14928 cards found
Shimmerhide Boots

Shimmerhide Boots {3}

Artifact - Equipment
Equipped creature has haste.
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. Exile it at the beginning of the next end step.
Equip {2}
  • Seasons of War
Shimmersting

Shimmersting {4}

Legendary Artifact - Equipment
Whenever equipped creature attacks, put a charge counter on Shimmersting, then create a token that's a copy of equipped creature and that's tapped and attacking for each charge counter on Shimmersting, except the tokens aren't legendary. Exile the tokens at the beginning of the end step.
Equip {5}
  • Oirohpo
Shining Crusader

Shining Crusader {3}

Artifact Creature - Construct Knight
Shining Crusader has protection from all colors as long as you control no colored permanents.
3/2
Short Sword

Short Sword {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
“Small enough to conceal, yet just long enough to slip through a knight's platemail. Just how I like it.”
—Lysene, Aravant spymaster
Shredding Sword

Shredding Sword {3}

Artifact - Equipment
Whenever equipped creature deals damage to a creature, that creature gets -2/-2 until end of turn.
Equip {2}
Aetherlocks had largely replaced swords for their range, but nothing could replicate the pain of the old weapons.
  • High Noon
Shrine of Elder Lords

Shrine of Elder Lords

Land
Whenever you create an Idol token, put a +1/+1 counter on Shrine of Elder Lords.
{T}: Add {C}.
{3}: Put a +1/+1 counter on Shrine of Elder Lords, then you may have it become a 0/0 Elemental creature with vigilance until end of turn. It's still a land.
  • Nangjiao In Bloom
Shrine of the Six Pillars

Shrine of the Six Pillars

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you've cast a noncreature spell this turn.
Shrine to Those Gone

Shrine to Those Gone

Land
{T}: Add {C}.
{T}: Choose a color. Add one mana of that color unless you control a permanent of that color. Spend this mana only to cast a permanent spell.
The callous call it an empty gesture, but to the devout it is a holy place all the same.
  • Alkabah
Shrine to the Shrouded

Shrine to the Shrouded {3}

Artifact
Colorless creatures you control get +1/+1.
“Pray that when the next veil lifts, the thing it hid will be kind.”
—Kalifa, village elder
  • Mious
Shrouded Sanctuary

Shrouded Sanctuary

Land
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Sanctuary can be carved out of even the wildest of places.
Shroudwing Seraph

Shroudwing Seraph {8}

Creature - Angel
This spell costs {2} less to cast for each face-down creature you control.
Flying
“Much of Mious is covered by “veils”: blurry masses of magic that repel touch and eye contact. They hide what the gods want hidden: little else is known, and even less is asked.”
—Planeswalker's Guide to Mious
4/4
  • MSEM Secret Lair Drops
  • Mious
Sigil of the Skyward Eye

Sigil of the Skyward Eye {2}

Artifact - Equipment
Equipped creature has “{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.”
Equip {2}
“Of course it's genuine.”
—Gwafa Hazid, profiteer
  • Alara
Sigiled Scrollcase

Sigiled Scrollcase {1}

Artifact - Equipment
As long as Sigiled Scrollcase is attached to a creature you control, you have no maximum hand size.
Whenever equipped creature dies, draw a card.
Equip {1}
  • Path of Shadows
Signet Ring

Signet Ring {1}

Artifact
When Signet Ring enters, scry 1.
{2}, {T}, Sacrifice Signet Ring: Add two mana of different colors.
“Endless possibilities carried as a trinket.”
—Nakia, Infinite Seer
  • Alkabah
Silent Wanderer

Silent Wanderer {0}

Creature - Spirit Samurai
They took no sides, only lives.
1/1
Silt Conduit

Silt Conduit {2}

Artifact Creature - Golem
{T}: Add {C}.
“Hard to imagine,” mused Sannah, leaning against the golem, “such an ugly rock inspiring such greed.”
1/1
  • Al Tabaq
Silt Miner

Silt Miner {2}

Artifact Creature - Fish
When Silt Miner enters, you may salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
2/1
  • Elmare: Into the Abyss
Silt-Trench Brute

Silt-Trench Brute {4}

Artifact Creature - Golem
Concord — Silt-Trench Brute gets +3/+3 and has trample as long as there are four or more card types among permanents you control.
“Today we mourn our fallen brother Moroq, tragically killed in the desert by falling rocks...”
3/3
  • Al Tabaq
Sinister Saber

Sinister Saber {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has menace.
Equip {2}
“It, uh... it looked so much smaller in the scabbard.”
  • Surging Tide
Skeigr, Skhorvall Flagship

Skeigr, Skhorvall Flagship {4}

Legendary Artifact - Ship Vehicle
Whenever Skeigr, Skhorvall Flagship attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
5/5
Skeletal Oasis

Skeletal Oasis

Land - Desert
{T}, Sacrifice Skeletal Oasis: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Skeleton Keyring

Skeleton Keyring {3}

Artifact
At the beginning of each upkeep, choose one or more —
• Untap target artifact.
• Untap target creature.
• Untap target land.
  • Villains: The Musical
Skeleton Shield

Skeleton Shield {1}

Artifact - Equipment
Equipped creature gets +0/+3 and has menace. (It can't be blocked except by two or more creatures.)
Equip {3}
  • Zero
Skull of the World

Skull of the World {4}

Legendary Artifact
{T}, Discard your hand: If two or more cards were discarded this way, search your library for a card and put that card into your hand, then shuffle.
  • Kaleidoscope
Skybreaker Hook

Skybreaker Hook {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature deals combat damage to a player, you may put a permanent card with mana value 2 or less from your hand onto the battlefield.
Equip {2}
  • Villains: The Musical