15897 cards found
Adventurers, Assemble!

Adventurers, Assemble! {4}{G}{G}

Instant
Look at the top eight cards of your library. Put up to two creature cards with mana value 5 or less from among them onto the battlefield under your control. Put the rest on the bottom of your library in a random order.
Menagerie — If there are five or more creature types among creatures you control, if an ability of a permanent you control is triggered this turn, that ability triggers an additional time.
  • Adventurers of Onora
Kaneh Troops

Kaneh Troops {1}{R}

Sorcery
Create two 1/1 white Soldier creature tokens.
“On Ameret's orders, you are to halt any spread of Sahra's influence. Keep all the tombs and citadels safe, protected, and free from intruders.”
—Siaveed, Commander of Armies
  • Alkabah
Earthly Principality

Earthly Principality {3}{W}{W}

Creature - Angel
Vigilance, reach
Deploy 5 (As this enters, you may tap any number of other creatures you control with total power 5 or more.)
When Earthly Principality enters deployed, your life total becomes equal to your starting life total plus 5.
5/5
  • The Empty Throne of Feanav
Calamitous Rampage

Calamitous Rampage {5}{R}

Instant
Calamitous Rampage deals 5 damage to any target.
Cycling {G} ({G}, Discard this card: Draw a card.)
The Bant sojourners had not seen such catastrophe unfolding before, but all was mundane to their Nayan guides.
  • Alara
Edith Waunt

Edith Waunt {G}

Legendary Planeswalker - Edith
[+1]: Untap up to one target creature.
[0]: Edith Waunt becomes a legendary green Human creature with “This creature's power and toughness are each equal to the number of loyalty counters on it” and “Whenever this creature deals damage, put a loyalty counter on it” until your next turn.
Loyalty:
1
  • Harvest Festival
Mutilated Warrior

Mutilated Warrior {1}{R}

Creature - Human Warrior
First strike
When Mutilated Warrior enters, you may have it deal damage to each player equal to the number of Warriors you control.
Cover the scar, embrace the pain. Win the war, so it won't be in vain.
3/1
Telvim Explorer

Telvim Explorer {3}{G}

Creature - Elf Citizen
Whenever a land you control enters, create two 1/1 colorless Construct artifact creature tokens.
{4}{G}{G}: Put a +1/+1 counter on each artifact creature you control.
“Nature and technology aren't opposites, silly. My machines love the outdoors!”
3/3
  • Discoveries of Akieva
Lich's Grimoire

Lich's Grimoire {1}{B}

Artifact
When Lich's Grimoire enters, create a 2/2 black Zombie creature token.
{2}{B}, {T}: Target opponent loses 1 life. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Learn within the power of death.
  • Innistrad In Memoriam
Wun Su, Guru of the Staff

Wun Su, Guru of the Staff {5}{R}{R}

Legendary Creature - Monkey Warrior
Trample
Whenever Wun Su, Guru of the Staff deals combat to a player, you may create Wun Su's Staff, a legendary colorless Equipment artifact token with “Equipped creature gets +5/+5” and equip {5}, then attach it to Wun Su.
5/5
  • Goliaths of Nangjiao
Sever Existence

Sever Existence {2}{B}{B}

Sorcery
For each player, exile target creature or planeswalker they control.
Reflections can survive anything so long as their counterpart survives. To be rid of them for good, you have to kill them both.
  • Oirohpo
A Tale of the Boastful Sailor

A Tale of the Boastful Sailor {1}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
III — Whenever a creature you control deals combat damage to a player this turn, draw a card.
  • The Stage Presents: The Neverending Act
Cranial Violation

Cranial Violation {B}

Sorcery
Each player reveals their hand. Choose a creature card revealed this way. Its owner discards it.
{2}{B}{B}, Exile Cranial Violation and six other cards from your graveyard: Put target creature card from a graveyard onto the battlefield under your control. Activate only as a sorcery.
Confine to Prophecies

Confine to Prophecies {U}

Enchantment - Aura
Enchant creature
Enchanted creature is a blue Shaman with base power and toughness 0/2, has “{2}, {T}: Scry 1,” and loses all other abilities.
Unlike Jahan, most oracles are confined to caves to tell of futures that they will never experience themselves.
  • Alkabah
Sagi Aysan

Sagi Aysan {2}{B}{B}

Legendary Planeswalker - Sagi
[+1]: Until end of turn, you may cast a creature card from your graveyard. Creature spells cast this way cost {2} less to cast.
[–2]: Each player discards a card. For each player who discarded a creature card this way, create a 2/1 black Horror creature token.
[–6]: For each player, you may put a creature card from that player's graveyard onto the battlefield under your control.
Loyalty:
3
Wihtfyr's Coterie

Wihtfyr's Coterie {3}{B}{B}

Creature - Skeleton Knight Army
{2}{B}, Sacrifice another creature: Each opponent discards a card. Activate only during your turn.
When this creature dies, exile target card from a graveyard. You may play that card for as long as it remains exiled. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
4/5
  • The Petals Wilt
Goriana Naturalist

Goriana Naturalist {5}{G}

Creature - Ox Shaman
Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
4/4
Sturdyshell Hammerclaw

Sturdyshell Hammerclaw {2}{G}{G}

Enchantment Creature - Crab
Concord — At the beginning of combat on your turn, if there are four or more card types among permanents you control, Sturdyshell Hammerclaw gets +2/+1 and gains trample until end of turn.
“Trespassers enter Coralight at their own risk.”
—Warning sign
3/4
  • Elmare: Into the Abyss
Erika, Mourning Soul

Erika, Mourning Soul {3}{W}{B}

Legendary Planeswalker - Erika
[+1]: You gain 1 life for each creature card in your graveyard.
[–4]: Exile another target nonland permanent.
[–X]: Return target permanent card with mana value X or less from your graveyard to the battlefield.
Loyalty:
4
  • Tides of War
Yearning Heart

Yearning Heart {W}

Instant
Target creature gains hexproof and indestructible until end of turn. That creature seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
“While I can still say this, dear Mira. . .”
—Betha, Yroncaster knight
  • The Petals Wilt
Uwaito Envoy

Uwaito Envoy {2}{B}

Creature - Human Rogue
Deception {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Unblocked attacking creatures you control get +1/+0.
2/2
  • Tales of Old Jidai
Advent from Above

Advent from Above {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Advent from Above deals 3 damage to any target. Exile the top two cards of your library. You may play those cards during any turn you attacked with an artifact creature.
“I knew, within a single breath, that nothing would ever be the same.”
—Luro, Captain of the Guard
  • Elmare: Into the Abyss
Tranquil Stream

Tranquil Stream

Land - Plains Island
({T}: Add {W} or {U}.)
Tranquil Stream enters tapped.
Whitetusk Charger

Whitetusk Charger {3}{W}{W}

Creature - Elephant
After accidentally ruining the fields and scaring half the citizenry away, the captain trained the wild elephant to do the same to their enemies.
4/5
  • Zero
Nightfall Sphinx

Nightfall Sphinx {3}{W}{B}

Enchantment Creature - Sphinx
Flying, lifelink
Whenever Nightfall Sphinx or another creature you control enters, each opponent loses 1 life and you gain 1 life.
2/4
  • Riddles of Revio
Emissary of Smoke

Emissary of Smoke {4}{B}

Creature - Demon
Bloodprice {2}{B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
At the heart of each summoning lies one inviolate rule—a life for a life.
5/4
  • Descent from the Highlands