2646 cards found
Merchant's Guile

Merchant's Guile {1}{U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
“Never make a fair trade if you don't have to. And if you do, cheat anyway.”
—Lexie Boggs, aether baron
Merciful Yuroda

Merciful Yuroda {1}{W}{W}

Creature - Angel
Flying, vigilance
Prevent all damage Merciful Yuroda would deal to creatures.
It cares not for the warriors that come against it, reserving its judgment for the guilty who have sent them.
4/4
Merciless Shieldbreaker

Merciless Shieldbreaker {2}{R}{R}

Creature - Orc Warrior
Whenever Merciless Shieldbreaker enters or attacks, target opponent puts three rust counters on a permanent they control with no rust counters on it. That permanent gains “At the beginning of your upkeep, remove a rust counter from this permanent. Then if there are no rust counters on this permanent, sacrifice it and it deals 4 damage to you.”
4/4
  • Over the Horizon
  • MSEM Secret Lair Drops 383 649
Merfolk Looter

Merfolk Looter {1}{U}

Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
“You'd be surprised how many geniuses have died before their findings reached the shore.”
1/1
Merkurio's Familiar

Merkurio's Familiar {2}{R}{R}

Creature - Phoenix
Flying, haste
{X}{R}{R}, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn.
3/2
Metal Munch

Metal Munch {R}

Sorcery
Choose one —
• Destroy target artifact.
• Metal Munch deals 1 damage to each of up to two targets.
The best tools are useful to engineer and soldier alike.
Metallurgy

Metallurgy {3}{R}

Enchantment - Discovery
I, II — Target creature you control gets +2/+0 and gains menace until end of turn.
Discovery — Attacking creatures you control get +2/+0 and have menace.
Meteor Fall

Meteor Fall {3}{R}{R}

Sorcery
Choose one —
• Meteor Fall deals 4 damage to each creature and each planeswalker.
• Meteor Fall deals 8 damage to target creature or planeswalker.
Meteor Volley

Meteor Volley {1}{R}{R}

Sorcery
Meteor Volley deals 3 damage to each creature.
Reprise {4}{R}{R} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
“I really love Spell Cards like this. Super high-temperature and SUPER hot.”
—The Grimoire of Marisa
Meteorain

Meteorain {4}{R}{R}

Sorcery
Meteorain deals 5 damage divided as you choose among any number of target creatures or planeswalkers.
Mettalia, Light from Above

Mettalia, Light from Above {4}

Legendary Artifact Creature - Construct
Mettalia is all colors.
Mettalia has protection from each color among cards she's salvaged in exile.
When Mettalia enters, for each color, you may salvage a nonlegendary card of that color. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/3
Mia, Into the Unknown

Mia, Into the Unknown {G}{U}{R}

Legendary Creature - Human Druid
Whenever a land you control enters, crystallize.
{10}: Shuffle any number of other permanents you control into their owner's library. Mill that many cards. Put all permanent cards milled this way onto the battlefield. Activate only during your turn and only once each turn.
“Look at me now. Will I ever learn?”
1/3
Midnight Dreary

Midnight Dreary {W}{U}

Enchantment
Once each turn, when you activate a nonmana ability, you may create a tapped 1/1 white Spirit creature token with flying.
{4}{W}{U}: You gain 1 life and draw a card.
And the weak and weary mutter: “It's only the wind—nothing more.”
Midnight Gate

Midnight Gate

Land - Swamp
({T}: Add {B}.)
As Midnight Gate enters, you may pay 1 life. If you don't, Midnight Gate enters tapped.
Basic lands you control have “{T}: Add {B}.”
Midnight Keep

Midnight Keep

Land
{T}: Add {C}.
{3}: Mill two cards, then return Midnight Keep from your graveyard to the battlefield tapped.
“Once upon a time, we believed we could stop hell from descending on our land.”
Mieng, Who Dances With Dragons

Mieng, Who Dances With Dragons {R}

Legendary Creature - Human
Ferocious — Whenever a creature with power 4 or greater you control enters, Mieng, Who Dances With Dragons becomes a 4/4 Dragon creature with flying until end of turn.
2/1
Militant Youth

Militant Youth {W}

Creature - Human Warrior
Whenever you gain life, Militant Youth gets +1/+1 until end of turn.
“The path to glory is simple: make sure that no one survives your conviction but you.”
—Aelwen, Crimson Battleguard
2/1
Millaray Antillanca

Millaray Antillanca {1}{R}{G}

Legendary Planeswalker - Millaray
At the beginning of your end step, you may mill two cards. If you do, you gain 2 life.
[+1]: You may discard a card. If you do, draw a card.
[–2]: Exile up to six cards from your graveyard. Create a 1/1 red and green Spirit creature token for each two cards exiled this way.
[–6]: You may cast a card from your hand or graveyard without paying its mana cost. If it has {X} in its mana cost, X is 6.
Loyalty:
3
Mind's Contagion

Mind's Contagion {1}{B}

Creature - Bird Demon
Flying
Mind's Contagion has haste as long as there are two or more creature cards in your graveyard.
Whenever Mind's Contagion deals combat damage to a player, until your next turn, it gains “Noncreature spells opponents cast cost an additional 2 life to cast.”
2/1
Mindbreak Artisan

Mindbreak Artisan {3}{U}

Artifact Creature - Artificer Horror
When Mindbreak Artisan enters, you may search your library for an artifact card, reveal it, shuffle, then put that card on top.
Other artifacts you control have “You may choose not to untap this artifact during your untap step” and “{3}{U}{U}, {T}: Gain control of target creature for as long as you control this artifact and it remains tapped.”
1/5
Mindrip

Mindrip {X}{U}{U}{B}

Instant
Counter target spell. Search its controller's library for a card with mana value X or less and cast it without paying its mana cost. Then that player shuffles.
“You won't remember a thing except me.”
— Kafka
Mindscape Denial

Mindscape Denial {1}{U}

Instant
Exile target spell. Then that card's owner may return it to their hand. If they do, draw a card.
“What are you talking about? That never happened... are you feeling okay?”
Mindstorm's Eye

Mindstorm's Eye {1}{U}{R}

Sorcery
Discard your hand, then draw three cards.
Mindstorm's Eye deals 3 damage to any target.
Minister of Madness

Minister of Madness {2}{U}

Creature - Human Wizard Cleric
When Minister of Madness enters, create a 0/1 blue Weird creature token with flying.
{2}{U}, Sacrifice a creature: Search your library for an instant or sorcery card with mana value equal to 1 plus the sacrificed creature's mana value, exile that card, then shuffle. Then you may cast that card without paying its mana cost. Activate only as a sorcery.
1/3
Minister of Zealots

Minister of Zealots {1}{R}

Creature - Human Cleric
At the beginning of combat on your turn, create a 1/1 red Cleric creature token with haste.
At the beginning of your end step, sacrifice each Cleric token you control unless you've cast an instant or sorcery spell this turn.
2/1