14928 cards found
Wise Old Oak

Wise Old Oak

Land
Wise Old Oak enters tapped unless you control a basic Forest.
{T}: Add {G}.
{3}{G}{G}: Until end of turn, Wise Old Oak becomes a 4/4 green Treefolk creature with “Whenever this creature deals combat damage to a player, draw a card.” It's still a land.
  • Quest for the Roseblade
Wish to See

Wish to See {2}{U}{B}

Sorcery
Cast a copy of target creature or Revelation card in your graveyard without paying its mana cost. If a Revelation is cast this way, it enters as a Horror creature after it resolves.
Exile Wish to See.
Wishing Star

Wishing Star {X}{W}

Instant
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
You gain X life.
Sometimes one good night is all you need to set your worries aside.
  • Monsters of Chikyu
Witch's Invitation

Witch's Invitation {2}

Artifact
When Witch's Invitation enters, you may put a -1/-1 counter on target creature.
{2}, {T}: Tap target creature with a -1/-1 counter on it.
To open it is to seal your own fate.
  • Feanav: The Apothecary's Progress
Witch's Invocation

Witch's Invocation {1}{U}

Enchantment
Flash
When Witch's Invocation enters, draw a card.
You may cast spells as though they had flash.
Wither

Wither {1}{B}

Instant
Target creature gets -6/-6 until end of turn.
Create a black enchantment token named Blight with “At the beginning of your upkeep, you lose 1 life.”
  • The Unraveling
Withering Agony

Withering Agony {1}{U/B}{U/B}

Instant
Bleed {U/B} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Target player mills eight cards.
Thought is a luxury unknown to those standing upon death's door.
  • A Tourney at Whiterun
Withering Pathways

Withering Pathways {3}{B}{B}

Sorcery
Choose one—
• Each opponent sacrifices a creature.
• Each opponent discards two cards.
“Our home has seen the same fate as our enemies.”
  • Ophorio
Within Midnight's Nexus

Within Midnight's Nexus {1}{U}

Enchantment
If a permanent you control with mana value 5 or greater entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
In the darkest hour, you'll wish you were alone.
  • Toll Midnight
Witness Vanity

Witness Vanity {1}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 for each card type among cards in your graveyard and has menace.
Fleeting {B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
  • End of Wollensie
Wizard's Insight

Wizard's Insight {1}{U}{U}

Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • K15 Core Set
Wondrous Bazaar

Wondrous Bazaar

Land
{T}: Add {C}.
{3}, {T}: Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
  • Scriptures of Urshad
Woodcutter's Hatchet

Woodcutter's Hatchet {3}

Artifact - Equipment
When Woodcutter's Hatchet enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Equipped creature gets +2/+2.
Equip {2}
  • Seasons of War
Wooded Ward

Wooded Ward {1}{G}

Instant
Untap target creature you control. It gets +1/+4 and gains hexproof and reach until end of turn.
In his creation of the Stage, Percy left much of the forests untouched — finding little use for them in his vision. It's no wonder that they're one of the few places he's blind to.
  • The Stage Presents: The Neverending Act
Wooden Toys

Wooden Toys {2}

Artifact - Equipment
Equipped creature has indestructible as long as it's tapped.
Equip {3}
In a child's imaginations, they are always the hero, and they always win. Until they grow bored, at the very least.
  • Harvest Festival
Woopip Decomposition

Woopip Decomposition {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. You gain 2 life.
“The woopip don't seem to associate death with loss.”
—Cypress
  • Eralou
Words Unspoken

Words Unspoken {1}{U}{B}

Sorcery
Search your library for two cards and your graveyard for two cards, each with different names, and reveal them. An opponent exiles two of those cards. Put the rest into your hand. Then shuffle.
Exile Words Unspoken.
  • Animus Vox
Words of Eternity

Words of Eternity {3}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Whenever you cast a spell with mana value 5 or greater, you may cast Words of Eternity from your graveyard without paying its mana cost. If you do, exile it instead of putting it into your graveyard as it resolves.
  • Storytime
Work Up

Work Up {1}{W}

Instant
Put a +1/+1 counter on target creature. It gains first strike until end of turn. You gain 2 life.
“Trainers with similar monsters have an easier time, but they sell themselves short. Don't cheat yourself with the easy path.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Working Together

Working Together {1}{U}{U}

Enchantment
If you would draw one or more cards, you may have each player draw an additional card.
Spells cost {1} less to cast if a player cast a spell this turn.
  • Monsters of Chikyu
World Made Anew

World Made Anew {G}

Sorcery
As an additional cost to cast this spell, sacrifice a land.
You may put a land card you own from outside the game onto the battlefield.
  • Beyond Our Ken
World Map

World Map {2}

Artifact
{4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
  • Arkadai
World Torn Asunder

World Torn Asunder {3}{B}

Sorcery
Destroy target creature or planeswalker, then exile its controller's graveyard.
The distortion floated harmlessly above the surface of the water for days. At first the size of a fist, it only grew with time. Until, at last, it shattered.
  • Beyond Our Ken
Worldheart Nexus

Worldheart Nexus {2}{G}

Enchantment
At the beginning of your upkeep, if there are three or more colors among permanents you control, you gain 2 life and draw a card.
Acre by acre, Alara returns to its true form, a reflection of its ancient past.
  • Alara
Worldly Detachment

Worldly Detachment {2}{U}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Counter target permanent spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
3 | You gain life equal to its mana value.
  • Panxiou