15897 cards found
War Council
Refuse to Submit

War Council {2}{R}{R}

Enchantment
Legacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.)
Whenever you attack, you may discard up to X cards, where X is the number of attacking creatures you control. Draw a card for each card discarded this way.
...that time was saved to decide who should lead.
Card has other part: Refuse to Submit
  • Road to Carü Mapu
Warped Landscape

Warped Landscape

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The war was over, but its scars remained.
Ferris's Crewmate

Ferris's Crewmate {4}{B}

Creature - Human Pirate
Deathtouch
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
3/3
  • A Tourney at Whiterun
Veteran's Plate

Veteran's Plate {4}

Artifact - Equipment
Equipped creature gets +2/+2.
As long as equipped creature is a Soldier, it has vigilance.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • Khaliz-Dorahn
Destroyed Hopes

Destroyed Hopes {2}{W}

Instant
For each creature that's attacking you or a planeswalker you control, create a 1/1 blue Bird creature token with flying.
The cries of the birds finally ceased as night fell. The survivors came together, certain their terror was over. But as the sun rose once more, so too did the flock.
  • Sparks of a Multiverse
P-3 Ambusher

P-3 Ambusher {3}{B}

Artifact Creature - Servo
When P-3 Ambusher enters, you may sacrifice a creature or discard a creature card. If you do, draw a card.
“These new models of rovers sure as hell ain't normal, but we deal.”
—Lysander Jal, Frontline Medic
3/4
  • Animus Vox
Tracer Sigil

Tracer Sigil {1}

Artifact - Equipment
Equipped creature gets +0/+2.
When equipped creature dies, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Equip {1}
  • The Unraveling
Rampaging Ambusher

Rampaging Ambusher {3}{G}

Creature - Beast
Flash
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
Prey are skilled, but predators are lucky.
4/2
  • End of Wollensie
Bastion Ranger

Bastion Ranger {3}{G}

Creature - Human Archer
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
{1}{G}: Bastion Ranger gains reach and deathtouch until end of turn.
2/4
  • Nangjiao In Bloom
Scion's Sentence

Scion's Sentence {2}{W}{W}

Enchantment
When this enchantment enters, exile target creature until this enchantment leaves the battlefield.
Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
“A fitting punishment for your transgressions.”
  • The Petals Wilt
Wild Fervor

Wild Fervor {3}{G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
Primal fury and wild savagery refined into an unstoppable force.
  • Zero
Tactical Maneuvers

Tactical Maneuvers {1}{R}

Sorcery
Up to two target creatures can't block this turn. Scry 1.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
—Sun Tsu, Art of War
  • Zero
Hearty Provisions

Hearty Provisions {G}

Instant
Put a +1/+1 counter on up to one target creature. Untap it. You gain 3 life.
No army can survive on empty stomachs.
  • Seasons of War
Crypt Gnawer

Crypt Gnawer {B}

Creature - Zombie Horror
Menace, haste, decayed (This can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of combat on each of your turns, if you have three or more creature cards in your graveyard and haven't controlled a creature named Crypt Gnawer this turn, return Crypt Gnawer from your graveyard to the battlefield.
1/1
Duela Marshall

Duela Marshall {2}{U}

Creature - Dwarf Artificer
Whenever you cast a spell with mana value 4 or greater, catalyze. (The next spell you cast this turn costs {1} less to cast.)
1/3
  • Oirohpo
Visilaca's Study

Visilaca's Study {2}{B}{B}

Enchantment - Study
Archive 13 (As this enters, shuffle the top thirteen cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
At the beginning of your upkeep, you lose half your life, rounded up, and you draw half of the cards from the archived library, rounded up.
  • Sparks of a Multiverse
Metal Munch

Metal Munch {R}

Sorcery
Choose one —
• Destroy target artifact.
• Metal Munch deals 1 damage to each of up to two targets.
The best tools are useful to engineer and soldier alike.
Shell Merc

Shell Merc {R}

Artifact Creature - Droid Mercenary
As long as it's your turn, Shell Merc has first strike and prowess.
Each dawn, the encryption is reset and their key is once more put on auction.
1/1
  • Beyond the Blackwall
Impressible Cub

Impressible Cub {1}{G}

Creature - Bear
Ferocious — At the beginning of each combat, if you control a creature with power 4 or greater, Impressible Cub gets +1/+1 until end of turn.
Like mother, like cub.
2/2
  • Surging Tide
Legacy of Siltbottom

Legacy of Siltbottom {2}{G}

Enchantment - Aura
Enchant creature
As Legacy of Siltbottom enters, choose a creature type.
Enchanted creature gets +3/+3 and is the chosen type in addition to its other types.
“I came to Siltbottom to get to the bottom of things.”
—Investi-gator Barrows
  • Adventurers of Onora
Ainok Brushwacker

Ainok Brushwacker {1}{W}{W}

Creature - Hound Soldier
Rapport — Whenever Ainok Brushwacker and at least one other creature you control become tapped, Ainok Brushwacker gains first strike until end of turn.
3/2
  • Harvest Festival
Intersection of Fates

Intersection of Fates {6}{G}{G}

Sorcery
This spell costs {1} less to cast for each creature type among creatures you control.
Return up to two target cards from your graveyard to your hand. Exile Intersection of Fates.
Although the weary travelers didn't know it yet, their humble beginnings in that tavern would soon lead to the greatest adventuring party in Onoran history.
  • Adventurers of Onora
Herd of Sheep

Herd of Sheep {W}{W}

Creature - Sheep
At the beginning of your upkeep, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
1/1
  • Harvest Festival
Prodigious Telemancer

Prodigious Telemancer {3}{U}

Creature - Human Wizard
When Prodigious Telemancer enters, you may draw a card, then discard a card.
Whenever you cast an instant or sorcery spell, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
1/3
Imperial Claim

Imperial Claim {W}

Instant
Exile target artifact or enchantment. Its controller creates a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Lord Cartidon never got to see the irony of a hellkite being a more merciful ruler than he ever was.