15897 cards found
Badland Zealot

Badland Zealot {R}{R}

Creature - Mutant Warrior
Menace, haste
“You think yourself above Ninhasir? No God would tremble so weakly at the point of my sword.”
2/2
  • Al Tabaq
Secret Lagoon

Secret Lagoon

Land
Secret Lagoon enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {G} or {U}.
At day, a breathtaking vista. At night, an otherworldly realm.
  • Innistrad In Memoriam
Curse of Nightmares

Curse of Nightmares {3}{B}

Enchantment - Aura Curse
Enchant player
When Curse of Nightmares enters, destroy target creature or planeswalker enchanted player controls.
Whenever enchanted player draws a card, they lose 1 life and you gain 1 life.
Whether real or imagined, terror takes hold.
  • Innistrad In Memoriam
Salome

Salome {4}{U}{B}

Legendary Planeswalker - Salome
Whenever you cast your second spell during each of your turns, you may activate one of Salome's loyalty abilities.
[+1]: Draw a card. Untap up to two lands.
[–4]: Destroy all creatures.
[–8]: You get an emblem with “You may pay {0} rather than pay the mana cost for the second spell you cast each turn.”
Loyalty:
4
Disappointment

Disappointment {1}{G}{W}{U}{B}

Legendary Creature - Horror Incarnation
Disappointment's power and toughness are each equal to the number of differently named lands you control.
Whenever Disappointment enters or deals damage to a player or noncreature permanent, you may return target nonland permanent card from your graveyard to the battlefield. It's a land with “{T}: Add one mana of this card's colors” and loses all other types and abilities.
*/*
  • Alkabah: The Rise of Soli
Voliv Ritualist

Voliv Ritualist {1}{R}

Creature - Human Shaman
When Voliv Ritualist enters, choose two different basic land types. Create a tapped colorless land token that's the chosen types. When Voliv Ritualist is no longer on the battlefield, sacrifice a land.
2/1
Anthus, Fey Fabulist

Anthus, Fey Fabulist {2}{U}

Legendary Creature - Faerie Bard
Flash
Flying
Once during each of your opponent's turns, when you cast a spell, you may pay {1}{U/R}. If you do, copy it. You may choose new targets for the copy. (If it's a permanent spell, the copy becomes a token.)
1/3
  • Seasons of War
Embrace of Mist

Embrace of Mist {1}{U}

Instant
Target player shuffles up to three target cards from their graveyard into their library.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Tamed Jaguar

Tamed Jaguar {R}{R}

Creature - Cat
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
It never really loses its ferocity. At best, it gets a little picky in who to hurt.
2/2
  • Pyramids of Atuum
Slaffield Caravan

Slaffield Caravan {3}{G}{G}

Creature - Beast
Trample
The first breach linked Pelastrov to the Slaffield, a parallel world where tall grasses replaced urban sprawl. The Pelaski settled it as farmland and put its native species to work.
5/5
  • The Unraveling
Plush Tea Party

Plush Tea Party {W}

Artifact
Advance {3}{W} (Cast this for {3}{W} to advance it as it enters. {3}{W}: Advance this as a sorcery.)
At the beginning of your upkeep, you gain 1 life.
Whenever Plush Tea Party advances, create a token that's a copy of it.
With every plane she visited, Karina would inevitably bring back a stuffed friend or three.
Child of the Pack

Child of the Pack {2}{G}

Enchantment - Aura
Enchant creature
When Child of the Pack enters, create a 2/2 green Wolf creature token.
Enchanted creature gets +1/+1 for each Wolf you control.
  • Surging Tide
Shelled Muckdweller

Shelled Muckdweller {2}{G}

Creature - Crab Beast
“Amazing, its like a Gladeheart with the shell of a crustacean. The best part about this place is that I can't tell if this came to be through nature or by the will of some mad witch.”
—Cypress
3/3
  • Eralou
Ankulith Shard

Ankulith Shard {2}

Artifact
When Ankulith Shard enters, draw a card.
{1}, {T}: Add one mana of any color.
Student of Lightning

Student of Lightning {1}{R}

Creature - Human Wizard
Defender
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{T}: Student of Lightning deals damage equal to its power to target player.
0/2
  • The Unraveling
Vigorous Stag

Vigorous Stag {1}{G}

Creature - Elk
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Vigilance
3/1
  • Goliaths of Nangjiao
Seismic Strike

Seismic Strike {2}{R}

Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
“The earth is stubborn, unmovable, and resilient. That's why we get along so well.”
—Aylin, Geomancer
  • Tides of War
Intrepid Captain

Intrepid Captain {2}{R}

Creature - Human Pirate
At the beginning of combat on your turn, create a 1/1 blue and red Pirate creature token with haste. That token attacks this combat if able.
Whenever Intrepid Captain attacks, other attacking Pirates you control get +1/+0 until end of turn.
2/2
Blade of Mahara

Blade of Mahara {2}{W}

Creature - Nephilim Warrior
First strike, vigilance
Those who follow the steps of the Elder Angels slowly ascend to a more holy form, their bodies becoming like those that they aspire towards.
2/2
  • Alkabah
Simplified Life

Simplified Life {3}{B}{B}

Instant
Destroy target creature. It can't be regenerated.
“No longer will the torment of emotion fail you, nor will you have to pay debts. Enjoy your new future.”
  • Spark of Revolution
Sky's Refuge

Sky's Refuge {3}{W/U}{W/U}

Enchantment
Creatures can't attack you unless their controller pays {2} for each of those creatures.
Whenever a permanent is returned to a player's hand, create a 1/1 white and blue Bird creature token with flying.
  • The Unraveling
Beragnian Intimidator

Beragnian Intimidator {5}{R}

Creature - Human Barbarian Warrior
Armed — Whenever Beragnian Intimidator attacks, if it's equipped, target creature can't block this turn.
Even the most experienced warriors couldn't help but cower when they say enormous brutes heading their way wielding their weapons.
5/4
  • Aftermath
Infected Flesh

Infected Flesh {B}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets -1/-1.
Whenever enchanted creature attacks, its controller loses 2 life.
  • K15 Core Set
Rahstahde, Brand of Truth

Rahstahde, Brand of Truth {U}{R}

Legendary Creature - Human Wizard
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
The first instant or sorcery spell you cast on each of your turns costs {U/R} (or {1}) less to cast.
{U}{R}: Angel — Put a flying counter and a prowess counter on Rahstahde.
{5}{U}{R}: Elder — Exile any number of instant and/or sorcery cards from your graveyard. For each card exiled this way, copy it. You may cast the copies without paying their mana costs.
2/1
  • Alkabah: The Rise of Soli
Marzen, Answer Seeker

Marzen, Answer Seeker {1}{U}{R}

Legendary Planeswalker - Marzen
[+1]: Discard a card. If you do, draw a card.
[–X]: Marzen deals X damage to you. Exile the top X cards of your library. Until your next turn, you may play those cards.
[–7]: You get an emblem with “If you would draw a card, you may draw three cards instead.”
Loyalty:
3
  • Mious