds

Tear to Shreds {X}{B}

Sorcery
Destroy target creature with mana value X or less.
“Follow me. I know the dangers of the Ontarachie from my lotus expeditions.”
—Lord Erollin, to the passengers of The Soul of New Alores
  • Eralou
Tearful Reunion

Tearful Reunion {5}{W}{W}

Sorcery
Return two target creature cards from your graveyard to the battlefield. Shuffle Tearful Reunion into its owner's library.
A child lost to the fires, a mother lost to the world above, they find each other again and again just to be torn apart.
Tears of Samang

Tears of Samang {2}{R}{R}

Sorcery
Tears of Samang deals 3 damage to each creature and each player. If an opponent would be dealt damage this way, you may have Tears of Samang deal 3 damage to a planeswalker they control instead.
Tears of Tizuma

Tears of Tizuma

Land
Tears of Tizuma enters tapped.
{T}: Add {U}.
Whenever Tears of Tizuma becomes tapped for mana, target player mills a card.
  • Worlds Away
Technique of Hao'Tai

Technique of Hao'Tai {1}{R}

Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
“For two reasons, I appreciate men—they are both fickle and expendable.”
  • Goliaths of Nangjiao
Technology Transfer

Technology Transfer {W}{U}

Enchantment - Project
At the beginning of your end step, you may put a progress counter on Technology Transfer.
[progress 2-5] Whenever an enchantment you control enters, draw a card.
[progress 6+] Whenever an enchantment you control enters, draw three cards.
Whenever an enchantment you control enters, draw three cards.
  • Rail War
Tectonic Chateau

Tectonic Chateau

Land
You may play Tectonic Chateau from your graveyard as long as seven or more cards are in your graveyard.
Tectonic Chateau enters tapped.
{T}: Add {R} or {W}.
Cycling {1}{R}{W} ({1}{R}{W}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Tectonic Wound

Tectonic Wound {4}{R}{R}

Sorcery
Bleed {2}{R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Destroy target land.
  • A Tourney at Whiterun
Telenian Adornments

Telenian Adornments {W}

Instant
Arm target creature you control. That creature gets 0/+2 and gains flying until end of turn. (To arm a creature, create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
  • Over the Horizon
Telenian Formshaping

Telenian Formshaping {1}{U}

Instant
You may cast Elemental spells as though they had flash this turn.
Whenever you cast an Elemental spell this turn, draw a card.
“The forces of nature will fight back against time itself. Why won't we?”
— Serila the Stormkeeper
  • Spark of Revolution
Telling Time

Telling Time {1}{U}

Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Mastery is achieved when “telling time” becomes “telling time what to do.”
  • Mious
Temeration

Temeration {B}

Instant
Destroy target creature with mana value 2 or less. If it was a token, you gain 2 life.
“Don't bother contacting our friends at the Order; I doubt even they could do anything for them now.”
—Nathaniel O'Brien
  • Toll Midnight
Tempered Core

Tempered Core {1}{G}{G}

Enchantment
Enchantment creatures you control get +2/+2.
“Death is a terror instilled solely on those yet bound by their flesh. We know better than to allow its cruel conquest.”
—Yanaël, Bastion Elder
  • Beyond the Blackwall
Tempest Core

Tempest Core {3}

Artifact
{T}: Add {U} or {R}.
{U}{R}, {T}: Target creature gains flying until end of turn.
As the wild sylphs burned out, each left behind a solid core, each a storm waiting to be let loose once more.
  • Novea
Temple of Brilliance

Temple of Brilliance

Land
{T}: Add {C}.
{2}, {T}: Add two mana in any combination of colors.
Temple of Falling Leaves

Temple of Falling Leaves

Land
Temple of Falling Leaves enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color among cards in your graveyard.
  • Path of Shadows