Whenever a creature you control dies, put a loyalty counter on Dias, Freed from Belief. [0]: Create a 2/1 black Nightmare creature token with “This creature can't block.” [–X]: Destroy target creature or planeswalker unless an opponent pays twice X life.
Whenever another creature you control dies, each opponent loses 1 life and you gain 1 life. Then you may pay {B}. If you do, Disciple of Myriad Fates becomes a copy of that creature, except it has this ability.
Whenever you cast your second spell each turn, you may have Dormant Memory phase out until you cast your second spell in a turn. (While phased out, treat it and anything attached to it as though they don't exist.) Fleeting {1}{U}(You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands. {2}{U}, Exile Doubt Oneself from your graveyard: Search your library for a card named Study Oneself, reveal it, put it into your hand, then shuffle.
Flash Flying Whenever Dread Sacricolist enters or attacks, another target creature you control gets +1/+1 and gains flying until end of turn. Untap it. Evoke {1}{W}(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Dreamscaper enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.) Whenever you cast your second spell each turn, you may untap Dreamscaper or tap target creature. Whenever Dreamscaper deals combat damage to a player, draw two cards.
When Duncaster Nightwatcher enters and whenever you cast a noncreature spell, create a 1/1 colorless Human creature token. Whenever you attack with three or more creatures, return target noncreature, nonland card with mana value 3 or less from your graveyard to your hand.
When Duskling Stalker dies, if it didn't have any counters on it, return it to the battlefield with your choice of a deathtouch, lifelink, or +1/+1 counter on it.
“At this point I've stopped trying to bury the damn things.” —Cedric Shaw
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead, except the additional tokens are named Ingenious Idea. At the beginning of your end step, exile each token you control named Ingenious Idea.
At the beginning of combat on your turn, choose one — • Embodiment of Nature gains haste and hexproof until your next turn. • Embodiment of Nature gains vigilance and indestructible until your next turn. • Embodiment of Nature gets +2/+2 and gains trample until your next turn.
When Emirik Invigilator enters, exile target creature an opponent controls until Emirik Invigilator leaves the battlefield. Fleeting {W}(You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
Enchant creature Enchanted creature gets +1/+0 and has menace and haste. You may cast Empty the Magazine from your graveyard by paying {3}{R} rather than paying its mana cost.
“There's more where that came from!” —Bennett Brooks
Ward—Sacrifice three permanents. At the beginning of your end step, put a desperation counter on End of History. Draw two cards for each counter on it, then exile the top three cards of your library for each counter on it.
Trample {1}{G}{W}, Discard Enduring Force: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {G}{W}: Return Enduring Force from your graveyard to your hand. Activate only as a sorcery.
{U}: If Engrossed Reader doesn't have flying, put a flying counter on it. {1}{U}: If Engrossed Reader has flying, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on Engrossed Reader. {1}{U}{U}: If Engrossed Reader has a +1/+1 counter on it, it becomes a copy of another target creature until end of turn.