15897 cards found
Gaze Deeper

Gaze Deeper {3}{U}{U}

Instant
Pressure {1}{U}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Draw three cards.
“When you see they fear that knowledge, that should be your cue to make it yours.”
—Turi
Kernon's Consecration

Kernon's Consecration {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
{4}{G}: Return Kernon's Consecration from your graveyard to the battlefield attached to target creature you control. Activate only as a sorcery.
  • Innistrad In Memoriam
Planted Poison

Planted Poison {1}{B}

Sorcery
Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
If this spell is foretold, you may cast it as though it had flash.
Target creature gets -3/-3 until end of turn.
  • Quest for the Roseblade
Murderkeep

Murderkeep {7}

Artifact Creature - Scarecrow
Whenever a creature with flying attacks you, gain control of that creature at end of combat.
“Many scarecrows seem better at collecting the birds than scaring them.”
—Calamity Rose
5/4
  • High Noon
Esalia, Steward of Caer Crann

Esalia, Steward of Caer Crann {1}{G}

Legendary Creature - Elf Druid
Vigilance, ward {1}
{T}: Add one mana of any color. If that mana is spent on a creature spell, it enters with an additional +1/+1 counter on it.
2/3
Great Migration

Great Migration {1}{G}{U}

Sorcery
Reveal the top three cards of your library. You may put a land card from among them onto the battlefield tapped, then you may put a creature card from among them into your hand. Put the rest on the bottom of your library in any order.
  • Kahembo: Olde Dawn
Cobri, Slipsand Scoundrel

Cobri, Slipsand Scoundrel {2}{U}{B}

Legendary Creature - Snake Rogue
Whenever you cast a Rogue spell or a spell from exile, you may return Cobri to her owner's hand.
3/3
Card has other part: Fangwhirl
  • Adventurers of Onora
Diffuse

Diffuse {1}{U}

Instant
Counter target spell unless its controller pays {2} plus an additional {2} for each card named Diffuse in your graveyard.
“Hah! You really thought the third time would be the charm?”
Dreamscape

Dreamscape

Enchantment Land
Dreamscape enters tapped with two charge counters on it.
{T}: Add {C}.
{T}, Remove a charge counter from Dreamscape: Add one mana of any color.
We'll meet again...
Jerrold's Descent

Jerrold's Descent {2}{G}

Sorcery
Audition for green, then audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
  • The Stage Presents: The Neverending Act
Evasive Maneuver

Evasive Maneuver {2}{W}

Instant
Put a +1/+1 counter on target creature. That creature gains flying until end of turn. Untap it.
“Years of combat teach you to be innovative when you assault your foes.”
  • Tides of War
Fiery Explosion

Fiery Explosion {4}{R}

Instant
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Fiery Explosion deals 5 damage to target creature or planeswalker.
“One, two, three . . . say, Nerium, where did you leave that fourth feyfire vial?”
—Drosera
  • Seasons of War
Fables of the Ill-Fated

Fables of the Ill-Fated {2}{B}{G}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Fables of the Ill-Fated enters, destroy target nonland permanent.
{B}: The Witch's Temple
Whenever a nonland permanent you control dies, each opponent loses 1 life.
{3}{G}: Enter the Nest
{3}{G}, Sacrifice two lands: Create a 0/0 green Wurm creature token with “This creature gets +1/+1 for each permanent card in your graveyard.” Activate only as a sorcery.
  • Nangjiao In Bloom
Nirami, Ema's Keeper

Nirami, Ema's Keeper {2}{B}

Legendary Creature - Spirit
Whenever an opponent discards a card, exile it. You may cast that card as long for as it remains exiled, and you may spend black mana as though it were mana of any color to cast that spell.
1/4
Cranial Violation

Cranial Violation {B}

Sorcery
Each player reveals their hand. Choose a creature card revealed this way. Its owner discards it.
{2}{B}{B}, Exile Cranial Violation and six other cards from your graveyard: Put target creature card from a graveyard onto the battlefield under your control. Activate only as a sorcery.
Ponderance of Transience

Ponderance of Transience {1}{U}

Enchantment
Whenever a creature you control leaves the battlefield, you may pay {1}. If you do, scry 1.
{3}{U}, Return a creature you control to its owner's hand: Draw a card.
There are insights that can only be gleaned in the fleeting moments of departure.
  • Mious
Treasury Keyper

Treasury Keyper {4}

Artifact Creature - Construct
Untap all other artifacts you control during each other player's untap step.
{T}: Untap another target permanent.
2/2
Control Discourse

Control Discourse {1}{U}

Instant
Investigate, then counter target spell unless its controller pays {1} for each Clue you control. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“It doesn't matter what the people think, only what they say. We just need to make sure they're saying the right things.”
—Saia
  • Villains: The Musical
The Harnessing of Fire

The Harnessing of Fire {3}{R}

Enchantment - Saga
If a red source you control would deal damage, it deals that much damage plus 1 instead.
I, II — Exile the top card of your library. If it's red or a Mountain, you may play that card this turn.
III — Return target red instant or sorcery card from your graveyard to your hand.
  • Kahembo: Olde Dawn
Land Ho!

Land Ho! {1}{G}

Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard, then discard a card if two cards were put into your hand this way.
  • Dark Seas of Shiryen
Rippling Water Arcanist

Rippling Water Arcanist {1}{U}{U}

Creature - Human Wizard
Flash
When Rippling Water Arcanist enters, copy target instant or sorcery spell you control, then return it to its owner's hand. You may choose new targets for the copy.
2/2
  • Tales of Old Jidai
Abandoned by the Gods

Abandoned by the Gods {2}{B}{B}

Sorcery
All creatures get -4/-4 until end of turn. If a creature would die this turn, exile it instead.
No amount of prayer will move a god who doesn't listen.
Cosmic Banishment

Cosmic Banishment {2}{W}{U}{B}{R}{G}

Sorcery
Return each card with a cycling ability from your graveyard to your hand. You may cast any number of nonland cards with total mana value X or less from your hand without paying their mana costs, where X is the number of Satrapies you control.
“And so opposites met in the stars above.”
—The Tale of Kings
  • Alkabah: The Rise of Soli
Imako, Ninefingers

Imako, Ninefingers {U}{B}

Legendary Creature - Human Rogue
Whenever Imako, Ninefingers becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Imako.
Sacrifice Imako: Turn all cards exiled with it face up. Exile all cards with those names from your opponent's graveyards.
2/3
  • Path of Shadows
Cold Embrace of Steel

Cold Embrace of Steel {3}{R}{R}

Enchantment
Creatures have “Whenever this creature attacks or blocks, it fights another target creature.”
  • Plagues of Fretport