14928 cards found
Worldly Travels
Edri, Oracle of Caulte

Worldly Travels {2}{U}

Sorcery
Draw two cards.
Memento {5}{U}{U} (You may cast this from your graveyard for {5}{U}{U}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Edri, Oracle of Caulte
  • Survive the Night
Worlds Away

Worlds Away {3}{U}{U}

Sorcery
Wanderlust — This spell has flash as long as you control four or more differently named lands.
Draw four cards.
Try as we might, sentient beings can never stop looking for something more.
Worlds Colliding

Worlds Colliding {3}{G}{U}{U}

Sorcery - Revelation
Each player shuffles their hand and each non-Revelation card from their graveyard into their library, then draws seven cards. You may put any number of land cards from your hand onto the battlefield.
Coalesce {6}{G}{U}{U} (You may cast this from your graveyard for {6}{G}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/6
Worldsculpt

Worldsculpt {4}{G}{G}

Sorcery
Exile the bottom card of your library, a card from your hand, and a card you own from outside the game. Put them in a face down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
  • Mious
Worldshaper Adept

Worldshaper Adept {2}{G}

Creature - Human Druid
{T}, Sacrifice Worldshaper Adept: Choose two basic land types. Create a tapped colorless land token of the chosen types.
“May my life restore the valley I burned as a Syzygy pirate.”
3/2
  • Worlds Away
Worldslayer

Worldslayer {5}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip {5}
  • Villains: The Musical
Worldweary Pangolin

Worldweary Pangolin {2}{G}

Creature - Pangolin
Vigilance
Whenever a creature you control survives damage, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
Each scale is tempered by its own fight.
1/4
  • Karina's Explorations
Worldwide Reach

Worldwide Reach {1}{W}

Enchantment - Project
[progress 2+]
[progress 4+]
Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
Worldwise Ascetic

Worldwise Ascetic {1}{W}

Creature - Human Cleric Aurashaper
{2}{W}, Exile Worldwise Ascetic from your graveyard: Create a green Aura enchantment token named Years of Experience attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.” Activate only as a sorcery.
2/2
  • Over the Horizon
Wormwood's Agent

Wormwood's Agent {1}{B}

Creature - Human Rogue
Flash
When Wormwood's Agent dies, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
“We have an undeclared enemy, only recognizable by agents who disavow and sabotage allegiances.”
—Xenocrata, to Kanvar and Janneke
2/1
  • The Empty Throne of Feanav
Wormwood, the Estranged
Leticia Petrine

Wormwood, the Estranged

Legendary Planeswalker - Lettie
(Color indicator: Wormwood, the Estranged is black and green)
[+2]: Put a -1/-1 counter on or remove a -1/-1 counter from up to one target creature.
[–1]: Draw a card, then each player sacrifices a nonland permanent.
[–10]: Destroy all nonland permanents you don't control.
Loyalty:
5
Card has other part: Leticia Petrine
  • Feanav: The Apothecary's Progress
Worn Peacekeeper

Worn Peacekeeper {W}

Creature - Human Soldier
Vigilance
When Worn Peacekeeper dies, create a 1/1 white Soldier creature token with vigilance.
“Whatever this world's got in store for us, I know for a fact the next generation can handle it better than we ever could.”
1/1
  • Lovi Awoken
Worn Saddle

Worn Saddle {2}

Artifact - Equipment
Whenever equipped creature attacks, it gets +2/+2 and gains trample until end of turn.
Equip {2}
From the horses and giant lizards to harses and drunken centaurs, there are plenty of creatures willing to give you a lift.
Worn Study

Worn Study {1}{U}

Artifact
{T}: Scry 1.
{1}{U}, {T}: Draw a card.
“You know, I like it, I really do, but I can only read ‘Into the Inferno' so many times before I start to lose it.”
—Princess Tara
Worn to Nothing

Worn to Nothing {R}

Sorcery - Revelation
Each opponent sacrifices an artifact.
Scry 1.
Coalesce {6}{R} (You may cast this from your graveyard for {6}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/4
  • Beyond Our Ken
Worried Vulpine
Worthy Vulpine

Worried Vulpine {R}

Creature - Fox
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Worried Vulpine has three or more +1/+1 counters on it, remove them all and transform it.
0/1
Card has other part: Worthy Vulpine
Worship in Vain

Worship in Vain {2}{R}{R}

Enchantment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Worship in Vain, discard your hand, then draw a card for each time counter on Worship in Vain.
  • Plagues of Fretport
Worship of the Sun

Worship of the Sun {2}{W}{W}

Enchantment - Road
When Worship of the Sun enters, draw a card, then choose a card name.
At the beginning of your upkeep, you may tap three untapped creatures you control. If you do, search your library for an enchantment card with the chosen name, put it onto the battlefield, then shuffle.
An interplanar empire can rely on the sun's might.
  • Road to Carü Mapu
Worshipper Whelp

Worshipper Whelp {R}

Creature - Lizard
Ferocious — At the beginning of each combat, if you control a creature with power 4 or greater, Worshipper Whelp gets +2/+0 until end of turn.
Humans aren't the only species that benefits from a good role model.
1/1
  • Surging Tide
Worth of Ruin

Worth of Ruin {3}{R}

Sorcery
Destroy target land. Then, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“What a shame. So much treasure... so much destruction... and for what?”
—Tyrus, Giver to All
  • Alkabah
Worthy Vulpine
Worried Vulpine

Worthy Vulpine

Creature - Fox
(Color indicator: Worthy Vulpine is red)
When this permanent transforms into Worthy Vulpine or at the beginning of combat on your turn, creatures you control gain haste and trample until end of turn.
5/5
Card has other part: Worried Vulpine
Worthy of the Name

Worthy of the Name {G}{W}

Instant - Inscription
Target creature you control gets +3/+3 and gains lifelink and trample until end of turn.
Inscribe {3}{G}{W} ({3}{G}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Woven Network

Woven Network

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast Aura or Aurashaper spells.
  • Worlds Away
Wraith of the Fens

Wraith of the Fens {3}{B}

Creature - Spirit
Wraith of the Fens gets +2/+2 as long as you've gained life this turn.
A master of illusion, the spirit feeds off fear of the nightmares it creates.
3/3
  • Monsters of Chikyu
Wrassle

Wrassle {1}{G}

Sorcery
Choose target creature you control. If it has a +1/+1 counter on it, put an additional +1/+1 counter on it. Then it fights target creature you don't control.
“Oi, no tentacles! That's cheating!”
  • Rail War