15897 cards found
Henry, River Cities Mayor

Henry, River Cities Mayor {1}{G}{W}

Legendary Creature - Human Advisor
This spell can't be countered.
Vigilance
Noncreature spells cost {1} more to cast.
“That's just the way things operate around here.”
4/3
  • MSEM Masters: Legends
Descended Towers

Descended Towers

Land
Descended Towers enters tapped.
{T}: Add {R} or {W}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Mious
Shell Phantom

Shell Phantom {3}{U}{U}

Enchantment Creature - Spirit
Vigilance
Whenever one or more creatures you control deals combat damage to a player, you may discard a card. If you do, create a Function token with “Draw two cards.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
3/5
  • Beyond the Blackwall
Temporal Resuscitation

Temporal Resuscitation {2}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. If it doesn't have vanishing, put three time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from that permanent. When the last is removed, sacrifice it.)
Brass Dragon

Brass Dragon {1}

Artifact Creature - Dragon Construct
{5}: Brass Dragon gets +3/+0 and gains flying and first strike until end of turn.
Only the most expertly crafted idols are able to transcend their own insentience.
1/1
  • Goliaths of Nangjiao
The Aetherite Saloon

The Aetherite Saloon

Legendary Land
{T}: Add {C}.
{5}, {T}, Sacrifice The Aetherite Saloon: Each player discards their hand and draws seven cards.
The Aetherite Saloon in Nightrail is the premier location for having a good time or taking someone else's.
  • High Noon
Ingenious Trickster

Ingenious Trickster {2}{U}

Creature - Faerie
Flying, prowess
Whenever you cast a noncreature spell, untap Ingenious Trickster.
The Lafterii should hate faeries for their meddling, but they can never resist the sweetness of a mind as cunning as theirs.
2/1
  • K15 Core Set
Dusk Insurgent

Dusk Insurgent {4}{W}

Creature - Human Warrior
Whenever Dusk Insurgent perseveres, create a 1/1 white Warrior creature token. (A creature perseveres when it survives damage.)
Each victory in battle musters a new ally to his side.
3/4
  • Surging Tide
Rip Apart

Rip Apart {R}{W}

Sorcery
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
“True art requires making sacrifices.”
—Percy
Misleading Wisp

Misleading Wisp {1}{W/U}

Creature - Spirit
Sacrifice Misleading Wisp:
Counter target spell unless its controller pays {1}.
Both angels and spirits hold interest in mortal affairs. However, where angels command, spirits manipulate.
1/3
  • Feanav: The Apothecary's Progress
Alien Formations

Alien Formations {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
“These things grow like an atomic bonsai.”
—Brandy Axel, AOSE shock trooper
  • Animus Vox
Silver-Dawn Radiant

Silver-Dawn Radiant {1}{R}

Creature - Human Warrior
Menace
Whenever Silver-Dawn Radiant becomes the target of a spell or ability you don't control, it deals damage equal to its power to that spell or ability's controller.
3/1
  • Beyond Our Ken
Full Belly

Full Belly {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+3 and has trample.
An object at rest stays at rest, and an object in motion stays in motion.
  • Monsters of Chikyu
Konoe the Traitor's Hand

Konoe the Traitor's Hand {2}{G}{G}

Legendary Creature - Human Samurai
Creatures you control have protection from legendary. (Those creatures can't be blocked, targeted, dealt damage, or enchanted by anything legendary.)
4/4
  • Path of Shadows
Twin-Star Herald

Twin-Star Herald {W}

Creature - Human Cleric
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Lifelink
“We have something beautiful to share with you,” the woman said, and Hadik heard the first screams break out from the edge of camp.
1/2
  • Beyond Our Ken
Sareng, the Dealer

Sareng, the Dealer {2}{B}

Legendary Creature - Human Rogue
{B}, Pay 1 life: Target creature's controller sacrifices it unless that player pays 1 life.
{B}, Sacrifice a creature: You gain life equal to the sacrificed creature's power.
3/2
  • High Noon
Dai Gui's Command

Dai Gui's Command {X}{G/U}{G/U}

Instant
Choose two. X can't be 0 —
• Create a token that's a copy of target creature you control with mana value X or less.
• Creatures target player controls get +0/+X and gain reach until end of turn.
• Put target noncreature, nonland permanent into its owner's library just beneath the top X cards of that library.
• Target player surveils X, then draws a card.
  • Panxiou
Prying Inquiry

Prying Inquiry {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 1 life.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Sanctuary

Sanctuary {5}{W}{W}

Creature - Incarnation
Whenever Sanctuary is dealt damage, you gain that much life.
All damage that would be dealt to another creature you control is dealt to Sanctuary instead.
3/7
  • Aftermath
Mischievous Maolu

Mischievous Maolu {1}{G}

Creature - Beast
Whenever you sacrifice a permanent, Mischievous Maolu gets +1/+1 until end of turn and you gain 1 life.
“Well, that was a waste of time and a few good men.”
—Dao Ma, returning from the hunt
2/1
  • Nangjiao In Bloom
Fierce Raider

Fierce Raider {3}{R}

Creature - Human Warrior
Menace
As long as there are two or more cryptic cards in your graveyard, Fierce Raider has double strike. (Artifacts, enchantments, and modal spells are cryptic.)
Cryptic spells you cast can't be countered.
2/3
  • Riddles of Revio
Happily Retired

Happily Retired {1}{W}

Enchantment
When Happily Retired enters, exile target creature you don't control with mana value 3 or less until Happily Retired leaves the battlefield.
{1}, Sacrifice Happily Retired: Return target exiled creature card you own that's on an Adventure to your hand. Activate only as a sorcery.
  • Adventurers of Onora
Affluent Knight

Affluent Knight {4}{B}{G}

Creature - Human Knight
When Affluent Knight enters, recruit, then recruit again. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
To the followers of Tamaak, a store of wealth is as sacred as a store of water.
2/1
  • Alkabah
Emirik Invigilator

Emirik Invigilator {4}{W}{W}

Creature - Human Cleric
When Emirik Invigilator enters, exile another target nonland permanent until Emirik Invigilator leaves the battlefield.
Fleeting {1}{W} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
3/4
  • End of Wollensie
Reweave Reality

Reweave Reality {1}{U}{U}

Instant
Choose target spell. If it's an instant, a sorcery, or you cast this spell from exile, copy it. You may choose new targets for the copy.
Prophecy {2}{U}{U} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
The rest of the world was black and white
But we were in screaming color