14928 cards found
Spirit Drain

Spirit Drain {2}{W}

Sorcery
Destroy target enchantment. Put a +1/+1 counter on target creature you control.
  • Zero
Stalwart Angel

Stalwart Angel {5}{W}{W}

Creature - Angel
Flying, lifelink
Other creatures you control have lifelink.
5/4
  • Zero
Steeled Resolve

Steeled Resolve {2}{W}

Instant
Target creature gets +1/+5 until end of turn.
Draw a card.
  • Zero
Stillness

Stillness {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
Prevent all damage that would be dealt by enchanted creature.
  • Zero
Sudden Ambush

Sudden Ambush {4}{W}{W}

Instant
Create X 1/1 white Soldier creature tokens, where X is the number of creatures you don't control.
“Rally up! We've got these Goldies where we want them. Let's make sure they never leave here alive.”
—Kazuk, Dormian Cuard-Captain
  • Zero
Vanishing Stroke

Vanishing Stroke {1}{W}

Sorcery
Exile target nonland permanent. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
  • Zero
Whitetail Sparrow

Whitetail Sparrow {1}{W}{W}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2
  • Zero
Whitetusk Charger

Whitetusk Charger {3}{W}{W}

Creature - Elephant
After accidentally ruining the fields and scaring half the citizenry away, the captain trained the wild elephant to do the same to their enemies.
4/5
  • Zero
Zephyr Rider

Zephyr Rider {2}{W}

Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
When Zephyr Rider enters, you may have another target creature you control gain first strike until end of turn.
2/2
  • Zero
Adept of Waves

Adept of Waves {2}{U}

Creature - Merfolk Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
His spear flows like the tides and strikes as fierce as a shark's bite.
2/3
  • Zero
Aeon's Hand Cutthroat

Aeon's Hand Cutthroat {2}{U}

Creature - Human Rogue
{1}{U}: Aeon's Hand Cutthroat can't be blocked this turn.
“Remember Daril, no matter what you might think about our targets, we never draw their deaths out. We're not savages.”
—Amela, Aeon's Hand Assassin
3/2
  • Zero
Anurafication

Anurafication {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Bringing a whole new meaning to “a frog in your throat.”
  • Zero
Arcanum Owl

Arcanum Owl {3}{U}{U}

Creature - Bird
Flying
When Arcanum Owl enters, you may return target instant or sorcery card from your graveyard to your hand.
2/2
  • Zero
Arden, Mirrormage

Arden, Mirrormage {2}{U}

Legendary Creature - Human Wizard
You may choose not to untap Arden, Mirrormage during your untap step.
Whenever Arden becomes untapped or leaves the battlefield, sacrifice all tokens created with it.
{3}{U}, {T}: Create a token that's a copy of another creature on the battlefield.
1/4
  • Zero
Brain Static

Brain Static {2}{U}{U}

Instant
Counter target spell. Spells its controller casts cost {2} more to cast this turn.
  • Zero
Concenter

Concenter {X}{U}

Sorcery
Shuffle your hand into your library, then draw X cards.
Sometimes, it helps to get a new perspective on things.
  • Zero
Daril, Agent of Time

Daril, Agent of Time {2}{U}{U}

Legendary Planeswalker - Daril
[+1]: Until your next upkeep, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
[–2]: Look at the top two cards of target player's library. Put any number of them on top of that library and the rest on the bottom in any order.
[–6]: Return all nonland permanents you don't control to their owners' hands.
Loyalty:
3
  • Zero
Daril's Timewalker

Daril's Timewalker {3}{U}{U}

Creature - Illusion
At the beginning of each opponent's upkeep, exile Daril's Timewalker and up to one other target nonland permanent you control, then return those cards to the battlefield under their owner's control.
3/3
  • Zero
Depths of Solitude

Depths of Solitude {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Spells that target enchanted creature cost {1} more to cast.
  • Zero
Exclude

Exclude {2}{U}

Instant
Counter target creature spell.
Draw a card.
  • Zero
Fates Foretold

Fates Foretold {1}{U}{U}

Enchantment
At the beginning of your upkeep, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Zero
Focus Thoughts

Focus Thoughts {2}{U}

Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
  • Zero
Freezing Maelstrom

Freezing Maelstrom {3}{U}{U}

Instant
Creatures you don't control get -3/-0 until end of turn. Those creatures don't untap during their controller's next untap step.
  • Zero
Galeforce

Galeforce {1}{U}

Instant
Return target creature to its owner's hand. You may have another target creature gain flying until end of turn.
  • Zero
Gossamer Veil

Gossamer Veil {1}{U}

Creature - Wall
Defender (This creature can't attack.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
0/3
  • Zero