14928 cards found
Font of Natural Essence

Font of Natural Essence {2}{G}

Artifact
Whenever Font of Natural Essence enters or is put into a graveyard from the battlefield, create two 1/1 green Saproling creature tokens.
Partake in its energy and become one with the forest.
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Font of Strength

Font of Strength {1}{G}

Artifact
Whenever Font of Strength enters or is put into a graveyard from the battlefield, target creature you control gets +3/+3 until end of turn.
“Eat of the Wiedfree at dawn, then sleep on your own rations or nothing at all.”
—Tales of the Wild, Vol. II
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Forbiddance

Forbiddance {U}{U}

Instant
Counter target permanent spell.
Many occultists can see fate's threads, but only the rare few have the power to sever them.
  • Toll Midnight
Forgotten Idol

Forgotten Idol {2}

Artifact
As Forgotten Idol enters, choose a card name.
Spells with the chosen name can't be cast.
{2}, Exile a card with the chosen name from your hand: Exile Forgotten Idol, then each player draws a card. Any player may activate this ability.
Nostalgic safety in a desperate world.
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Forgotten King's Mask

Forgotten King's Mask {2}{R}

Artifact - Equipment
Whenever Forgotten King's Mask enters or equipped creature dies, attach it to target creature you control.
Equipped creature has base power and toughness 5/5 and is a Noble in addition to its other types.
{1}{R}, Discard two cards: Create a 1/1 white Human creature token and attach Forgotten King's Mask to it. Activate only as a sorcery.
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Forgotten Wretch

Forgotten Wretch {B}

Creature - Human Peasant
When Forgotten Wretch enters, you may sacrifice another creature. If you do, draw a card.
Disqualified for the army, disqualified for the trades, disqualified for society, and disqualified as a human being.
1/2
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Forlorn Path

Forlorn Path

Land
Forlorn Path enters tapped unless you control one or fewer other lands.
{T}: Add {B} or {G}.
Cycling {2} ({2}, Discard this card: Draw a card.)
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Forlorned Knight

Forlorned Knight {3}{W}{B}

Creature - Human Knight
When Forlorned Knight enters, you may sacrifice another creature. If you do, create two 1/1 white Human creature tokens.
Whenever you attack, if another creature died under your control this turn, creatures you control get +1/+1 until end of turn.
Fleeting {W}{B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
5/4
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Formative Experience

Formative Experience {2}{U}{U}

Sorcery
Exile target creature you control, then each other player may exile a creature they control. Each player who exiled a creature this way reveals cards from the top of their library until they reveal a creature card with mana value different from the creature they exiled, puts that card onto the battlefield, then shuffles.
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Formed from Twisted Aeons

Formed from Twisted Aeons {2}{B}{B}

Sorcery
Choose any number of target creature and/or planeswalker cards in your graveyard. Return one of them to the battlefield and put the rest on top of your library in any order.
No end, nor beginnings; the cycle is eternal.
  • Toll Midnight
Formless Eidolon

Formless Eidolon {5}

Creature - Spirit Horror
Flying, vigilance
When Formless Eidolon enters, create a tapped token that's a copy of target land you control.
Evoke {3} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
4/3
  • Toll Midnight
Fractured Persona

Fractured Persona {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has base power and toughness 0/1 and loses all abilities and creature types.
{2}{U}: Return Fractured Persona to its owner's hand.
  • Toll Midnight
From Forsaken Depths

From Forsaken Depths {2}{G}

Enchantment
Once each turn, if you would draw a card, you may skip that draw. If you do, create a tapped 3/2 colorless Horror creature token.
That evening, Stillmarsh was lost beneath a roiling tide of tentacles and teeth.
  • Toll Midnight
Frontline Veteran

Frontline Veteran {2}{W}

Creature - Human Soldier
When Frontline Veteran enters, you may sacrifice another creature or artifact. If you do, draw a card.
Veterans learn to use anything for survival.
3/2
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Fungal Goliath

Fungal Goliath {3}{G}

Creature - Fungus Demon
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
Trample
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 green Saproling creature token.
4/3
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Fungal Infection

Fungal Infection {B}

Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
“When rotting begins there is no hope, as the body has already become foreign.”
—Tales of the Wild, Vol. II
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Gangling Titan

Gangling Titan {2}{B}

Creature - Giant Demon
Gangling Titan has menace and deathtouch as long as there are four or more card types among cards in your graveyard.
“I grasped the apple and it mushed. It had given way to rot, yet it persisted.”
—On Spirits and Demons
4/2
  • End of Wollensie
Gasoline Canister

Gasoline Canister {1}

Artifact
{1}, Sacrifice Gasoline Canister: It deals 1 damage to any target. If a creature or planeswalker dealt damage this way would die this turn, exile it instead.
Clean up squads ensure civilians encounter as few mindbreaking aftermaths as possible.
  • Toll Midnight
Gaspar Reeves, Occult Broker

Gaspar Reeves, Occult Broker {1}{G}{U}

Legendary Creature - Human Warlock
Whenever another creature you control enters, put a +1/+1 counter on each creature you control with lesser power or lesser toughness than that creature.
“If you want more, we keep the truly gruesome stuff in the back.”
1/3
  • Toll Midnight
Generous Hermit

Generous Hermit {1}{G}

Creature - Human
When Generous Hermit dies, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Be wary of hermits. They hide beneath a veneer of society, but have all been consumed by the Wiedfree.”
—Tales of the Wild Vol. II
2/1
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Ghastly Belief

Ghastly Belief {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. If you control a Demon, each opponent loses 3 life.
“Turning fantasy into reality is the realm of the truly deluded.”
—On Spirits and Demons
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Ghim's Demise

Ghim's Demise {1}{B}{B}

Instant
Destroy target creature or planeswalker. If a planeswalker is destroyed this way, search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Ghim was satisfied, knowing his king's bidding was done and the end was nigh.
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Ghim, King's Servant

Ghim, King's Servant {2}{B}{G}

Legendary Planeswalker - Ghim
Creatures you control have deathtouch as long as they're attacking.
[+1]: Target creature you control must be blocked this turn if able.
[–2]: Create two 1/1 white Human creature tokens.
[–X]: Destroy target artifact or enchantment with mana value X and all other permanents with the same name as that permanent.
Loyalty:
4
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Ghost Quarter

Ghost Quarter

Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
  • Toll Midnight
Giant's Blade

Giant's Blade {1}{R}

Artifact - Equipment
At the beginning of combat on your turn, you may exert an untapped creature you control with power 4 or greater. If you do, attach Giant's Blade to that creature. (An exerted creature won't untap during your next untap step.)
Equipped creature attacks each combat if able.
Equipped creature gets +2/+0 and has haste.
Equip {3}
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