14678 cards found
Zarthane, Scourge of Galdurheim

Zarthane, Scourge of Galdurheim {3}{R}{R}

Legendary Creature - Dragon
Flying
Whenever you attack with three or more creatures, exile the top card of your library. You may play that card until you exile another card with Zarthane, Scourge of Galdurheim.
{2}{B/R}: Target creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery.
4/4
  • Seasons of War
Zaukar of the Ancient Ways

Zaukar of the Ancient Ways {W}{W}

Legendary Creature - Cat Cleric
Lifelink
Spells your opponents cast cost an additional {1} to cast for each spell they've cast before it this turn.
2/3
Zealous Bloodletter

Zealous Bloodletter {1}{B}{B}

Creature - Human Cleric
{1}, {T}, Move a -1/-1 counter from another creature onto Zealous Bloodletter: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
“The corruption must be pulled out from our veins!”
2/3
  • Plagues of Fretport
Zealous Boar

Zealous Boar {R}{G}

Creature - Boar
Voracious 1 (As this enters, you may sacrifice an artifact or creature. If you do, it enters with a +1/+1 counter on it.)
At the beginning of combat on your turn, if you sacrificed a permanent this turn, target creature you control gains trample and haste until end of turn.
2/2
  • End of Wollensie
Zealous Brawler

Zealous Brawler {R}{R}

Creature - Goblin Warrior
Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
“Let them come at me! I'll bring them all down and step on their remains!”
1/1
  • K15 Core Set
Zealous Enforcers

Zealous Enforcers {3}{R}

Creature - Goblin Soldier
Whenever two or more creatures an opponent controls block, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Enchanted creatures you control have menace.
3/2
  • Mious
Zealous Persecution

Zealous Persecution {W}{B}

Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
“All those critics, all those talking heads, their praise is mere performance; performance that won't matter when I'm done with you.”
—Percy
  • The Stage Presents: The Neverending Act
Zealous Rabble

Zealous Rabble {2}{G}

Creature - Human Citizen
Zealous Rabble gets +1/+1 for each creature token you control.
At the beginning of your end step, if you're horrific, create a token that's a copy of Zealous Rabble, except it doesn't have this ability. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.)
“Never underestimate small-town loyalty.”
—“A Town Called Nowhere”
1/1
  • Video Horror System
Zealous Recruit

Zealous Recruit {1}{W}

Creature - Human Soldier
“Sometimes, even the Soulless seem to think they're the heroes of their own story. Luckily for them, such deluded fools don't last long.”
—Taran Joy
3/1
  • Arkadai
Zealous Scaleblight

Zealous Scaleblight {3}{R}

Creature - Crocodile Cleric
Whenever Zealous Scaleblight becomes tapped, it deals 1 damage to any target.
“The Zoulev condemned these souls, but we may still redeem them.”
—New Alores Preacher
3/2
  • Eralou
Zegarra, the Rival

Zegarra, the Rival {1}{B}{R}

Legendary Planeswalker - Zegarra
[+1]: Each player discards a card at random, then draws a card.
[–2]: Until end of turn, gain control of target nonland permanent and it gains haste. Untap it.
[–6]: You get an emblem with “Whenever a source you control deals damage to an opponent, gain control of target permanent that player controls.”
Loyalty:
3
  • Villains: The Musical
Zen Ascendant

Zen Ascendant {G}

Creature - Human Warrior
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{G}: Zen Ascendant becomes a copy of a creature token you control until end of turn. (It's not a token.)
1/1
  • Tales of Old Jidai
Zendikari Ranger

Zendikari Ranger {1}{G}

Creature - Elf Warrior Ranger
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
{T}: Add {G}.
1/1
  • Spark of Revolution
Zenith of Greed

Zenith of Greed {3}{B}{R}{G}

Creature - Dragon
Flying
When Zenith of Greed enters, search your library for up to two cards named Treasure Hoard and put them onto the battlefield, then shuffle.
5/5
Related card: Treasure Hoard
  • Alkabah
Zephyr Gliders

Zephyr Gliders {3}{W}{U}

Creature - Human Wizard Scout
Flying
When Zephyr Gliders enters, up to two target creatures you control gain flying until end of turn.
The exploration was less about the treasure and more about finding out who could get there faster.
3/3
  • Worlds Away
Zephyr Purifier

Zephyr Purifier {4}

Creature - Angel
Flash
Defender, flying
“For matters outside the realms of order, chaos, creation, destruction, and adversity, Mious is strewn with altars dedicated to the gods as a whole.”
—Planeswalker's Guide to Mious
1/5
  • MSEM Secret Lair Drops
  • Mious
Zephyr Rider

Zephyr Rider {2}{W}

Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
When Zephyr Rider enters, you may have another target creature you control gain first strike until end of turn.
2/2
  • Zero
Zephyrglider

Zephyrglider {1}

Artifact - Equipment
Equipped creature gets +1/+1 and has flying.
Equip {2}
The thrill of falling through the sky.
  • Spark of Revolution
Zero's Study

Zero's Study {1}{W}{U}{B}{R}{G}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Once each turn, you may cast the top card of the archived library without paying its mana cost.
  • Sparks of a Multiverse
Zhargetan Reclaimer

Zhargetan Reclaimer {2}{B}

Creature - Elf Pirate
First strike, menace
When Zhargetan Reclaimer enters, put any number of cards your opponents own from exile into their owners' graveyards. If three or more cards were put into graveyards this way, create two 1/1 Scout creature tokens that are all colors.
3/2
  • Worlds Away
Zhedina Bazaar

Zhedina Bazaar {3}

Artifact
{T}, Sacrifice an artifact or enchantment: Draw a card.
“We carry a truly unique assortment of fineries. I can assure you, you will not regret making this purchase.”
—Relayne, Zhedina hawker
  • Worlds Away
Zhedina Coastguard

Zhedina Coastguard {W}{U}

Creature - Human Soldier
Flash
When Zhedina Coastguard enters, you may have any number of creatures you control have base power and toughness 1/3, 2/2, or 3/1 until end of turn.
“The Authority has seventy seven different protocols in place for disasters, and it is my duty to remember them all.”
2/2
  • Worlds Away
Zhedina Confiscator

Zhedina Confiscator {1}{W}

Creature - Human Advisor
{1}, Sacrifice Zhedina Confiscator: Destroy target artifact or enchantment.
“You'd think after the megahydra incident, visitors would have learned not to bring back souvenirs.”
2/2
  • Worlds Away
Zhedina Envoys

Zhedina Envoys {1}{W}

Creature - Human Scout
When Zhedina Envoys leaves the battlefield, create two 1/1 Scout creature tokens that are all colors.
Where one envoy walks, more are soon to follow.
1/1
Zhedina Exchange

Zhedina Exchange

Land
When Zhedina Exchange enters, choose a basic land type.
Basic lands you control of the chosen type have “{T}: Add one mana of any color.”
{T}: Add {C}.
  • Worlds Away