3649 cards found
Hashiro's Vanguard

Hashiro's Vanguard {2}{B}

Creature - Human Samurai
When Hashiro's Vanguard enters, each player sacrifices a nontoken creature.
3/1
  • Path of Shadows
Hasty Assault

Hasty Assault {1}{R}{R}

Instant
Discard your hand. Creatures you control get +X/+0 and gain first strike until end of turn, where X is the number of cards discarded this way.
“A patient attack will only result in a swift defeat. Men of my ranks — charge!”
— Hatsuo
  • Surging Tide
Hateful Gaze

Hateful Gaze {1}{B}{B}

Sorcery
Target player discards two cards and loses 2 life. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • Plagues of Fretport
Haunted Sunseeker

Haunted Sunseeker {1}{W}{W}

Creature - Nymph Shaman
Whenever you cast a black spell, you may exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever you cast a red spell, you may have Haunted Sunseeker deal 1 damage to each creature.
1/4
  • Novea
Haunter of the Deadlands

Haunter of the Deadlands {2}{W}

Creature - Spirit Warrior
Flying
Whenever Haunter of the Deadlands attacks, Spirit creatures you control get +1/+1 until end of turn.
“Be watchful for lost spirits. In here we don't have soulstones to protect us.”
—Tharanos, Lord of Prosania
2/2
  • Aftermath
Haunting Bard

Haunting Bard {2}{W}

Creature - Spirit Scout Bard
{W}, Sacrifice Haunting Bard: Destroy target artifact or enchantment.
The songs of the dead can still even the most resilient of magic.
3/2
Haunting Haploc

Haunting Haploc {2}{B}

Creature - Carrier Lizard
Lifelink
Whenever you sacrifice a creature, you gain life equal to its power.
Each corpse, a seed of corruption.
1/3
  • Ophorio
Haunting Horseman

Haunting Horseman {1}{B}{B}

Creature - Spirit
Flying
Whenever Haunting Horseman deals combat damage to a player, that player discards a card.
For some, death only took away the limitations of life.
2/1
  • High Noon
Haunting Illusion

Haunting Illusion {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-3.
When the mind is sufficiently crippled, the body will quickly follow suit.
  • Surging Tide
Hayat, Hungering Bakhtak
The All-Consuming Swarm

Hayat, Hungering Bakhtak {1}{B/G}{B/G}

Legendary Creature - Hag Shaman
Ward—Sacrifice a permanent.
Whenever a player sacrifices a permanent, put a +1/+1 counter on Hayat, Hungering Bakhtak.
Surpass {4}{B}{G} ({4}{B}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: The All-Consuming Swarm
  • Alkabah: The Rise of Soli
Hayuan, the Misjudged

Hayuan, the Misjudged {1}{B}{G}

Legendary Creature - Ape
At the beginning of each player's upkeep, sacrifice Hayuan, the Misjudged if that player controls a creature with power 2 or less.
When Hayuan dies, create X Idol tokens, where X is the number of creatures you control. (They're artifacts with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
4/5
Haze Qilin

Haze Qilin {2}{U}

Creature - Kirin
Scavenge {5}{U} ({5}{U}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
“Be as the qilin—live with purpose, but linger not beyond it.”
—Lao Xiang, Apex of Austerity
3/2
  • Panxiou
Haze Raptor

Haze Raptor {2}{R}

Creature - Lizard Illusion
Haste (This creature can attack and {T} as soon as it comes under your control.)
Mirage {R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/2
  • Pyramids of Atuum
Head on Collision

Head on Collision {2}{R}

Instant
Head on Collision deals 2 damage to any target.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Headless Carriage
Belmord Blood-Coach

Headless Carriage {2}{B}

Creature - Zombie Horse
Deathtouch
Discard a card: Headless Carriage gains indestructible until end of turn. Tap it.
Ride {2}{B}{B} ({2}{B}{B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
3/3
Card has other part: Belmord Blood-Coach
  • Quest for the Roseblade
Hearth Dweller

Hearth Dweller {2}{R}

Creature - Salamander
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{X}{R}: Hearth Dweller gets +X/+0 until end of turn.
A pervasive pest feeding on the fires of the empire's industry.
1/3
  • Feanav: The Apothecary's Progress
Heartless Army

Heartless Army {3}

Artifact Creature - Soldier Army
If one or more counters would be put on a creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
“My army knows no mercy, no hunger, and no equal.”
—Omid, the Undefeated
2/3
  • Alkabah
Heartless Pact

Heartless Pact {2}{U}

Instant
Bloodprice {U} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Counter target spell unless its controller pays {4}.
  • Descent from the Highlands
Heartless Warleader

Heartless Warleader {2}{B}

Creature - Goblin Rogue
Menace
Sacrifice a Goblin: Heartless Warleader gets +2/+2 until end of turn.
“Every war needs martyrs, and I'm happy to help others reach that title.”
3/2
  • Khaliz-Dorahn
Heartripper Zombie

Heartripper Zombie {2}{B}

Creature - Zombie
Deathtouch
Whenever another creature dies, its controller discards a card at random.
No one is safe from the hordes, who slash at flesh and tear at hearts.
2/2
  • Survive the Night
Heat of Day

Heat of Day {2}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
{R}, Sacrifice Heat of Day: It deals 2 damage to enchanted creature.
  • Novea
Heated Dispute

Heated Dispute {2}{R}

Instant
Heated Dispute deals 3 damage to any target.
Ferocious — This spell costs {2} less to cast if you control a creature with power 4 or greater.
Heaven's Champion

Heaven's Champion {2}{W}

Creature - Human Knight
Vigilance
{W}: Heaven's Champion gains first strike until end of turn.
When knighted, Syurrai get to know the High Council, which makes every soldier fight with all their fervor for that moment.
3/2
  • K15 Core Set
Heaven's Eyes

Heaven's Eyes {2}{W}

Creature - Bird
Flying
When Heaven's Eyes enters, create a 1/1 white Bird creature token with flying. Then you gain 1 life for each creature in Heaven's Eyes's pack. (Two or more creatures you control with equal power are in a pack.)
1/1
  • Panxiou
Heavy Sandstorm

Heavy Sandstorm {2}{R}

Sorcery
Choose one —
• Create two 1/1 white Soldier creature tokens. They gain haste until end of turn.
• Destroy target nonbasic land.
  • Riddles of Revio