15897 cards found
Sword of Love and Loathing

Sword of Love and Loathing {3}

Artifact - Equipment
Equipped creature gets +2/+2 and protection from black and from red.
Whenever equipped creature deals combat damage to a player, that player loses 3 life unless they discard a card or sacrifice a nonland permanent. You discard a card, then you draw two cards.
Equip {2}
  • Animus Vox
Sword of Memories

Sword of Memories {2}

Artifact
{5}, {T}, Tap an untapped creature you control: Put target card from your or a teammate's graveyard on top of its owner's library.
Crafted from forgotten reflections, the blade is better at reverie than revenge.
  • Ophorio
Sword of Monsters and Men

Sword of Monsters and Men {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, you may reveal the top five cards of your library. Put a creature card revealed this way into your hand, then put the rest into your graveyard. Destroy up to one target enchantment.
Equip {2}
  • Love Song
Sword of Rags and Riches

Sword of Rags and Riches {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from mana value 2 or less and from mana value 6 or greater.
Whenever equipped creature deals combat damage to a player, create a Food token and two Treasure tokens.
Equip {2}
  • Sparks of a Multiverse
Sword of Redemption

Sword of Redemption {2}

Artifact - Equipment
Whenever equipped creature deals combat damage, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage dealt this way.
Equip {1}
  • Villains: The Musical
Sword of Silver and Gold

Sword of Silver and Gold {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from colorless and from multicolored. This effect doesn't remove Sword of Silver and Gold. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything colorless or multicolored.)
Whenever equipped creature deals combat damage to a player, you create a 2/2 colorless Spirit creature token and that player exiles the top three cards of their library.
Equip {2}
  • Path of Shadows
Sword of Tides and Time

Sword of Tides and Time {3}

Artifact - Equipment
Equipped creature gets +2/+2 and protection from blue and from black.
Whenever equipped creature deals combat damage to a player, return up to one target creature card and up to one target instant or sorcery card from your graveyard to your hand.
Equip {2}
Sword of Truth and Lies

Sword of Truth and Lies {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, until your next turn, spells that player casts cost {1} more to cast and spells you cast cost {1} less to cast.
Equip {2}
  • Villains: The Musical
Sword of the Brave

Sword of the Brave {2}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever a creature you control enters, you may have equipped creature gain your choice of flying, vigilance, first strike or trample until end of turn.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
  • K15 Core Set
Sword of the Heavens

Sword of the Heavens {2}{W}{W}

Artifact - Equipment
When Sword of the Heavens enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying, vigilance, and “Whenever this creature attacks, you may search your library and/or graveyard for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.”
Equip {3}
  • Innistrad In Memoriam
Swordmaster's Blessing

Swordmaster's Blessing {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
“May you hold your sword resolute, to fight for all that you hold dear.”
  • Zero
Swords Dance

Swords Dance {2}{R}{R}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Put two +1/+1 counters on target creature. If this spell was harnessed, also put a +1/+1 counter on the creature that harnessed it.
The display inspired confidence and fear in equal measure.
  • Monsters of Chikyu
Sylph Spawning

Sylph Spawning {2}{U}

Enchantment
At the beginning of your upkeep, you may sacrifice Sylph Spawning. If you do, create three 1/1 blue Nymph creature tokens with flying.
Sylvan Majesty

Sylvan Majesty {3}{G}

Enchantment - Aura
Enchant creature
When Sylvan Majesty enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
Enchanted creature gets +3/+3.
  • Feanav: The Apothecary's Progress
Sylvan Scrying

Sylvan Scrying {1}{G}

Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
“My connection to this plane is unlike anything you could imagine. I understand what it wants, that's why I'm in charge.”
—Pandora, Warden of Khaliz-Dorahn
  • Khaliz-Dorahn
Sylvan Strength

Sylvan Strength {1}{G}

Instant
Target creature gets +2/+2 until end of turn. Draw a card if that creature has a counter on it.
To the east of Skola Vale lies the vast forest of Nistos, where wild magic protects it from being charted by mortals.
  • Theros Triumphant
Sylvan Vitality

Sylvan Vitality {1}{G}

Sorcery
Scry 2, then reveal the top card of your library. If it's a basic land card, put it onto the battlefield tapped. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • Tides of War
Symbolic Ontologies

Symbolic Ontologies {3}{U}{U}

Enchantment - Discovery Study
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Draw a card from each of your libraries.
discover — When you draw the last card from the archived library, create a 4/4 blue Sphinx Wizard creature token with flying.
  • MSEM Masters: Legends
Synapstorm

Synapstorm {U}

Enchantment
Whenever you cast a blue spell, each opponent mills a card.
With speed of wit.
  • Novea
Syncopate

Syncopate {X}{U}

Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
A single step off beat and an entire civilization falls to dust.
  • Spark of Revolution
Syndicate Dealings

Syndicate Dealings {3}{G}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Put a +1/+1 counter on each creature you control.
3 | Those creatures gain vigilance and deathtouch until end of turn.
  • Panxiou
Synergistic Curiosity

Synergistic Curiosity {2}{R}

Enchantment - Aura
Enchant creature
When Synergistic Curiosity enters, create a 2/2 blue Rogue creature token.
Enchanted creature gets +1/+1 and can't be blocked by creatures with flying.
Each dungeon that Shala and Marilye traversed contained wondrous creatures and treasures completely unknown to both planeswalkers.
  • Alkabah
Synthetic Seedling

Synthetic Seedling

Land
{T}, Sacrifice Synthetic Seedling: Choose a basic land type. Create a tapped colorless enchantment land token with the chosen type.
“Take root, my child. Grow strong, grow beautiful. We love you.”
—M.15.S ‘Alec'
  • Beyond the Blackwall
Sythian Enrichment

Sythian Enrichment {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has deathtouch and “{1}{B}: Regenerate this creature.”
  • Spark of Revolution
Sythian Interference

Sythian Interference {2}{U}

Sorcery
Look at target player's hand. Draw two cards, then discard a card.
“It's always possible that there's more to the world, but no one can ever get far enough to know.”
— Ren-Iz-Telart, Sythian analyst
  • Spark of Revolution