15897 cards found
Skycaster's Aura

Skycaster's Aura {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
  • Spark of Revolution
Skygrid Surveyor

Skygrid Surveyor {4}{W}

Artifact Creature - Thopter
Flying
Cycling {U} ({U}, Discard this card: Draw a card.)
It patrolled Esper's seas before the Conflux. Still it presses on, now circling the merged wastelands of Topa and the Glass Dunes.
3/3
  • Alara
Skyknight Recruit

Skyknight Recruit {1}{W}

Creature - Human Knight
Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“Blasted skyknights! If I could, I would fill the sky with fire, to turn their oversized chickens into a feast for my army!”
—Garragrok, Horde Tyrant
1/1
  • Seasons of War
Skyline Climber

Skyline Climber {3}{W}

Creature - Human Citizen
Flying
Whenever Skyline Climber attacks, another target creature you control gains flying until end of turn.
“Trust me, you'll never see the academies the same way again.”
2/3
  • Arcanum Academia
Skymount Reinforcements

Skymount Reinforcements {1}{W}{W}

Creature - Human Knight
Flying
When Skymount Reinforcements enters, put a +1/+1 counter on another target creature.
“Oswell and I, we fight as a pair. Dive together, strike together, escape together. The bloodless fleshlings can never match that.”
2/1
  • The Unraveling
Skysail Rigger

Skysail Rigger {3}{U}

Creature - Human Pirate
{1}{U}: Skysail Rigger voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Skysail Rigger phases in, put a flying counter on it.
3/3
  • Dark Seas of Shiryen
Skysworn Aspirant

Skysworn Aspirant {2}{U}

Creature - Human Soldier
Skysworn Aspirant has flying as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“On my watch, Yroncaster's skies will be kept clear of these heathens.”
2/3
  • Quest for the Roseblade
Skysworn Companion

Skysworn Companion {3}{W}

Creature - Griffin
Flying
When this creature enters, target creature gains flying until end of turn.
Arise {3}{W}{W} ({3}{W}{W}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
Loyal till the end, and past it.
3/2
  • The Petals Wilt
Skythrone Aviary
Falconry

Skythrone Aviary

Artifact - Monument
(Color indicator: Skythrone Aviary is white)
At the beginning of combat on your turn, target creature you control with flying gets +1/+1 until end of turn.
Aviaries litter the Zagos Mountains, keeping all of the satrapies in contact with each other.
Card has other part: Falconry
  • Alkabah
Skyward Gaveller

Skyward Gaveller {1}{W}

Creature - Dwarf Warrior
Resolute — At the beginning of combat on your turn, if Skyward Gaveller's power is greater than its base power, it gains flying until end of turn.
The world outside the walls is dangerous; best seen from above, Grigos reasoned.
2/2
  • Dark Seas of Shiryen
Slaffield Caravan

Slaffield Caravan {3}{G}{G}

Creature - Beast
Trample
The first breach linked Pelastrov to the Slaffield, a parallel world where tall grasses replaced urban sprawl. The Pelaski settled it as farmland and put its native species to work.
5/5
  • The Unraveling
Slapdash Matrimony

Slapdash Matrimony {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card and sacrifice a nonland permanent.
Draw three cards.
“At long last, we can profess our love. Yawen, we marry tonight.”
  • Nangjiao In Bloom
Slashing Sneak

Slashing Sneak {1}{R}

Creature - Weasel
Vanguard — Whenever a creature you control attacks alone, target creature can't block this turn.
“Despite fighting a monster ten times its size, it never showed a shred of fear. Absolutely perfect for us.”
—Masaru, aspiring champion
2/2
  • Monsters of Chikyu
Slaug's Warhowler

Slaug's Warhowler {1}{R}

Creature - Goblin Knight
When Slaug's Warhowler enters, create a 1/1 red Goblin creature token with haste.
When Slaug's Warhowler dies, you may discard a card. If you do, draw a card.
Slaug's greatest gift to the Ironpact's goblins was his respect.
1/1
  • Seasons of War
Slaughtered Steps Taskmaster

Slaughtered Steps Taskmaster {1}{R}

Creature - Orc Soldier
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Slaughtered Steps Taskmaster attacks, you may sacrifice another creature. If you do, Slaughtered Steps Taskmaster gets +2/+0 until end of turn.
1/3
  • Scriptures of Urshad
Slave Child
Urchin's Captain

Slave Child {1}{B}

Creature - Human Actor
Whenever a creature dealt damage by Slave Child this turn dies, you may pay {B}. If you do, transform Slave Child.
1/3
Card has other part: Urchin's Captain
  • Villains: The Musical
Slayer's Grimoire

Slayer's Grimoire {3}{W}

Artifact
When Slayer's Grimoire enters, exile target non-Human creature an opponent controls until Slayer's Grimoire leaves the battlefield.
{2}{W}, {T}: You gain 2 life.
Learn within the ways of the righteous.
  • Innistrad In Memoriam
Sleepless Studies

Sleepless Studies {1}{U}

Instant
Draw two cards.
Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
“Remember that we have mid term exams tomorrow. I hope you've all been studying.”
— Rahit, arcane tutor
Related card: Fatigue
  • Arcanum Academia
Sleight of Eye

Sleight of Eye {1}{U}

Instant
Choose target creature you control, then choose two —
• Put a +1/+1 counter on it.
• It gains hexproof until end of turn.
• It can't be blocked this turn.
  • Panxiou
Sleight of Hand

Sleight of Hand {U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • Zero
Slicing Legion

Slicing Legion {2}{R}

Instant
Create two 1/1 red and white Warrior creature tokens. Those tokens gain first strike until end of turn.
Dragon warriors live by a simple mantra—live greatly, burn brightly.
  • Goliaths of Nangjiao
Slinking Sentinel

Slinking Sentinel {1}{W}

Creature - Ferret
Vanguard — Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Untap that creature.
“A team with a few of these patrols most of the villages to detect attacks well in advance.”
—Karina Oblay, field notes
1/2
  • Monsters of Chikyu
Slip Beyond Fate's Grasp

Slip Beyond Fate's Grasp {2}{U}

Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Slip Past

Slip Past {1}{U}

Sorcery
Put a +1/+1 counter on up to one target creature you control. That creature can't be blocked this turn.
Draw a card.
Lysene's rogues slipped away from Yroncaster under Lord Yaran's orders, right under the noses of Asamund's Queensguard.
  • Quest for the Roseblade
Slippery Salamander

Slippery Salamander {1}{R}

Creature - Lizard
{1}{R}: Target creature can't block Slippery Salamander this turn.
Its advanced gills allow it to breathe in thick mud, giving it a place to hide from less equipped predators.
2/1
  • Surging Tide