15897 cards found
Hermetic Fisher

Hermetic Fisher {U}

Creature - Human Shaman
When Hermetic Fisher dies, you may return target creature to its owner's hand.
“Imperial citizens know that they deserve more for their toil than a self-serving monarchy. I believe you will find more allies on the mainland than Xenocrata claims.”
—Cathette to Kanvar
1/1
  • The Empty Throne of Feanav
Iekin, God of Wisdom
Iekin's Portal

Iekin, God of Wisdom

Legendary Enchantment Creature - God
(Color indicator: Iekin, God of Wisdom is blue)
Indestructible
You have no maximum hand size.
Whenever an opponent draws a card, you draw a card.
If you would lose the game other than for having 0 or less life, you win the game instead. (Another player winning the game does not cause you to lose the game.)
5/5
Card has other part: Iekin's Portal
Elven War Paint

Elven War Paint {3}{G}

Enchantment
At the beginning of combat on your turn, look at the top card of your library. You may reveal it. If you do, target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
  • Ophorio
Blighted Unicorn
Corrupted Mount

Blighted Unicorn {3}{B}

Creature - Demon Unicorn
Blighted Unicorn can't block.
Ride {3}{B} ({3}{B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
It needs no rider to kill you.
5/4
Card has other part: Corrupted Mount
  • Quest for the Roseblade
Maghbri Oracle

Maghbri Oracle {1}{B}

Creature - Human Shaman
Whenever a creature dies, scry 1 and each opponent loses 1 life.
Witches in Maedryd can be chemists, cooks, merchants, and occasionally, saviors.
2/1
Roaring Dracowyrm

Roaring Dracowyrm {2}{R}

Creature - Wurm
{1}{R}: Roaring Dracowyrm gets +2/+0 until end of turn. Activate only once each turn.
Wyrms are proof you don't need wings to strike fear in the hearts of mortals.
2/2
  • Goliaths of Nangjiao
A Memorial to Radiance

A Memorial to Radiance {G}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — You may create a token that's a copy of target Aura you control. Attach it to target permanent you control.
III — Put a +1/+1 counter on each enchanted creature you control. Those creatures gain indestructible and vigilance until end of turn.
  • The Stage Presents: The Neverending Act
Azamir, Wayward Titan

Azamir, Wayward Titan {8}

Legendary Planeswalker - Azamir
You may play cards exiled with Azamir planeswalkers.
[+2]: Search each player's library for a card and exile it. Shuffle each library searched this way.
[–3]: Each opponent chooses a permanent they control for each permanent type, then exiles those permanents.
[–8]: Exile all cards your opponents own from outside the game. Until end of turn, you may cast spells without paying their mana costs and you may play cards exiled with Azamir planeswalkers.
Loyalty:
5
Unmoving Usher

Unmoving Usher {2}{W}

Creature - Elf Cleric
{6}{W}: Tap all creatures target player controls.
“You will be silent, or you will be silenced.”
1/4
  • Villains: The Musical
Angel of the Eclipse

Angel of the Eclipse {2}{B}{R}

Creature - Angel
Flying
Whenever Angel of the Eclipse deals combat damage, it deals that much damage to each attacking and blocking creature.
Prevent all damage that would be dealt to Angel of the Eclipse by sources you control.
3/2
  • Beyond Our Ken
Turn the Record Over

Turn the Record Over {3}{U}{U}

Sorcery
Each player chooses three permanents they control, then returns the others to their owners' hands. Each player loses all unspent mana.
Exile Turn the Record Over.
“I'll see you on the flip side.”
—Remi Amber, Unlimited
  • Animus Vox
Stunning Jolt

Stunning Jolt {2}{U}

Instant
Return target nonland permanent to its owner's hand. If you control an artifact, draw a card.
“They've already started implementing measures to impede us from reclaiming what they've already conquered. The war is close...”
—Jeska, Neolition Leader
  • Tides of War
Resonance Ripple

Resonance Ripple {1}{U}

Instant
Choose target instant spell, sorcery spell, activated ability, or triggered ability. Create a Function token with its effects. Then you may pay {1}{U}. If you do, counter that spell or ability. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell. A spell's effects includes added functions.)
  • Beyond the Blackwall
Aureate Golem

Aureate Golem {4}

Artifact Creature - Golem
When Aureate Golem enters, create a Treasure token. Each other player creates a tapped Treasure token. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
4/4
  • Seasons of War
Telenian Adornments

Telenian Adornments {W}

Instant
Arm target creature you control. That creature gets 0/+2 and gains flying until end of turn. (To arm a creature, create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
  • Over the Horizon
Bio-Sequencer

Bio-Sequencer {0}

Artifact
When Bio-Sequencer enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
{1}, {T}, Sacrifice Bio-Sequencer: Add one mana of any color.
Related card: Data-Point
  • Beyond the Blackwall
Something in the Woods

Something in the Woods {3}{G}

Enchantment
When Something in the Woods enters or at the beginning of your upkeep, Something in the Woods explores. If it explores a creature card, you may have it become a copy of that card. (It loses this ability. To explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
  • Karina's Explorations
Alethea, Syzygy Captain

Alethea, Syzygy Captain {2}{B}

Legendary Creature - Human Pirate
Menace
At the beginning of your upkeep, put a prize counter on target permanent you don't control.
Whenever a permanent with a prize counter on it is put into a graveyard from the battlefield, return it to the battlefield under your control.
3/2
  • Worlds Away
All In This Together

All In This Together {2}{W}

Enchantment
Whenever a nontoken creature you control enters, create a 1/1 colorless Human creature token.
One person alone can't change the world, much less save it.
  • Toll Midnight
Descended Delta

Descended Delta

Land
Descended Delta enters tapped.
{T}: Add {U} or {R}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Mious
Shengin Scoundrel

Shengin Scoundrel {U}

Creature - Human Rogue
You may look at the top card of your library any time.
{T}: Target player mills a card.
Unassuming and cunning, the perfect combination for gathering information unnoticed.
1/1
  • Tales of Old Jidai
Skysworn Commander

Skysworn Commander {2}{W}{U}

Creature - Human Knight
Flying
Whenever an embattled creature you control deals combat damage to a player, draw a card. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
3/3
  • Quest for the Roseblade
Bloodstained Calamity

Bloodstained Calamity {X}{R}{R}

Sorcery
Align X (Choose modes with total ★ less than or equal to X. You may choose modes multiple times.)
• ★ — Bloodstained Calamity deals 1 damage to each creature, player, and planeswalker.
• ★★ — Return target instant or sorcery card from your graveyard to your hand. Exile Bloodstained Calamity.
• ★★★★★ — Bloodstained Calamity deals 10 damage to any target.
Unstable Magmaling

Unstable Magmaling {4}{R}

Creature - Elemental
Vanishing 5 (This creature enters with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
{1}{R}, Remove a time counter from Unstable Magmaling: Flip a coin. If you win the flip, it deals 3 damage to any target.
5/5
  • Aftermath
Arrest

Arrest {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
“Men have the right to be silent until such time that they are ready to confess their crimes.”
— The Judges' Law
Related card: Bearidge Marshall
  • High Noon