14928 cards found
Telarine Skychaser

Telarine Skychaser {4}

Artifact - Vehicle
Flying
Whenever you aetherize, you may have Telarine Skychaser become an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
  • Worlds Away
Tempered Ankulim

Tempered Ankulim {2}

Artifact Creature - Elemental
When Tempered Ankulim enters, choose one —
• You gain 2 life.
• Each opponent loses 2 life.
2/2
Temple Attendant

Temple Attendant {2}

Artifact Creature - Golem
Concord — Temple Attendant gets +1/+1 and has indestructible as long as there are four or more card types among permanents you control.
Always watching, always listening. Never cracking.
1/1
  • Al Tabaq
Temple Servitor

Temple Servitor {3}

Artifact Creature - Golem
{3}, {T}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Hallowed ground is rarely unprotected.
3/2
  • Seasons of War
Temple of Brilliance

Temple of Brilliance

Land
{T}: Add {C}.
{2}, {T}: Add two mana in any combination of colors.
Temple of Falling Leaves

Temple of Falling Leaves

Land
Temple of Falling Leaves enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color among cards in your graveyard.
  • Path of Shadows
Temporal Waypoint

Temporal Waypoint {1}

Artifact
Players skip their untap steps during extra turns.
“Time travel is a tricky business. When you get back, no one remembers they hired you in the first place. And that is why you are paying me everything up front.”
—Xirix
  • Sparks of a Multiverse
Temporary Armory

Temporary Armory {4}

Artifact - Equipment
Temporary Armory enters with four +1/+1 counters on it.
Whenever Temporary Armory becomes equipped to a creature, move a +1/+1 counter from Temporary Armory to that creature.
Equipped creature has first strike.
Equip {2}
  • Surging Tide
Terracotta Horde

Terracotta Horde {6}

Artifact Creature - Spirit
This spell costs {1} less to cast for each creature you control that's in a pack. (Two or more creatures you control with equal power are in a pack.)
“No great emperor will know enlightenment. Personal power is inferior to duty to the people.”
—Orphan Ward Lei Yu
5/5
  • Panxiou
Terracotta Idol

Terracotta Idol {3}

Artifact
{T}: Add one mana of any color.
{X}: Terracotta Idol becomes a Spirit artifact creature with base power and toughness X/X until end of turn. Activate only as a sorcery.
Terracotta Legion

Terracotta Legion {2}

Artifact Creature - Construct
You may have Terracotta Legion enter as a copy of any creature with mana value 1 or less you control, except it's an artifact in addition to its other types.
2/1
  • Tales of Old Jidai
Terracotta Sage

Terracotta Sage {2}

Artifact Creature - Spirit Monk
{T}: Add one mana of any color. Spend this mana only to cast a creature spell or activate an ability of a creature.
Whenever a creature you control becomes a Demigod or God, untap Terracotta Sage and it becomes a 4/4 Dragon with flying until end of turn.
1/3
  • Panxiou
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“I turned, and knew I was not lost.”
Tessellated Orb

Tessellated Orb {2}

Artifact
When Tessellated Orb enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When Tessellated Orb dies, draw a card.
  • Love Song
Tesseract Conjecture

Tesseract Conjecture

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{0}: Unlock Tesseract Conjecture. If the revealed card shares a mana value with three or more permanents you control, cast it without paying its mana cost.
  • The Unraveling
Testament to Heroism

Testament to Heroism

Land
Whenever a creature you control dies, put a legacy counter on Testament to Heroism.
{T}: Add {C}.
{T}, Remove a legacy counter from Testament to Heroism: Add one mana of any color.
“For those who lost their lives for our survival.”
—Statue inscription
  • Survive the Night
The Aether Lens

The Aether Lens {1}

Legendary Artifact
Your opponents play with their hands revealed.
Whenever you cast a spell with the same name as a card in an opponent's hand, draw two cards.
  • Storytime
The Aetherite Saloon

The Aetherite Saloon

Legendary Land
{T}: Add {C}.
{5}, {T}, Sacrifice The Aetherite Saloon: Each player discards their hand and draws seven cards.
The Aetherite Saloon in Nightrail is the premier location for having a good time or taking someone else's.
  • High Noon
The Amaranthine Eye

The Amaranthine Eye {3}

Legendary Artifact
Once each turn, if a triggered ability of another legendary permanent you control would trigger, you may have it trigger an additional time.
“Dream big, start small.”
  • MSEM Masters: Legends
The Book of Secrets

The Book of Secrets {4}

Legendary Artifact
If you would look at or reveal one or more cards of a library, you may first search that library for that many cards, shuffle that library, then put those cards on top of it in any order.
  • Arkadai
The Collection

The Collection {5}

Legendary Artifact
Instant and sorcery spells you control have rerun. (Exile the spell as it resolves if you cast it from your hand. Whenever a creature you control dies, you may cast that card from exile without paying its mana cost.)
The Dominomicon

The Dominomicon {5}

Legendary Artifact
{T}, Sacrifice X lands: Search your library for a nonland card with mana value X, cast it without paying its mana cost, then shuffle.
With every plane, the Dominomicon's pages rewrite themselves to suit their new home.
  • Villains: The Musical
The First Idol

The First Idol {6}

Legendary Artifact Creature - Golem
Whenever The First Idol attacks, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Sacrifice three Idols: Return The First Idol from your graveyard your hand.
6/6
  • Goliaths of Nangjiao
The Grand Plot

The Grand Plot {X}{2}

Legendary Artifact
When The Grand Plot enters, search your library for up to three Saga cards with different names with mana value X or less, exile them, then shuffle.
The Grand Plot has all chapter abilities of cards exiled with it.
At the beginning of your upkeep, you may put a lore counter on The Grand Plot. When you do, you may sacrifice it. If you do, draw a card.
  • The Stage Presents: The Neverending Act
The High Prairies

The High Prairies

Legendary Land
Vanishing 5
The High Prairies enters tapped.
{T}: Add one mana of any color.