14928 cards found
Bloodfiend Ravager

Bloodfiend Ravager {3}{R}{R}

Creature - Beast Horror
Flying, menace, haste
When Bloodfiend Ravager enters, it deals 2 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/3
  • Toll Midnight
Bloodfire Phoenix

Bloodfire Phoenix {2}{R}{R}

Creature - Phoenix
Flying, haste
{1}{R}{R}: Return Bloodfire Phoenix from your graveyard to the battlefield. Activate only if an opponent lost 3 or more life this turn.
3/3
  • Zero
Bloodfont Ritualist

Bloodfont Ritualist {W}{B}

Creature - Vampire Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each end step, if you lost life this turn, you may pay {1}. If you do, create a 2/2 black Zombie creature token.
2/2
  • Zero
Bloodfury Warlord

Bloodfury Warlord {1}{B}{R}

Creature - Devil
Haste
When Bloodfury Warlord enters or dies, it deals 2 damage to each player.
Its life expectancy is short, so it ensures to wreak as much havoc as it can before dying.
3/1
  • Tides of War
Bloodguard's Hand

Bloodguard's Hand {3}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has lifelink.
Whenever equipped creature dies, if it wasn't a token, you may pay {3}. If you do, create a token that's a copy of that creature and attach Bloodguard's Hand to it.
Equip {3}
  • Glacia: Hail to the Queen
Bloodhollow Bruiser

Bloodhollow Bruiser {3}{R}

Creature - Merfolk Warrior
Whenever you discard a card or an artifact is put into your graveyard from the battlefield, put a +1/+1 counter on Bloodhollow Bruiser.
Cycling {2} ({2}, Discard this card: Draw a card.)
To serve in Dawson's crew requires not just a lack of mercy, but an active passion for cruelty.
3/3
  • Elmare: Into the Abyss
Bloodhunter Orca

Bloodhunter Orca {4}{B}

Creature - Whale
Flash (You may cast this spell any time you could cast an instant.)
When Bloodhunter Orca enters, target opponent sacrifices a creature that was dealt damage this turn.
3/3
  • Glacia: Hail to the Queen
Bloodied Outcast

Bloodied Outcast {W}{B}

Creature - Vampire
As long as you've gained life this turn, Bloodied Outcast gets +1/+0 and has lifelink.
As long as an opponent has lost life this turn, Bloodied Outcast gets +0/+1 and has deathtouch.
2/2
  • Villains: The Musical
Bloodied Twinblade

Bloodied Twinblade {R}

Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bloodied Twinblade dies, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
1/1
  • A Tourney at Whiterun
Bloodied Wulfhound

Bloodied Wulfhound {1}{B}

Creature - Hound
{1}, {T}, Sacrifice another creature: Put a +1/+1 counter on Bloodied Wulfhound.
The wulfhound is a mostly docile breed. Its life is spent eating, sleeping, and eating more.
2/2
  • Kahembo: Olde Dawn
Bloodlash Caravan

Bloodlash Caravan {1}{B}{B}

Creature - Human Warrior
Sacrifice a creature: Put a +1/+1 counter on Bloodlash Caravan. Then if it's the only creature you control, it gains indestructible until end of turn.
“Humans don't stand a chance. We stand with the monsters.”
2/2
  • Survive the Night
Bloodleaf Butcher

Bloodleaf Butcher {1}{B}

Creature - Elf Warrior
Bloodleaf Butcher gets +1/+0 and has deathtouch as long as five or more cards are in your graveyard.
“They say there's real monsters hidden within the Ulek, but I think the monsters are just more elves.”
—Calamity Rose
2/2
Bloodleaf Druid

Bloodleaf Druid {1}{G}

Creature - Elf Scout Druid
{T}: Choose a color of a card in your graveyard. Add one mana of that color.
Even those averse to the fighting still pledge their loyalty to it.
2/1
  • High Noon
Bloodleaf Poisoner

Bloodleaf Poisoner {1}{B}

Creature - Elf Rogue
Deathtouch
“Well look at the bright side, you stop being sick once you're dead.”
2/1
  • High Noon
Bloodleaf Tracker

Bloodleaf Tracker {G}

Creature - Elf Scout
{G}, {T}: Put a +1/+1 counter on Bloodleaf Tracker for each creature that entered this turn.
“Tread not in the forest. Anyone entering it will be declared dead, and anyone leaving it will be made so.”
— The Judges' Law
1/1
Bloodleaf Warcry

Bloodleaf Warcry {1}{G}

Sorcery
Target creature gets +1/+1 until end of turn for each card in your graveyard.
“Look at your past, settlers. See all behind you that lies in ruins. What stops you from bringing destruction with you once more?”
—Chief Striking Dawn
  • High Noon
Bloodline Zealot

Bloodline Zealot {4}{B}

Creature - Human Shaman
Bloodline Zealot gets +2/+0 and has menace as long as you've sacrificed a permanent this turn.
“This urchin holds the king's power. If he can wield it properly, he may yet prove his claim to the throne.”
3/4
  • Villains: The Musical
Bloodmad Refugee

Bloodmad Refugee {4}{R}

Creature - Lizard Warrior
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Free from the prisons of civilization, some lizards go berserk.
4/2
  • Ophorio
Bloodpact Collector

Bloodpact Collector {4}{B}

Creature - Demon
When Bloodpact Collector enters, destroy target creature an opponent controls that was dealt damage this turn or has a -1/-1 counter on it.
Fools often believe they have nothing left to lose.
5/4
  • The Empty Throne of Feanav
Bloodpact Tormentor

Bloodpact Tormentor {4}{B}

Creature - Demon
When Bloodpact Tormentor enters, you may put a -1/-1 counter on target creature.
Bloodpact Tormentor can't be blocked by creatures with counters on them.
5/3
  • Feanav: The Apothecary's Progress
Bloodrage Gladiator

Bloodrage Gladiator {2}{B}

Creature - Human Berserker
“He's psychotic, depraved, and addicted to battle. I like him. Send him to the arena at once!”
—Odron, Master of Kayur Colosseo
3/2
  • Zero
Bloodrite Fiend

Bloodrite Fiend {5}{B}

Creature - Vampire
Flying
{1}, Sacrifice another creature: Regenerate target Vampire.
“At ease! There are enough victims in this world to sate every last one of us.”
4/2
  • Aftermath
Bloodriver

Bloodriver

Land - Mountain
({T}: Add {R}.)
Bloodriver enters tapped.
When Bloodriver enters, target creature you control gains haste until end of turn.
Bloodrune Patron

Bloodrune Patron {B}{G}

Creature - Human Shaman
{1}, {T}, Pay 1 life: Put a +1/+1 counter on target creature you control.
{T}, Remove a counter from a permanent you control: Draw a card.
His scattered sigils give strength to the lost and desperate, but he leaves no debt uncollected.
1/3
  • Lovi Awoken
Bloodsand Gulch

Bloodsand Gulch

Land - Desert
Bloodsand Gulch enters tapped unless you control another Desert.
{T}: Add {B} or {R}.
“We tell easy marks that the gulch runs red with the blood of unprepared travelers.”
—Ira, Ravensgulch contractor
  • Over the Horizon