14928 cards found
Victory Road

Victory Road

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you control a creature with a +1/+1 counter on it.
Aspiring rangers of Chikyu prove their skills by traveling the treacherous cave.
  • Monsters of Chikyu
Vigilante's Cowl

Vigilante's Cowl {2}

Artifact - Equipment
Equipped creature gets +1/+3.
Whenever another creature blocks or becomes blocked by equipped creature, that creature loses all abilities until end of turn.
Equip {3}
  • Plagues of Fretport
Viking Greataxe

Viking Greataxe {3}

Artifact - Equipment
When Viking Greataxe enters, attach it to target creature you control.
Equipped creature gets +2/+1.
Equip {3}
  • Glacia: Hail to the Queen
Virtual Terrain

Virtual Terrain {2}

Artifact
{2}, {T}, Sacrifice Virtual Terrain: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
“The expansive multiverse, summed up in a simple box with a bit of thought. It reminds me of a game I used to play.”
— Fulmen Delcarlo
  • Spark of Revolution
Virtuoso's Parlor

Virtuoso's Parlor

Land
Virtuoso's Parlor enters tapped.
When Virtuoso's Parlor enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {W} or {B}.
  • The Empty Throne of Feanav
Vivid Crag

Vivid Crag

Land
Vivid Crag enters tapped with two charge counters on it.
{T}: Add {R}.
{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
“It's not a question but a lesson learned in time.”
—Bril, the Oltenen Emissary
  • Animus Vox
Vivid Creek

Vivid Creek

Land
Vivid Creek enters tapped with two charge counters on it.
{T}: Add {U}.
{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
“Something grabs you by the wrist, directs you where to go.”
—Bril, the Oltenen Emissary
  • Animus Vox
Vivid Grove

Vivid Grove

Land
Vivid Grove enters tapped with two charge counters on it.
{T}: Add {G}.
{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
“It's something unpredictable, but in the end it's right.”
—Bril, the Oltenen Emissary
  • Animus Vox
Vivid Marsh

Vivid Marsh

Land
Vivid Marsh enters tapped with two charge counters on it.
{T}: Add {B}.
{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
“So make the best of this task, and don't ask why.”
—Bril, the Oltenen Emissary
  • Animus Vox
Vivid Meadow

Vivid Meadow

Land
Vivid Meadow enters tapped with two charge counters on it.
{T}: Add {W}.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
“Another turning point, a fork stuck in the road.”
—Bril, the Oltenen Emissary
  • Animus Vox
Voiceless Assailant

Voiceless Assailant {2}

Creature - Spirit Samurai
When Voiceless Assailant enters, you may search your library for up to three cards named Voiceless Assailant, reveal them, put them into your hand, then shuffle.
2/1
  • Path of Shadows
Void Hilt

Void Hilt {4}

Artifact - Equipment
Equipped creature gets +4/+4.
You may have equipped creature assign its combat damage as though it weren't blocked. When you do, sacrifice it at end of combat.
Equip {4}
  • Beyond Our Ken
Voidlife Orbs

Voidlife Orbs {2}

Artifact
{5}, {T}, Sacrifice Voidlife Orbs: Destroy all nonland permanents. You can't spend more than one color of mana to activate this ability.
“Relics of a dead civilization. Eternal reminders of why it died.”
—Azamir, “The Empire's Sunset”
  • Storytime
Volatile Stonework

Volatile Stonework {1}

Artifact Creature - Golem
Haste
When Volatile Stonework enters, choose target creature or planeswalker an opponent controls.
When Volatile Stonework dies, it deals 4 damage to the chosen creature or planeswalker.
1/1
Volcanic Hollow

Volcanic Hollow

Land
You may play Volcanic Hollow from your graveyard as long as seven or more cards are in your graveyard.
Volcanic Hollow enters tapped.
{T}: Add {U} or {R}.
Cycling {1}{U}{R} ({1}{U}{R}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Voliv Edgelands

Voliv Edgelands

Land
Voliv Edgelands enters tapped.
When Voliv Edgelands enters, sacrifice it unless you pay {1}.
Voliv Edgelands has all activated abilities of other lands.
Oh I know we'll meet again...
Vorpaline Edge

Vorpaline Edge {3}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, exile target nonland permanent defending player controls. For as long as that card remains exiled, its owner may cast it. (They still pay its costs.)
Equip {2}
  • Seasons of War
Voyager's Ark

Voyager's Ark {6}

Artifact - Vehicle
At the beginning of combat on your turn, create a token that's a copy of another target nonlegendary creature that crewed Voyager's Ark this turn. That token gains haste.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
6/6
  • Scriptures of Urshad
Vraniveer's Edge

Vraniveer's Edge

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When this mana is spent to cast a spell that shares a color with a legendary creature you control, scry 1.
“In my worst days, I find myself hoping that there's something beyond this world, beyond this endless conflict, beyond these cold, endless mists.”
—Thyra, Winter's Warden
  • Seasons of War
Vulpine Bluffs

Vulpine Bluffs

Land - Animus
Vulpine Bluffs enters tapped.
{T}: Add {R} or {W}.
{1}{R}{W}: Until end of turn, Vulpine Bluffs becomes a Fox creature with double strike in addition to its other types.
Scavenge {R}{W}
1/1
  • Panxiou
Vythraktos' Dagger

Vythraktos' Dagger {3}

Artifact
{T}: Add {B}.
{B}, {T}: Target creature gains menace until end of turn.
Polluted by the tissue of hundreds of dissected bodies.
  • K15 Core Set
Walking Armory

Walking Armory {5}

Artifact Creature - Golem
When Walking Armory enters, return all Equipment cards from your graveyard to the battlefield, then attach them to Walking Armory.
3/3
  • Villains: The Musical
Walking Platform

Walking Platform {1}

Artifact Creature - Construct
{2}, Sacrifice Walking Platform: Create a 1/1 colorless Thopter artifact creature token with flying.
“If it's destroyed, it replaces itself with something better, they're going to have a hard time dealing with it.”
—Kellythross, Master Artificer
1/1
  • Tides of War
Walled Garden

Walled Garden

Land
{T}, Pay 1 life: Add {B} or {G}.
{2}, {T}, Sacrifice Walled Garden and another permanent: Draw a card. Activate only during your turn.
In the final months of the war, Xenocrata's blockade necessitated all forces to live off the land, leaving many ransacked estates.
  • The Empty Throne of Feanav
Walls of Yroncaster

Walls of Yroncaster {2}

Artifact Creature - Wall
Defender, reach
As Bugrund and Esalia's united armies marched on Yroncaster, even the city walls shook beneath their fury.
0/4
  • Quest for the Roseblade