14928 cards found
Will of the Wilds

Will of the Wilds {G}

Instant
Choose one —
• Target creature gets +1/+1 until end of turn for each creature you control.
• Creatures you control get +1/+1 until end of turn.
Wilt

Wilt {1}{G}

Instant
Destroy target artifact or enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
“Even the Great Current is sometimes a riptide.”
—Anemothrys, Reefcrown
  • Elmare: Into the Abyss
Wimbledon's Summons

Wimbledon's Summons {1}{W}

Sorcery
Create a 1/1 green and white Mouse Soldier creature token with vigilance and a 1/1 white and black Badger Cleric creature token with lifelink.
Sir Roger Wimbledon keeps legions of attendants on demand in case he ever needs to make a stylish entrance on short notice.
  • Adventurers of Onora
Wind Stance

Wind Stance {2}{U}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has flying.
  • Seasons of War
Wind Ward

Wind Ward {1}{U}

Instant
Counter target spell that targets you or a permanent you control. If that spell targeted a creature, put a +1/+1 counter on that creature.
“They lunge forward, expecting us to dodge back. Instead, we go up.”
  • Kahembo: Olde Dawn
Wind-Scarred Crag

Wind-Scarred Crag

Land
Wind-Scarred Crag enters tapped.
When Wind-Scarred Crag enters, you gain 1 life.
{T}: Add {R} or {W}.
Windmill Project

Windmill Project

Land
Whenever one or more creatures attack you or a planeswalker you control, put a charge counter on Windmill Project.
{T}: Add {C}.
{T}, Remove X charge counters from Windmill Project: Add X mana in any combination of colors.
  • Lovi Awoken
Window Shopping

Window Shopping {3}{U}

Sorcery
Exile the top five cards of your library. An opponent separates them into two piles. You may put one pile into your hand or draw two cards. Then put the rest of the piles into your graveyard.
Winds of Toxicity

Winds of Toxicity {3}{B}

Sorcery
All creatures get -1/-1 until end of turn.
If ten or more cards are in your graveyard, creatures your opponents control get an additional -1/-1 until end of turn.
  • Aftermath
Windwhip

Windwhip {X}{U}

Instant
Attacking creatures get -X/-0 until end of turn.
Fighting in the Glacian winter runs the risk of leaving any combatant winded.
  • Glacia: Hail to the Queen
Windworn Spires

Windworn Spires

Land - Desert
Windworn Spires enters tapped.
{T}: Add {R}.
Desertcycling {1}{R} ({1}{R}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
  • Over the Horizon
Wingcrafter's Legacy

Wingcrafter's Legacy {4}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, create a 1/1 colorless Thopter artifact creature token with flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • Tides of War
Wingline Virus

Wingline Virus {G}

Enchantment - Aura
Enchant creature with flying
Enchanted creature can't attack or block, and it loses all abilities other than flying.
“The death of Lt. Chen is the tenth accident this month, yet Milicore insists their ACE program is as safe as ever.”
—Kij Anderssen, Host of the NerPod
  • Beyond the Blackwall
Wings of Liberty

Wings of Liberty {2}

Artifact - Equipment
Wings of Liberty enters with a +1/+1 counter on it.
{1}: Move a +1/+1 counter from Wings of Liberty to equipped creature.
Equipped creature has flying.
Equip {1}
  • Kahembo: Olde Dawn
Wings of Tizerus

Wings of Tizerus {3}{B}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 and has flying and “At the beginning of your upkeep, you lose 1 life and create a 1/1 black Harpy creature token with flying.”
  • Theros Triumphant
Wings of the Arcanomancer

Wings of the Arcanomancer {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has flying and haste.
Equip {3}
Crafted by Lafterii engineers and fueled with arcane power, they allow to soar the skies with uncanny speed... with just a few accidents.
  • Aftermath
Winmeari, Glorian Defector

Winmeari, Glorian Defector {3}{W}{B}

Legendary Planeswalker - Winmeari
[+1]: Until end of turn, Winmeari, Glorian Defector becomes a 4/4 Angel creature with flying and lifelink that's still a planeswalker. Prevent all damage that would be dealt to her this turn.
[0]: Create a 2/2 black Zombie creature token.
[–1]: You get an emblem with “Attacking creatures your opponents control must attack a Winmeari planeswalker if able.”
Loyalty:
4
  • MSEM Masters: Jumpstart
Winning Hand

Winning Hand {3}{U}{U}

Sorcery
Gain control of target creature if its power is less than or equal to the number of cards in your hand.
Quickdraw {4}{U}{U} (When a creature you control blocks or becomes blocked, you may cast this spell for {4}{U}{U}.)
  • High Noon
Winona's Study

Winona's Study {3}{R}{G}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
You may cast the top card of the archived library. Whenever you do, copy that spell. You may choose new targets for the copy.
  • Sparks of a Multiverse
Winona, the Heretic

Winona, the Heretic {1}{R}{G}

Legendary Planeswalker - Winona
[+1]: Add {R} or {G}. You can't spend this mana to cast an Elf spell.
[–2]: Winona, the Heretic deals 4 damage to any target. If that target is an Elf, Winona deals 4 damage to that Elf's controller.
[–6]: Until end of turn, any time you could cast an instant, you may pay {R}. When you do, Winona deals 2 damage to any target.
Loyalty:
2
  • Sparks of a Multiverse
Wisdom Beyond Age

Wisdom Beyond Age {1}{U}{R}

Instant
Look at the top three cards of your library. Exile one, put one into your hand, and put the rest on the bottom of your library. Wisdom Beyond Age deals damage to target creature or planeswalker equal to the exiled card's mana value.
  • Kahembo: Olde Dawn
Wisdom in Reflection

Wisdom in Reflection {2}{G/U}

Instant
Target player shuffles any number of target cards from their graveyard into their library.
Draw a card.
  • Plagues of Fretport
Wisdom of Hao'Tai

Wisdom of Hao'Tai {2}{R}

Sorcery
Exile the top four cards of your library. You may cast instant and/or sorcery cards exiled this way until the end of your next turn.
“Look into my eyes, mortal. Do you truly question my knowledge?”
  • Goliaths of Nangjiao
Wisdom of the Leylines

Wisdom of the Leylines {2}{U}

Instant
Converge — Draw a card for each color of mana spent to cast Wisdom of the Leylines. Then discard a card.
The destruction of a plane leaves the inner workings more open to inspection than ever before.
  • MSEM Masters 2019
Wisdom of the Wilds

Wisdom of the Wilds {G}{U}

Enchantment
Whenever a creature is returned to your hand, scry 1.
{4}{G}{U}: Reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield.
  • Survive the Night